Scripts/Stratholme: Rewrite scripts (#31232)

This commit is contained in:
offl
2025-09-15 19:52:25 +03:00
committed by GitHub
parent 5e1f7e4013
commit 2ce4c8640e
10 changed files with 713 additions and 882 deletions

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@@ -0,0 +1,76 @@
-- Dathrohan
DELETE FROM `creature_text` WHERE `CreatureID` IN (10812,10813);
INSERT INTO `creature_text` (`CreatureID`, `GroupID`, `ID`, `Text`, `Type`, `Language`, `Probability`, `Emote`, `Duration`, `Sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
(10812,0,0,"Today you have unmade what took me years to create! For this you shall all die by my hand!",14,0,100,0,0,0,6441,0,"Grand Crusader Dathrohan SAY_AGGRO"),
(10813,0,0,"You fools think you can defeat me so easily? Face the true might of the Nathrezim!",14,0,100,0,0,0,6447,0,"Balnazzar SAY_TRANSFORM"),
(10813,1,0,"Damn you mortals! All my plans of revenge, all my hate...I will be avenged...",12,0,100,0,0,0,6442,0,"Balnazzar SAY_DEATH");
DELETE FROM `creature_summon_groups` WHERE `summonerId` = 10813 AND `summonerType` = 0;
INSERT INTO `creature_summon_groups` (`summonerId`,`summonerType`,`groupId`,`entry`,`position_x`,`position_y`,`position_z`,`orientation`,`summonType`,`summonTime`,`Comment`) VALUES
(10813,0,0,10391,3460.35595703125,-3070.571533203125,135.086151123046875,0.331612557172775268,8,0,"Balnazzar - Group 0 - Skeletal Berserker"),
(10813,0,0,10391,3465.2890625,-3069.987060546875,135.085845947265625,5.480333805084228515,8,0,"Balnazzar - Group 0 - Skeletal Berserker"),
(10813,0,0,10391,3463.61572265625,-3074.91162109375,135.085845947265625,5.009094715118408203,8,0,"Balnazzar - Group 0 - Skeletal Berserker"),
(10813,0,0,10390,3460.01220703125,-3076.04052734375,135.0858306884765625,1.186823844909667968,8,0,"Balnazzar - Group 0 - Skeletal Guardian"),
(10813,0,0,10390,3467.909423828125,-3076.40087890625,135.085662841796875,3.769911050796508789,8,0,"Balnazzar - Group 0 - Skeletal Guardian"),
(10813,0,0,10391,3509.2685546875,-3066.473876953125,135.08038330078125,4.817108631134033203,8,0,"Balnazzar - Group 0 - Skeletal Berserker"),
(10813,0,0,10391,3510.966064453125,-3069.011474609375,135.08038330078125,3.490658521652221679,8,0,"Balnazzar - Group 0 - Skeletal Berserker"),
(10813,0,0,10391,3516.04248046875,-3066.873046875,135.08038330078125,3.996803998947143554,8,0,"Balnazzar - Group 0 - Skeletal Berserker"),
(10813,0,0,10390,3513.560791015625,-3063.026611328125,135.08038330078125,2.356194496154785156,8,0,"Balnazzar - Group 0 - Skeletal Guardian"),
(10813,0,0,10390,3518.825439453125,-3060.92578125,135.08038330078125,3.944444179534912109,8,0,"Balnazzar - Group 0 - Skeletal Guardian");
UPDATE `creature_template` SET `unit_class` = 2 WHERE `entry` = 10813;
-- Postmaster Malown
DELETE FROM `creature_text` WHERE `CreatureID` = 11143;
INSERT INTO `creature_text` (`CreatureID`, `GroupID`, `ID`, `Text`, `Type`, `Language`, `Probability`, `Emote`, `Duration`, `Sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
(11143,0,0,"Prepare to be Malowned!",12,0,100,0,0,0,6504,0,"Postmaster Malown SAY_AGGRO"),
(11143,1,0,"You've been MALOWNED!",12,0,100,0,0,0,6530,0,"Postmaster Malown SAY_SLAY");
-- Ramstein the Gorger
DELETE FROM `creature_summon_groups` WHERE `summonerId` = 10439 AND `summonerType` = 0;
INSERT INTO `creature_summon_groups` (`summonerId`,`summonerType`,`groupId`,`entry`,`position_x`,`position_y`,`position_z`,`orientation`,`summonType`,`summonTime`,`Comment`) VALUES
(10439,0,0,10394,4032.51220703125,-3375.840087890625,119.834259033203125,4.694935798645019531,8,0,"Ramstein the Gorger - Group 0 - Black Guard Sentry"),
