Scripted: Remove Whitespace/Tabs

This commit is contained in:
Vincent-Michael
2013-08-09 20:36:47 +02:00
parent 81daef8b22
commit 2c6f5e1b61
3 changed files with 5 additions and 5 deletions

View File

@@ -525,7 +525,7 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
if (!quest)
return;
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, playerGuid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
if (!object || !object->hasInvolvedQuest(questId))
return;

View File

@@ -109,7 +109,7 @@ public:
if (GameObject* deposit = creature->FindNearestGameObject(GO_DEPOSIT, 20))
creature->GetMotionMaster()->MovePoint(1, deposit->GetPositionX() - 1.0f, deposit->GetPositionY(), deposit->GetPositionZ());
if (player->GetQuestStatus(QUEST_GOOD_HELP_IS_HARD_TO_FIND) == QUEST_STATUS_COMPLETE)
if (player->GetQuestStatus(QUEST_GOOD_HELP_IS_HARD_TO_FIND) == QUEST_STATUS_COMPLETE)
player->RemoveAura(SPELL_LIGHTNING_VISUAL);
player->CLOSE_GOSSIP_MENU();

View File

@@ -18,7 +18,7 @@
/*
Name: Boss_Anzu
%Complete: 80%
Comment:
Comment:
Category: Auchindoun, Sethekk Halls
*/
@@ -111,7 +111,7 @@ public:
events.ScheduleEvent(EVENT_CYCLONE_OF_FEATHERS, 21000);
break;
case EVENT_SUMMON:
// TODO: Add pathing for Brood of Anzu
// TODO: Add pathing for Brood of Anzu
me->SummonCreature(NPC_BROOD_OF_ANZU, PosSummonBrood[0], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 46000);
me->SummonCreature(NPC_BROOD_OF_ANZU, PosSummonBrood[1], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 46000);
me->SummonCreature(NPC_BROOD_OF_ANZU, PosSummonBrood[2], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 46000);
@@ -119,7 +119,7 @@ public:
me->SummonCreature(NPC_BROOD_OF_ANZU, PosSummonBrood[4], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 46000);
me->SummonCreature(NPC_BROOD_OF_ANZU, PosSummonBrood[5], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 46000);
me->SummonCreature(NPC_BROOD_OF_ANZU, PosSummonBrood[6], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 46000);
DoCast(me, SPELL_BANISH_SELF);
DoCast(me, SPELL_BANISH_SELF);
events.ScheduleEvent(EVENT_SPELL_BOMB, 12000);
break;
case EVENT_SPELL_BOMB: