Core/Movement: ported MotionMaster::MoveJumpWithGravity implementation from master branch and cut off post Cataclsym features

This commit is contained in:
Ovahlord
2022-02-24 19:37:05 +01:00
parent ce9da3a209
commit 2aee19fc86
5 changed files with 43 additions and 3 deletions

View File

@@ -460,6 +460,22 @@ void MotionMaster::MoveJump(float x, float y, float z, float o, float speedXY, f
Mutate(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id), MOTION_SLOT_CONTROLLED);
}
void MotionMaster::MoveJumpWithGravity(Position const& pos, float speedXY, float gravity, uint32 id, bool hasOrientation /* = false*/)
{
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveJump: '%s', jumps to point Id: %u (%s)", _owner->GetGUID().ToString().c_str(), id, pos.ToString().c_str());
if (speedXY < 0.01f)
return;
Movement::MoveSplineInit init(_owner);
init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), false);
init.SetParabolicVerticalAcceleration(gravity, 0);
init.SetVelocity(speedXY);
if (hasOrientation)
init.SetFacing(pos.GetOrientation());
Mutate(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id), MOTION_SLOT_CONTROLLED);
}
void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount, float velocity /*= 0.f*/)
{
float step = 2 * float(M_PI) / stepCount * (clockwise ? -1.0f : 1.0f);

View File

@@ -181,6 +181,7 @@ class TC_GAME_API MotionMaster
MoveJump(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), speedXY, speedZ, id, hasOrientation);
}
void MoveJump(float x, float y, float z, float o, float speedXY, float speedZ, uint32 id = EVENT_JUMP, bool hasOrientation = false);
void MoveJumpWithGravity(Position const& pos, float speedXY, float gravity, uint32 id = EVENT_JUMP, bool hasOrientation = false);
void MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount, float velocity = 0.f);
void MoveCyclicPath(Position const* pathPoints, size_t pathSize, bool walk = false, bool fly = false, float velocity = 0.f);
void MoveCyclicPath(uint32 pathId);

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@@ -204,8 +204,15 @@ void MoveSpline::Initialize(MoveSplineInitArgs const& args)
effect_start_time = Duration() * args.time_perc;
if (args.flags.parabolic && effect_start_time < Duration())
{
float f_duration = MSToSec(Duration() - effect_start_time);
vertical_acceleration = args.parabolic_amplitude * 8.f / (f_duration * f_duration);
if (args.parabolic_amplitude != 0.0f)
{
float f_duration = MSToSec(Duration() - effect_start_time);
vertical_acceleration = args.parabolic_amplitude * 8.f / (f_duration * f_duration);
}
else if (args.vertical_acceleration != 0.0f)
{
vertical_acceleration = args.vertical_acceleration;
}
}
}
}
@@ -218,7 +225,7 @@ MoveSpline::MoveSpline() : m_Id(0), time_passed(0),
}
MoveSplineInitArgs::MoveSplineInitArgs(size_t path_capacity /*= 16*/) : path_Idx_offset(0), velocity(0.f),
parabolic_amplitude(0.f), time_perc(0.f), splineId(0), initialOrientation(0.f), walk(false),
parabolic_amplitude(0.f), vertical_acceleration(0.f), time_perc(0.f), splineId(0), initialOrientation(0.f), walk(false),
HasVelocity(false), TransformForTransport(true)
{
path.reserve(path_capacity);

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@@ -66,6 +66,12 @@ namespace Movement
* can't be combined with final animation
*/
void SetParabolic(float amplitude, float start_time);
/* Adds movement by parabolic trajectory
* @param vertical_acceleration - vertical acceleration
* @param start_time - delay between movement starting time and beginning to move by parabolic trajectory
* can't be combined with final animation
*/
void SetParabolicVerticalAcceleration(float vertical_acceleration, float start_time);
/* Plays animation after movement done
* can't be combined with parabolic movement
*/
@@ -170,6 +176,15 @@ namespace Movement
{
args.time_perc = time_shift;
args.parabolic_amplitude = amplitude;
args.vertical_acceleration = 0.0f;
args.flags.EnableParabolic();
}
inline void MoveSplineInit::SetParabolicVerticalAcceleration(float vertical_acceleration, float time_shift)
{
args.time_perc = time_shift;
args.parabolic_amplitude = 0.0f;
args.vertical_acceleration = vertical_acceleration;
args.flags.EnableParabolic();
}

View File

@@ -52,6 +52,7 @@ namespace Movement
int32 path_Idx_offset;
float velocity;
float parabolic_amplitude;
float vertical_acceleration;
float time_perc;
uint32 splineId;
float initialOrientation;