(10439,0,0,10394,4035.098876953125,-3376.0771484375,119.8341827392578125,4.380776405334472656,8,0,"Ramstein the Gorger - Group 0 - Black Guard Sentry"),
(10439,0,0,10394,4036.68359375,-3377.730224609375,119.834228515625,4.433136463165283203,8,0,"Ramstein the Gorger - Group 0 - Black Guard Sentry"),
(10439,0,0,10394,4029.888916015625,-3377.631103515625,119.834442138671875,4.660028934478759765,8,0,"Ramstein the Gorger - Group 0 - Black Guard Sentry"),
(10439,0,0,10394,4033.248291015625,-3377.55615234375,119.8343276977539062,4.380776405334472656,8,0,"Ramstein the Gorger - Group 0 - Black Guard Sentry"),
(10439,0,1,11030,3931.286376953125,-3381.27099609375,119.763946533203125,4.86946868896484375,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3929.6494140625,-3386.864501953125,119.7804946899414062,5.393067359924316406,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3933.6337890625,-3388.093994140625,119.783355712890625,5.305800914764404296,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3931.753173828125,-3383.35888671875,119.770294189453125,4.886921882629394531,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3930.00830078125,-3383.300048828125,119.7698440551757812,5.131268024444580078,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3929.09326171875,-3388.217041015625,119.783355712890625,5.445427417755126953,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3930.91796875,-3382.405517578125,119.7672958374023437,4.97418832778930664,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3933.635009765625,-3385.118408203125,119.7757720947265625,4.817108631134033203,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3933.1171875,-3381.52880859375,119.7643890380859375,4.642575740814208984,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3930.132080078125,-3384.76220703125,119.7742538452148437,5.201081275939941406,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3930.72314453125,-3387.157470703125,119.7815322875976562,5.305800914764404296,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3932.75439453125,-3383.357666015625,119.7704391479492187,4.729842185974121093,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3930.82470703125,-3383.27490234375,119.7698974609375,5.026548385620117187,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3932.278564453125,-3381.40576171875,119.764312744140625,4.764749050140380859,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3933.45654296875,-3387.333251953125,119.7825088500976562,4.886921882629394531,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3933.560791015625,-3381.559814453125,119.7642974853515625,4.590215682983398437,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3932.07373046875,-3384.960693359375,119.775146484375,5.009094715118408203,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3932.382080078125,-3387.284423828125,119.7821731567382812,5.078907966613769531,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3933.690185546875,-3383.302490234375,119.7698822021484375,4.555309295654296875,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3933.503662109375,-3392.61962890625,119.70001220703125,5.649033069610595703,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3933.49658203125,-3389.21875,119.6870956420898437,5.617430686950683593,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3945.834228515625,-3393.9228515625,119.6992721557617187,6.250233650207519531,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3931.498046875,-3391.091796875,119