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https://github.com/TrinityCore/TrinityCore.git
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*Fix the startup with trinityinterface.
--HG-- branch : trunk
This commit is contained in:
@@ -39,40 +39,42 @@ class Map;
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struct Script
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{
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Script() :
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pGossipHello(NULL), pQuestAccept(NULL), pGossipSelect(NULL), pGossipSelectWithCode(NULL), pGOSelect(NULL), pGOSelectWithCode(NULL),
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pGossipHello(NULL), pQuestAccept(NULL), pGossipSelect(NULL), pGossipSelectWithCode(NULL), pGOSelect(NULL), pGOSelectWithCode(NULL),
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pQuestSelect(NULL), pQuestComplete(NULL), pNPCDialogStatus(NULL), pGODialogStatus(NULL), pChooseReward(NULL),
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pItemHello(NULL), pGOHello(NULL), pAreaTrigger(NULL), pItemQuestAccept(NULL), pGOQuestAccept(NULL),
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pGOChooseReward(NULL), pReceiveEmote(NULL), pItemUse(NULL), GetAI(NULL)
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{}
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pGOChooseReward(NULL), pItemUse(NULL), pEffectDummyCreature(NULL), pEffectDummyGameObj(NULL),
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pEffectDummyItem(NULL), GetAI(NULL), GetInstanceData(NULL)
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{}
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std::string Name;
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// -- Quest/gossip Methods to be scripted --
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//Methods to be scripted
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bool (*pGossipHello )(Player*, Creature*);
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bool (*pQuestAccept )(Player*, Creature*, Quest const*);
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bool (*pGossipSelect )(Player*, Creature*, uint32, uint32);
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bool (*pGossipSelectWithCode)(Player*, Creature*, uint32, uint32, const char*);
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bool (*pGOSelect )(Player*, GameObject*, uint32, uint32);
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bool (*pGOSelectWithCode )(Player*, GameObject*, uint32, uint32, const char*);
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bool (*pQuestSelect )(Player*, Creature*, Quest const*);
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bool (*pQuestComplete )(Player*, Creature*, Quest const*);
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uint32 (*pNPCDialogStatus )(Player*, Creature*);
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uint32 (*pGODialogStatus )(Player*, GameObject*);
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bool (*pChooseReward )(Player*, Creature*, Quest const*, uint32);
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bool (*pItemHello )(Player*, Item*, Quest const*);
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bool (*pGOHello )(Player*, GameObject*);
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bool (*pAreaTrigger )(Player*, AreaTriggerEntry*);
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bool (*pItemQuestAccept )(Player*, Item*, Quest const*);
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bool (*pGOQuestAccept )(Player*, GameObject*, Quest const*);
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bool (*pGOChooseReward )(Player*, GameObject*, Quest const*, uint32);
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bool (*pReceiveEmote )(Player*, Creature*, uint32);
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bool (*pItemUse )(Player*, Item*, SpellCastTargets const&);
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bool (*pQuestAccept )(Player*, Creature*, Quest const* );
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bool (*pGossipSelect )(Player*, Creature*, uint32 , uint32 );
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bool (*pGossipSelectWithCode)(Player*, Creature*, uint32 , uint32 , const char* );
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bool (*pGOSelect )(Player*, GameObject*, uint32 , uint32 );
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bool (*pGOSelectWithCode )(Player*, GameObject*, uint32 , uint32 , const char* );
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bool (*pQuestSelect )(Player*, Creature*, Quest const* );
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bool (*pQuestComplete )(Player*, Creature*, Quest const* );
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uint32 (*pNPCDialogStatus )(Player*, Creature* );
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uint32 (*pGODialogStatus )(Player*, GameObject* );
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bool (*pChooseReward )(Player*, Creature*, Quest const*, uint32 );
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bool (*pItemHello )(Player*, Item*, Quest const* );
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bool (*pGOHello )(Player*, GameObject* );
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bool (*pAreaTrigger )(Player*, AreaTriggerEntry* );
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bool (*pItemQuestAccept )(Player*, Item *, Quest const* );
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bool (*pGOQuestAccept )(Player*, GameObject*, Quest const* );
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bool (*pGOChooseReward )(Player*, GameObject*, Quest const*, uint32 );
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bool (*pItemUse )(Player*, Item*, SpellCastTargets const& );
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bool (*pEffectDummyCreature )(Unit*, uint32, uint32, Creature* );
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bool (*pEffectDummyGameObj )(Unit*, uint32, uint32, GameObject* );
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bool (*pEffectDummyItem )(Unit*, uint32, uint32, Item* );
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CreatureAI* (*GetAI)(Creature*);
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InstanceData* (*GetInstanceData)(Map*);
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void RegisterSelf();
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};
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class InstanceDataScript
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