[7717] Use more safe code in EventAI. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-27 18:43:39 -05:00
parent 09af28301e
commit 2b4e83d8fb
2 changed files with 7 additions and 7 deletions

View File

@@ -41,10 +41,10 @@ int CreatureEventAI::Permissible(const Creature *creature)
CreatureEventAI::CreatureEventAI(Creature *c ) : CreatureAI(c)
{
CreatureEventAI_Event_Map::iterator CreatureEvents = CreatureEAI_Mgr.GetCreatureEventAIMap().find(m_creature->GetEntry());
CreatureEventAI_Event_Map::const_iterator CreatureEvents = CreatureEAI_Mgr.GetCreatureEventAIMap().find(m_creature->GetEntry());
if (CreatureEvents != CreatureEAI_Mgr.GetCreatureEventAIMap().end())
{
std::vector<CreatureEventAI_Event>::iterator i;
std::vector<CreatureEventAI_Event>::const_iterator i;
for (i = (*CreatureEvents).second.begin(); i != (*CreatureEvents).second.end(); ++i)
{
@@ -679,9 +679,9 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
Creature* pCreature = NULL;
if (param3)
pCreature = m_creature->SummonCreature(param1, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, param3);
pCreature = m_creature->SummonCreature(param1, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, param3);
else
pCreature = m_creature->SummonCreature(param1, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
pCreature = m_creature->SummonCreature(param1, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
if (!pCreature)
{

View File

@@ -32,9 +32,9 @@ class CreatureEventAIMgr
void LoadCreatureEventAI_Summons();
void LoadCreatureEventAI_Scripts();
CreatureEventAI_Event_Map& GetCreatureEventAIMap() { return m_CreatureEventAI_Event_Map; }
CreatureEventAI_Summon_Map& GetCreatureEventAISummonMap() { return m_CreatureEventAI_Summon_Map; }
CreatureEventAI_TextMap& GetCreatureEventAITextMap() { return m_CreatureEventAI_TextMap; }
CreatureEventAI_Event_Map const& GetCreatureEventAIMap() const { return m_CreatureEventAI_Event_Map; }
CreatureEventAI_Summon_Map const& GetCreatureEventAISummonMap() const { return m_CreatureEventAI_Summon_Map; }
CreatureEventAI_TextMap const& GetCreatureEventAITextMap() const { return m_CreatureEventAI_TextMap; }
private:
CreatureEventAI_Event_Map m_CreatureEventAI_Event_Map;