.6890487670898437,6.044087409973144531,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3959.78857421875,-3396.4404296875,119.6981277465820312,6.078636646270751953,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3958.38818359375,-3396.561279296875,119.6981887817382812,6.175701141357421875,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3931.83349609375,-3390.5341796875,119.6877059936523437,4.882398128509521484,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3957.708251953125,-3396.381591796875,119.6982421875,6.153931140899658203,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3959.053955078125,-3396.48779296875,119.698150634765625,6.134456634521484375,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3929.69287109375,-3393.99462890625,119.6960067749023437,5.02886056900024414,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3931.53271484375,-3391.615234375,119.690277099609375,4.975285530090332031,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3929.46875,-3392.318115234375,119.6920928955078125,4.994153976440429687,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3970.814453125,-3399.48828125,119.0560226440429687,5.892495155334472656,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3968.68017578125,-3398.609130859375,119.1448135375976562,5.892423152923583984,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead"),
(10439,0,1,11030,3944.25390625,-3393.5615234375,119.69940185546875,6.096739768981933593,8,0,"Ramstein the Gorger - Group 1 - Mindless Undead");
UPDATE `creature_template` SET `AIName` = 'SmartAI' WHERE `entry` = 11030;
DELETE FROM `smart_scripts` WHERE `entryorguid` = 11030 AND `source_type` = 0;
INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`event_param5`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_param4`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
(11030,0,0,0,11,0,100,0,0,0,0,0,0,38,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Mindless Undead - On Spawn - Set In Combat With Zone");

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@@ -15,223 +15,100 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: boss_cannon_master_willey
SD%Complete: 100
SDComment:
SDCategory: Stratholme
EndScriptData */
/*
* Timers requires to be revisited
* SPELL_SUMMON_RIFLEMAN should target something but there's nothing spawned in summon position
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "stratholme.h"
//front, left
#define ADD_1X 3553.851807f
#define ADD_1Y -2945.885986f
#define ADD_1Z 125.001015f
#define ADD_1O 0.592007f
//front, right
#define ADD_2X 3559.206299f
#define ADD_2Y -2952.929932f
#define ADD_2Z 125.001015f
#define ADD_2O 0.592007f
//mid, left
#define ADD_3X 3552.417480f
#define ADD_3Y -2948.667236f
#define ADD_3Z 125.001015f
#define ADD_3O 0.592007f
//mid, right
#define ADD_4X 3555.651855f
#define ADD_4Y -2953.519043f
#define ADD_4Z 125.001015f
#define ADD_4O 0.592007f
//back, left
#define ADD_5X 3547.927246f
#define ADD_5Y -2950.977295f
#define ADD_5Z 125.001015f
#define ADD_5O 0.592007f
//back, mid
#define ADD_6X 3553.094697f
#define ADD_6Y -2952.123291f
#define ADD_6Z 125.001015f
#define ADD_6O 0.592007f
//back, right
#define ADD_7X 3552.727539f
#define ADD_7Y -2957.776123f
#define ADD_7Z 125.001015f
#define ADD_7O 0.592007f
//behind, left
#define ADD_8X 3547.156250f
#define ADD_8Y -2953.162354f
#define ADD_8Z 125.001015f
#define ADD_8O 0.592007f
//behind, right
#define ADD_9X 3550.202148f
#define ADD_9Y -2957.437744f
#define ADD_9Z 125.001015f
#define ADD_9O 0.592007f
enum Spells
enum WilleySpells
