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Core/Spells: define spell attributes: SPELL_ATTR1_MELEE_COMBAT_SPELL, SPELL_ATTR1_FARSIGHT, SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR
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@@ -44,7 +44,7 @@ enum SpellInterruptFlags
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SPELL_INTERRUPT_FLAG_MOVEMENT = 0x01, // why need this for instant?
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SPELL_INTERRUPT_FLAG_PUSH_BACK = 0x02, // push back
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SPELL_INTERRUPT_FLAG_INTERRUPT = 0x04, // interrupt
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SPELL_INTERRUPT_FLAG_AUTOATTACK = 0x08, // no
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SPELL_INTERRUPT_FLAG_AUTOATTACK = 0x08, // enter combat
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SPELL_INTERRUPT_FLAG_ABORT_ON_DMG = 0x10, // _complete_ interrupt on direct damage
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//SPELL_INTERRUPT_UNK = 0x20 // unk, 564 of 727 spells having this spell start with "Glyph"
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};
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@@ -308,11 +308,11 @@ enum SpellAttr1
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SPELL_ATTR1_CHANNELED_2 = 0x00000040, // 6
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SPELL_ATTR1_NEGATIVE = 0x00000080, // 7
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SPELL_ATTR1_NOT_IN_COMBAT_TARGET = 0x00000100, // 8 Spell req target not to be in combat state
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SPELL_ATTR1_UNK9 = 0x00000200, // 9 melee spells
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SPELL_ATTR1_MELEE_COMBAT_SPELL = 0x00000200, // 9 spells with this flag can be cast only if caster is able to melee attack target
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SPELL_ATTR1_NO_THREAT = 0x00000400, // 10 no generates threat on cast 100% (old NO_INITIAL_AGGRO)
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SPELL_ATTR1_UNK11 = 0x00000800, // 11 aura
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SPELL_ATTR1_UNK12 = 0x00001000, // 12
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SPELL_ATTR1_USE_RADIUS_AS_MAX_DISTANCE = 0x00002000, // 13 Client removes farsight on aura loss
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SPELL_ATTR1_FARSIGHT = 0x00002000, // 13 Client removes farsight on aura loss
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SPELL_ATTR1_CHANNEL_TRACK_TARGET = 0x00004000, // 14 Client automatically forces player to face target when channeling
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SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY = 0x00008000, // 15 remove auras on immunity
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SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE = 0x00010000, // 16 on immuniy
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@@ -327,7 +327,7 @@ enum SpellAttr1
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SPELL_ATTR1_UNK25 = 0x02000000, // 25
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SPELL_ATTR1_UNK26 = 0x04000000, // 26 works correctly with [target=focus] and [target=mouseover] macros?
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SPELL_ATTR1_UNK27 = 0x08000000, // 27
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SPELL_ATTR1_IGNORE_IMMUNITY = 0x10000000, // 28 removed from Chains of Ice 3.3.0
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SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR = 0x10000000, // 28 client doesn't display these spells in aura bar
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SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME = 0x20000000, // 29 spell name is displayed in cast bar instead of 'channeling' text
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SPELL_ATTR1_ENABLE_AT_DODGE = 0x40000000, // 30 Overpower, Wolverine Bite
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SPELL_ATTR1_UNK31 = 0x80000000 // 31
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@@ -2141,7 +2141,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
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float angle, dist;
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float objSize = m_caster->GetObjectSize();
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if (m_spellInfo->AttributesEx & SPELL_ATTR1_USE_RADIUS_AS_MAX_DISTANCE)
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if (cur == TARGET_MINION)
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dist = 0.0f;
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else
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dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
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