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Core/BGs: Reputation gained in BGs should be affected by SPELL_AURA_MOD_FACTION_REPUTATION_GAIN
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@@ -675,10 +675,20 @@ void Battleground::RewardHonorToTeam(uint32 Honor, uint32 TeamID)
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void Battleground::RewardReputationToTeam(uint32 faction_id, uint32 Reputation, uint32 TeamID)
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{
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if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id))
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for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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if (Player* player = _GetPlayerForTeam(TeamID, itr, "RewardReputationToTeam"))
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player->GetReputationMgr().ModifyReputation(factionEntry, Reputation);
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FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id);
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if (!factionEntry)
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return;
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for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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Player* player = _GetPlayerForTeam(TeamID, itr, "RewardReputationToTeam");
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if (!player)
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continue;
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uint32 repGain = Reputation;
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AddPct(repGain, player->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, faction_id));
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player->GetReputationMgr().ModifyReputation(factionEntry, repGain);
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}
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}
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void Battleground::UpdateWorldState(uint32 Field, uint32 Value)
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