{
SPELL_KNOCKAWAY = 10101,
SPELL_PUMMEL = 15615,
SPELL_SHOOT = 16496
//SPELL_SUMMONCRIMSONRIFLEMAN = 17279
SPELL_SHOOT = 16496,
SPELL_KNOCK_AWAY = 10101,
SPELL_PUMMEL = 15615,
SPELL_SUMMON_RIFLEMAN = 17279
};
class boss_cannon_master_willey : public CreatureScript
enum WilleyEvents
{
public:
boss_cannon_master_willey() : CreatureScript("boss_cannon_master_willey") { }
EVENT_SHOOT = 1,
EVENT_KNOCK_AWAY,
EVENT_PUMMEL,
EVENT_SUMMON_RIFLEMAN
};
CreatureAI* GetAI(Creature* creature) const override
// 10997 - Cannon Master Willey
struct boss_cannon_master_willey : public ScriptedAI
{
boss_cannon_master_willey(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
{
return GetStratholmeAI<boss_cannon_master_willeyAI>(creature);
_events.Reset();
}
struct boss_cannon_master_willeyAI : public ScriptedAI
void JustEngagedWith(Unit* /*who*/) override
{
boss_cannon_master_willeyAI(Creature* creature) : ScriptedAI(creature)
_events.ScheduleEvent(EVENT_SHOOT, 0s);
_events.ScheduleEvent(EVENT_KNOCK_AWAY, 10s, 20s);
_events.ScheduleEvent(EVENT_PUMMEL, 10s, 15s);
_events.ScheduleEvent(EVENT_SUMMON_RIFLEMAN, 5s, 10s);
}
void AttackStart(Unit* who) override
{
ScriptedAI::AttackStartCaster(who, 30.0f);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
Initialize();
}
void Initialize()
{
Shoot_Timer = 1000;
Pummel_Timer = 7000;
KnockAway_Timer = 11000;
SummonRifleman_Timer = 15000;
}
uint32 KnockAway_Timer;
uint32 Pummel_Timer;
uint32 Shoot_Timer;
uint32 SummonRifleman_Timer;
void Reset() override
{
Initialize();
}
void JustDied(Unit* /*killer*/) override
{
me->SummonCreature(11054, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O, TEMPSUMMON_TIMED_DESPAWN, 4min);
me->SummonCreature(11054, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O, TEMPSUMMON_TIMED_DESPAWN, 4min);
me->SummonCreature(11054, ADD_3X, ADD_3Y, ADD_3Z, ADD_3O, TEMPSUMMON_TIMED_DESPAWN, 4min);
me->SummonCreature(11054, ADD_4X, ADD_4Y, ADD_4Z, ADD_4O, TEMPSUMMON_TIMED_DESPAWN, 4min);
me->SummonCreature(11054, ADD_5X, ADD_5Y, ADD_5Z, ADD_5O, TEMPSUMMON_TIMED_DESPAWN, 4min);
me->SummonCreature(11054, ADD_7X, ADD_7Y, ADD_7Z, ADD_7O, TEMPSUMMON_TIMED_DESPAWN, 4min);
me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O, TEMPSUMMON_TIMED_DESPAWN, 4min);
}
void JustEngagedWith(Unit* /*who*/) override
{
}
void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
return;
//Pummel
if (Pummel_Timer <= diff)
switch (eventId)
{
//Cast
if (rand32() % 100 < 90) //90% chance to cast
{
case EVENT_SHOOT:
DoCastVictim(SPELL_SHOOT);
_events.Repeat(2s, 4s);
break;
case EVENT_KNOCK_AWAY:
DoCastVictim(SPELL_KNOCK_AWAY);
_events.Repeat(15s, 25s);
break;
case EVENT_PUMMEL:
DoCastVictim(SPELL_PUMMEL);
}
//12 seconds until we should cast this again
Pummel_Timer = 12000;
} else Pummel_Timer -= diff;
_events.Repeat(10s, 15s);
break;
case EVENT_SUMMON_RIFLEMAN:
DoCastSelf(SPELL_SUMMON_RIFLEMAN);
_events.Repeat(15s, 25s);
break;
default:
break;
}
//KnockAway
if (KnockAway_Timer <= diff)
{
//Cast
if (rand32() % 100 < 80) //80% chance to cast
{
DoCastVictim(SPELL_KNOCKAWAY);
}
//14 seconds until we should cast this again
KnockAway_Timer = 14000;
} else KnockAway_Timer -= diff;
//Shoot
if (Shoot_Timer <= diff)
{
//Cast
DoCastVictim(SPELL_SHOOT);
//1 seconds until we should cast this again
Shoot_Timer = 1000;
} else Shoot_Timer -= diff;
//SummonRifleman
if (SummonRifleman_Timer <= diff)
{
//Cast
switch (rand32() % 9)
{
case 0:
me->SummonCreature(11054, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O, TEMPSUMMON_TIMED_DESPAWN, 4min);
