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[7717] Use more safe code in EventAI. Author: VladimirMangos
--HG-- branch : trunk
This commit is contained in:
@@ -41,10 +41,10 @@ int CreatureEventAI::Permissible(const Creature *creature)
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CreatureEventAI::CreatureEventAI(Creature *c ) : CreatureAI(c)
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{
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CreatureEventAI_Event_Map::iterator CreatureEvents = CreatureEAI_Mgr.GetCreatureEventAIMap().find(m_creature->GetEntry());
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CreatureEventAI_Event_Map::const_iterator CreatureEvents = CreatureEAI_Mgr.GetCreatureEventAIMap().find(m_creature->GetEntry());
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if (CreatureEvents != CreatureEAI_Mgr.GetCreatureEventAIMap().end())
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{
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std::vector<CreatureEventAI_Event>::iterator i;
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std::vector<CreatureEventAI_Event>::const_iterator i;
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for (i = (*CreatureEvents).second.begin(); i != (*CreatureEvents).second.end(); ++i)
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{
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@@ -679,9 +679,9 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
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Creature* pCreature = NULL;
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if (param3)
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pCreature = m_creature->SummonCreature(param1, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, param3);
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pCreature = m_creature->SummonCreature(param1, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, param3);
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else
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pCreature = m_creature->SummonCreature(param1, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
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pCreature = m_creature->SummonCreature(param1, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
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if (!pCreature)
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{
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@@ -32,9 +32,9 @@ class CreatureEventAIMgr
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void LoadCreatureEventAI_Summons();
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void LoadCreatureEventAI_Scripts();
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CreatureEventAI_Event_Map& GetCreatureEventAIMap() { return m_CreatureEventAI_Event_Map; }
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CreatureEventAI_Summon_Map& GetCreatureEventAISummonMap() { return m_CreatureEventAI_Summon_Map; }
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CreatureEventAI_TextMap& GetCreatureEventAITextMap() { return m_CreatureEventAI_TextMap; }
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CreatureEventAI_Event_Map const& GetCreatureEventAIMap() const { return m_CreatureEventAI_Event_Map; }
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CreatureEventAI_Summon_Map const& GetCreatureEventAISummonMap() const { return m_CreatureEventAI_Summon_Map; }
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CreatureEventAI_TextMap const& GetCreatureEventAITextMap() const { return m_CreatureEventAI_TextMap; }
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private:
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CreatureEventAI_Event_Map m_CreatureEventAI_Event_Map;
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