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Core/Spells: Fix hunter "T.N.T." and "Lock and Load" for 4.3.4
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@@ -0,0 +1,17 @@
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DELETE FROM `spell_proc_event` WHERE `entry` IN (56342, 56343, 56333, 56336);
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INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `SpellFamilyMask0`, `SpellFamilyMask1`, `SpellFamilyMask2`, `procFlags`, `procEx`, `ppmRate`, `CustomChance`, `Cooldown`) VALUES
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-- Lock and Load
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(56342, 0, 9, 0x18, 0, 0, 0x200000, 0, 0, 0, 0),
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(56343, 0, 9, 0x18, 0, 0, 0x200000, 0, 0, 0, 0),
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-- T.N.T.
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(56333, 0, 9, 0x84, 0x8000000, 0x24000, 0x240000, 0, 0, 100, 0),
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(56336, 0, 9, 0x84, 0x8000000, 0x24000, 0x240000, 0, 0, 100, 0);
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DELETE FROM `spell_script_names` WHERE `spell_id` IN (-56333);
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INSERT INTO `spell_script_names`(`spell_id`, `ScriptName`) VALUES
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(-56333,'spell_hun_tnt');
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DELETE FROM `spell_ranks` WHERE `first_spell_id`=56333;
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INSERT INTO `spell_ranks` (`first_spell_id`, `spell_id`, `rank`) VALUES
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(56333, 56333, 1),
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(56333, 56336, 2);
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@@ -2075,8 +2075,9 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/)
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(m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow
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m_spellInfo->Id == 57879 || // Snake Trap - done this way to avoid double proc
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m_spellInfo->SpellFamilyFlags[2] & 0x00024000)) // Explosive and Immolation Trap
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{
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m_procAttacker |= PROC_FLAG_DONE_TRAP_ACTIVATION;
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}
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/* Effects which are result of aura proc from triggered spell cannot proc
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to prevent chain proc of these spells */
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@@ -40,6 +40,7 @@ enum HunterSpells
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SPELL_HUNTER_CHIMERA_SHOT_SCORPID = 53359,
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SPELL_HUNTER_GLYPH_OF_ASPECT_OF_THE_VIPER = 56851,
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SPELL_HUNTER_INVIGORATION_TRIGGERED = 53398,
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SPELL_HUNTER_LOCK_AND_LOAD = 56453,
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SPELL_HUNTER_MASTERS_CALL_TRIGGERED = 62305,
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SPELL_HUNTER_MISDIRECTION_PROC = 35079,
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SPELL_HUNTER_PET_LAST_STAND_TRIGGERED = 53479,
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@@ -890,6 +891,48 @@ class spell_hun_thrill_of_the_hunt : public SpellScriptLoader
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}
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};
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// -56333 - T.N.T.
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class spell_hun_tnt : public SpellScriptLoader
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{
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public:
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spell_hun_tnt() : SpellScriptLoader("spell_hun_tnt") { }
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class spell_hun_tnt_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_hun_tnt_AuraScript);
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bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE
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{
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if (!sSpellMgr->GetSpellInfo(SPELL_HUNTER_LOCK_AND_LOAD))
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return false;
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return true;
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}
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bool CheckProc(ProcEventInfo& /*eventInfo*/)
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{
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return roll_chance_i(GetEffect(EFFECT_0)->GetAmount());
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}
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void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
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{
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PreventDefaultAction();
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GetTarget()->CastSpell(GetTarget(), SPELL_HUNTER_LOCK_AND_LOAD, true, NULL, aurEff);
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}
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void Register() OVERRIDE
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{
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DoCheckProc += AuraCheckProcFn(spell_hun_tnt_AuraScript::CheckProc);
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OnEffectProc += AuraEffectProcFn(spell_hun_tnt_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
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}
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};
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AuraScript* GetAuraScript() const OVERRIDE
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{
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return new spell_hun_tnt_AuraScript();
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}
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};
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void AddSC_hunter_spell_scripts()
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{
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new spell_hun_aspect_of_the_beast();
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@@ -910,4 +953,5 @@ void AddSC_hunter_spell_scripts()
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new spell_hun_tame_beast();
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new spell_hun_target_only_pet_and_owner();
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new spell_hun_thrill_of_the_hunt();
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new spell_hun_tnt();
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}
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