me->SummonCreature(11054, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O, TEMPSUMMON_TIMED_DESPAWN, 4min);
me->SummonCreature(11054, ADD_4X, ADD_4Y, ADD_4Z, ADD_4O, TEMPSUMMON_TIMED_DESPAWN, 4min);
break;
case 1:
me->SummonCreature(11054, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O, TEMPSUMMON_TIMED_DESPAWN, 4min);
me->SummonCreature(11054, ADD_3X, ADD_3Y, ADD_3Z, ADD_3O, TEMPSUMMON_TIMED_DESPAWN, 4min);
me->SummonCreature(11054, ADD_5X, ADD_5Y, ADD_5Z, ADD_5O, TEMPSUMMON_TIMED_DESPAWN, 4min);
break;
case 2:
me->SummonCreature(11054, ADD_3X, ADD_3Y, ADD_3Z, ADD_3O, TEMPSUMMON_TIMED_DESPAWN, 4min);
me->SummonCreature(11054, ADD_4X, ADD_4Y, ADD_4Z, ADD_4O, TEMPSUMMON_TIMED_DESPAWN, 4min);
me->SummonCreature(11054, ADD_6X, ADD_6Y, ADD_6Z, ADD_6O, TEMPSUMMON_TIMED_DESPAWN, 4min);
break;
case 3:
me->SummonCreature(11054, ADD_4X, ADD_4Y, ADD_4Z, ADD_4O, TEMPSUMMON_TIMED_DESPAWN, 4min);
me->SummonCreature(11054, ADD_5X, ADD_5Y, ADD_5Z, ADD_5O, TEMPSUMMON_TIMED_DESPAWN, 4min);
me->SummonCreature(11054, ADD_7X, ADD_7Y, ADD_7Z, ADD_7O, TEMPSUMMON_TIMED_DESPAWN, 4min);
break;
case 4:
me->SummonCreature(11054, ADD_5X, ADD_5Y, ADD_5Z, ADD_5O, TEMPSUMMON_TIMED_DESPAWN, 4min);
me->SummonCreature(11054, ADD_6X, ADD_6Y, ADD_6Z, ADD_6O, TEMPSUMMON_TIMED_DESPAWN, 4min);
me->SummonCreature(11054, ADD_8X, ADD_8Y, ADD_8Z, ADD_8O, TEMPSUMMON_TIMED_DESPAWN, 4min);
break;
case 5:
me->SummonCreature(11054, ADD_6X, ADD_6Y, ADD_6Z, ADD_6O, TEMPSUMMON_TIMED_DESPAWN, 4min);
me->SummonCreature(11054, ADD_7X, ADD_7Y, ADD_7Z, ADD_7O, TEMPSUMMON_TIMED_DESPAWN, 4min);
me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O, TEMPSUMMON_TIMED_DESPAWN, 4min);
break;
case 6:
me->SummonCreature(11054, ADD_7X, ADD_7Y, ADD_7Z, ADD_7O, TEMPSUMMON_TIMED_DESPAWN, 4min);
me->SummonCreature(11054, ADD_8X, ADD_8Y, ADD_8Z, ADD_8O, TEMPSUMMON_TIMED_DESPAWN, 4min);
me->SummonCreature(11054, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O, TEMPSUMMON_TIMED_DESPAWN, 4min);
break;
case 7:
me->SummonCreature(11054, ADD_8X, ADD_8Y, ADD_8Z, ADD_8O, TEMPSUMMON_TIMED_DESPAWN, 4min);
me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O, TEMPSUMMON_TIMED_DESPAWN, 4min);
me->SummonCreature(11054, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O, TEMPSUMMON_TIMED_DESPAWN, 4min);
break;
case 8:
me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O, TEMPSUMMON_TIMED_DESPAWN, 4min);
me->SummonCreature(11054, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O, TEMPSUMMON_TIMED_DESPAWN, 4min);
me->SummonCreature(11054, ADD_3X, ADD_3Y, ADD_3Z, ADD_3O, TEMPSUMMON_TIMED_DESPAWN, 4min);
break;
}
//30 seconds until we should cast this again
SummonRifleman_Timer = 30000;
} else SummonRifleman_Timer -= diff;
DoMeleeAttackIfReady();
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
};
DoMeleeAttackIfReady();
}
private:
EventMap _events;
};
void AddSC_boss_cannon_master_willey()
{
new boss_cannon_master_willey();
RegisterStratholmeCreatureAI(boss_cannon_master_willey);
}

View File

@@ -15,219 +15,200 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Dathrohan_Balnazzar
SD%Complete: 95
SDComment: Possibly need to fix/improve summons after death
SDCategory: Stratholme
EndScriptData */
/*
* Timers requires to be revisited
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "stratholme.h"
enum Spells
enum DathrohanTexts
{
//Dathrohan spells
SPELL_CRUSADERSHAMMER = 17286, //AOE stun
SPELL_CRUSADERSTRIKE = 17281,
SPELL_HOLYSTRIKE = 17284, //weapon dmg +3
//Transform
SPELL_BALNAZZARTRANSFORM = 17288, //restore full HP/mana, trigger spell Balnazzar Transform Stun
//Balnazzar spells
