Core/Auras: Fixed visibility not being updated on phase shift auras when not moving

This commit is contained in:
Shauren
2011-05-15 00:23:31 +02:00
parent f7e98cd748
commit 2cd2d2dd8a

View File

@@ -3026,7 +3026,7 @@ void AuraEffect::HandlePhase(AuraApplication const * aurApp, uint8 mode, bool ap
}
// need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
if (!target->IsVisible())
if (target->IsVisible())
target->UpdateObjectVisibility();
}