SPELL_SHADOWSHOCK = 17399,
SPELL_MINDBLAST = 17287,
SPELL_PSYCHICSCREAM = 13704,
SPELL_SLEEP = 12098,
SPELL_MINDCONTROL = 15690
SAY_AGGRO = 0,
SAY_TRANSFORM = 0,
SAY_DEATH = 1
};
enum Creatures
enum DathrohanSpells
{
// Dathrohan
SPELL_CRUSADERS_HAMMER = 17286,
SPELL_CRUSADER_STRIKE = 17281,
SPELL_HOLY_STRIKE = 17284,
SPELL_MIND_BLAST = 17287,
SPELL_BALNAZZAR_TRANSFORM = 17288,
// Balnazzar
SPELL_SHADOW_SHOCK = 17399,
SPELL_PSYCHIC_SCREAM = 13704,
SPELL_SLEEP = 12098,
SPELL_DOMINATION = 17405
};
enum DathrohanEvents
{
EVENT_CRUSADERS_HAMMER = 1,
EVENT_CRUSADER_STRIKE,
EVENT_HOLY_STRIKE,
EVENT_MIND_BLAST,
EVENT_SHADOW_SHOCK,
EVENT_PSYCHIC_SCREAM,
EVENT_SLEEP,
EVENT_DOMINATION,
EVENT_TRANSFORM_1,
EVENT_TRANSFORM_2,
EVENT_TRANSFORM_3,
EVENT_TRANSFORM_4
};
enum DathrohanMisc
{
NPC_DATHROHAN = 10812,
NPC_BALNAZZAR = 10813,
NPC_ZOMBIE = 10698 //probably incorrect
SUMMON_GROUP_DEATH = 0
};
struct SummonDef
// 10812 - Grand Crusader Dathrohan
struct boss_dathrohan_balnazzar : public ScriptedAI
{
float m_fX, m_fY, m_fZ, m_fOrient;
};
boss_dathrohan_balnazzar(Creature* creature) : ScriptedAI(creature), _transformed(false) { }
SummonDef m_aSummonPoint[]=
{
{3444.156f, -3090.626f, 135.002f, 2.240f}, //G1 front, left
{3449.123f, -3087.009f, 135.002f, 2.240f}, //G1 front, right
{3446.246f, -3093.466f, 135.002f, 2.240f}, //G1 back left
{3451.160f, -3089.904f, 135.002f, 2.240f}, //G1 back, right
{3457.995f, -3080.916f, 135.002f, 3.784f}, //G2 front, left
{3454.302f, -3076.330f, 135.002f, 3.784f}, //G2 front, right
{3460.975f, -3078.901f, 135.002f, 3.784f}, //G2 back left
{3457.338f, -3073.979f, 135.002f, 3.784f} //G2 back, right
};
class boss_dathrohan_balnazzar : public CreatureScript
{
public:
boss_dathrohan_balnazzar() : CreatureScript("boss_dathrohan_balnazzar") { }
CreatureAI* GetAI(Creature* creature) const override
void Reset() override
{
return GetStratholmeAI<boss_dathrohan_balnazzarAI>(creature);
_events.Reset();
_transformed = false;
if (me->GetEntry() == NPC_BALNAZZAR)
me->UpdateEntry(NPC_DATHROHAN);
SetEquipmentSlots(true);
}
struct boss_dathrohan_balnazzarAI : public ScriptedAI
void JustEngagedWith(Unit* /*who*/) override
{
boss_dathrohan_balnazzarAI(Creature* creature) : ScriptedAI(creature)
Talk(SAY_AGGRO);
_events.ScheduleEvent(EVENT_CRUSADERS_HAMMER, 15s, 25s);
_events.ScheduleEvent(EVENT_CRUSADER_STRIKE, 5s, 10s);
_events.ScheduleEvent(EVENT_HOLY_STRIKE, 10s, 20s);
_events.ScheduleEvent(EVENT_MIND_BLAST, 5s, 15s);
}
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
{
if (!_transformed && me->HealthBelowPctDamaged(40, damage))
{
Initialize();
_transformed = true;
_events.ScheduleEvent(EVENT_TRANSFORM_1, 0s);
}
}
void Initialize()
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
me->SummonCreatureGroup(SUMMON_GROUP_DEATH);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
m_uiCrusadersHammer_Timer = 8000;
m_uiCrusaderStrike_Timer = 12000;
m_uiMindBlast_Timer = 6000;
m_uiHolyStrike_Timer = 18000;
m_uiShadowShock_Timer = 4000;
m_uiPsychicScream_Timer = 16000;
m_uiDeepSleep_Timer = 20000;
m_uiMindControl_Timer = 10000;
m_bTransformed = false;
}
uint32 m_uiCrusadersHammer_Timer;
uint32 m_uiCrusaderStrike_Timer;
uint32 m_uiMindBlast_Timer;
uint32 m_uiHolyStrike_Timer;
uint32 m_uiShadowShock_Timer;
uint32 m_uiPsychicScream_Timer;
uint32 m_uiDeepSleep_Timer;
uint32 m_uiMindControl_Timer;
bool m_bTransformed;
void Reset() override
{
Initialize();
if (me->GetEntry() == NPC_BALNAZZAR)
me->UpdateEntry(NPC_DATHROHAN);
}
void JustDied(Unit* /*killer*/) override
{
static uint32 uiCount = sizeof(m_aSummonPoint)/sizeof(SummonDef);
for (uint8 i=0; i<uiCount; ++i)
me->SummonCreature(NPC_ZOMBIE,
m_aSummonPoint[i].m_fX, m_aSummonPoint[i].m_fY, m_aSummonPoint[i].m_fZ, m_aSummonPoint[i].m_fOrient,
TEMPSUMMON_TIMED_DESPAWN, 1h);
}
void JustEngagedWith(Unit* /*who*/) override
{
}
void UpdateAI(uint32 uiDiff) override
{
if (!UpdateVictim())
return;
//START NOT TRANSFORMED
if (!m_bTransformed)
switch (eventId)
{
//MindBlast
if (m_uiMindBlast_Timer <= uiDiff)
{
DoCastVictim(SPELL_MINDBLAST);
m_uiMindBlast_Timer = urand(15000, 20000);
} else m_uiMindBlast_Timer -= uiDiff;
case EVENT_CRUSADERS_HAMMER:
DoCastSelf(SPELL_CRUSADERS_HAMMER);
_events.Repeat(20s, 30s);
break;
case EVENT_CRUSADER_STRIKE:
DoCastVictim(SPELL_CRUSADER_STRIKE);
_events.Repeat(10s, 20s);
break;
case EVENT_HOLY_STRIKE:
DoCastVictim(SPELL_HOLY_STRIKE);
_events.Repeat(10s, 15s);
break;
//CrusadersHammer
if (m_uiCrusadersHammer_Timer <= uiDiff)
{
DoCastVictim(SPELL_CRUSADERSHAMMER);
m_uiCrusadersHammer_Timer = 12000;
} else m_uiCrusadersHammer_Timer -= uiDiff;
case EVENT_MIND_BLAST:
DoCastVictim(SPELL_MIND_BLAST);
_events.Repeat(10s, 15s);
break;
//CrusaderStrike
if (m_uiCrusaderStrike_Timer <= uiDiff)
{
DoCastVictim(SPELL_CRUSADERSTRIKE);
m_uiCrusaderStrike_Timer = 15000;
} else m_uiCrusaderStrike_Timer -= uiDiff;
//HolyStrike
if (m_uiHolyStrike_Timer <= uiDiff)
{
DoCastVictim(SPELL_HOLYSTRIKE);
m_uiHolyStrike_Timer = 15000;
} else m_uiHolyStrike_Timer -= uiDiff;
//BalnazzarTransform
if (HealthBelowPct(40))
{
if (me->IsNonMeleeSpellCast(false))
me->InterruptNonMeleeSpells(false);
//restore hp, mana and stun
DoCast(me, SPELL_BALNAZZARTRANSFORM);
me->UpdateEntry(NPC_BALNAZZAR);
m_bTransformed = true;
}
}
else
{
//MindBlast
if (m_uiMindBlast_Timer <= uiDiff)
{
DoCastVictim(SPELL_MINDBLAST);
m_uiMindBlast_Timer = urand(15000, 20000);
} else m_uiMindBlast_Timer -= uiDiff;
//ShadowShock
if (m_uiShadowShock_Timer <= uiDiff)
{
DoCastVictim(SPELL_SHADOWSHOCK);
m_uiShadowShock_Timer = 11000;
} else m_uiShadowShock_Timer -= uiDiff;
//PsychicScream
if (m_uiPsychicScream_Timer <= uiDiff)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
DoCast(target, SPELL_PSYCHICSCREAM);
m_uiPsychicScream_Timer = 20000;
} else m_uiPsychicScream_Timer -= uiDiff;
//DeepSleep
if (m_uiDeepSleep_Timer <= uiDiff)
{
case EVENT_SHADOW_SHOCK:
DoCastSelf(SPELL_SHADOW_SHOCK);
_events.Repeat(10s, 15s);
break;
case EVENT_PSYCHIC_SCREAM:
DoCastSelf(SPELL_PSYCHIC_SCREAM);
_events.Repeat(20s, 30s);
break;
case EVENT_SLEEP:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
DoCast(target, SPELL_SLEEP);
_events.Repeat(15s, 20s);
break;
case EVENT_DOMINATION:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
DoCast(target, SPELL_DOMINATION);
_events.Repeat(20s, 25s);
break;
m_uiDeepSleep_Timer = 15000;
} else m_uiDeepSleep_Timer -= uiDiff;
//MindControl
if (m_uiMindControl_Timer <= uiDiff)
{
DoCastVictim(SPELL_MINDCONTROL);
m_uiMindControl_Timer = 15000;
} else m_uiMindControl_Timer -= uiDiff;
case EVENT_TRANSFORM_1:
_events.CancelEvent(EVENT_CRUSADERS_HAMMER);
_events.CancelEvent(EVENT_CRUSADER_STRIKE);
_events.CancelEvent(EVENT_HOLY_STRIKE);
_events.CancelEvent(EVENT_MIND_BLAST);
DoCastSelf(SPELL_BALNAZZAR_TRANSFORM);
me->SetReactState(REACT_PASSIVE);
_events.ScheduleEvent(EVENT_TRANSFORM_2, 2s);
break;
case EVENT_TRANSFORM_2:
me->UpdateEntry(NPC_BALNAZZAR);
me->SetReactState(REACT_PASSIVE);
SetEquipmentSlots(false, EQUIP_UNEQUIP);
_events.ScheduleEvent(EVENT_TRANSFORM_3, 2s);
break;
case EVENT_TRANSFORM_3:
Talk(SAY_TRANSFORM);
_events.ScheduleEvent(EVENT_TRANSFORM_4, 4s);
break;
case EVENT_TRANSFORM_4:
me->SetReactState(REACT_AGGRESSIVE);
_events.ScheduleEvent(EVENT_MIND_BLAST, 5s, 15s);
_events.ScheduleEvent(EVENT_SHADOW_SHOCK, 10s, 15s);
_events.ScheduleEvent(EVENT_PSYCHIC_SCREAM, 15s, 25s);
_events.ScheduleEvent(EVENT_SLEEP, 5s, 15s);
_events.ScheduleEvent(EVENT_DOMINATION, 15s, 25s);
break;
default:
break;
}
DoMeleeAttackIfReady();
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
};
DoMeleeAttackIfReady();
}
private:
bool _transformed;
EventMap _events;
};
void AddSC_boss_dathrohan_balnazzar()
{
new boss_dathrohan_balnazzar();
RegisterStratholmeCreatureAI(boss_dathrohan_balnazzar);
}

View File

@@ -15,134 +15,101 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Magistrate_Barthilas
SD%Complete: 70
SDComment:
SDCategory: Stratholme
EndScriptData */
/*
* Timers requires to be revisited
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "stratholme.h"
enum Spells
enum BarthilasSpells
{
SPELL_DRAININGBLOW = 16793,
SPELL_CROWDPUMMEL = 10887,
SPELL_MIGHTYBLOW = 14099,
SPELL_FURIOUS_ANGER = 16791
SPELL_FURIOUS_ANGER = 16791,
SPELL_DRAINING_BLOW = 16793,
SPELL_CROWD_PUMMEL = 10887,
SPELL_MIGHTY_BLOW = 14099,
SPELL_TRANSFORMATION = 16794
};
enum Models
enum BarthilasEvents
{
MODEL_NORMAL = 10433,
MODEL_HUMAN = 3637
EVENT_FURIOUS_ANGER = 1,
EVENT_DRAINING_BLOW,
EVENT_CROWD_PUMMEL,
EVENT_MIGHTY_BLOW
};
class boss_magistrate_barthilas : public CreatureScript
// 10435 - Magistrate Barthilas
struct boss_magistrate_barthilas : public ScriptedAI
{
public:
boss_magistrate_barthilas() : CreatureScript("boss_magistrate_barthilas") { }
boss_magistrate_barthilas(Creature* creature) : ScriptedAI(creature) { }
CreatureAI* GetAI(Creature* creature) const override
void Reset() override
{
return GetStratholmeAI<boss_magistrate_barthilasAI>(creature);
_events.Reset();
}
struct boss_magistrate_barthilasAI : public ScriptedAI
void JustEngagedWith(Unit* /*who*/) override
{
boss_magistrate_barthilasAI(Creature* creature) : ScriptedAI(creature)
_events.ScheduleEvent(EVENT_FURIOUS_ANGER, 0s, 4s);
_events.ScheduleEvent(EVENT_DRAINING_BLOW, 0s, 5s);
_events.ScheduleEvent(EVENT_CROWD_PUMMEL, 15s, 20s);
_events.ScheduleEvent(EVENT_MIGHTY_BLOW, 15s, 25s);
}
void JustDied(Unit* /*killer*/) override
{
DoCastSelf(SPELL_TRANSFORMATION, true);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
Initialize();
}
switch (eventId)
{
case EVENT_FURIOUS_ANGER:
DoCastSelf(SPELL_FURIOUS_ANGER);
_events.Repeat(4s);
break;
case EVENT_DRAINING_BLOW:
DoCastVictim(SPELL_DRAINING_BLOW);
_events.Repeat(2s, 14s);
break;
case EVENT_CROWD_PUMMEL:
DoCastSelf(SPELL_CROWD_PUMMEL);
_events.Repeat(25s, 30s);
break;
case EVENT_MIGHTY_BLOW:
DoCastVictim(SPELL_MIGHTY_BLOW);
_events.Repeat(10s, 15s);
break;
default:
break;
}
void Initialize()
{
DrainingBlow_Timer = 20000;
CrowdPummel_Timer = 15000;
MightyBlow_Timer = 10000;
FuriousAnger_Timer = 5000;
AngerCount = 0;
}
uint32 DrainingBlow_Timer;
uint32 CrowdPummel_Timer;
uint32 MightyBlow_Timer;
uint32 FuriousAnger_Timer;
uint32 AngerCount;
void Reset() override
{
Initialize();
if (me->IsAlive())
me->SetDisplayId(MODEL_NORMAL);
else
me->SetDisplayId(MODEL_HUMAN);
}
void MoveInLineOfSight(Unit* who) override
{
//nothing to see here yet
ScriptedAI::MoveInLineOfSight(who);
}
void JustDied(Unit* /*killer*/) override
{
me->SetDisplayId(MODEL_HUMAN);
}
void JustEngagedWith(Unit* /*who*/) override
{
}
void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (FuriousAnger_Timer <= diff)
{
FuriousAnger_Timer = 4000;
if (AngerCount > 25)
return;
++AngerCount;
DoCast(me, SPELL_FURIOUS_ANGER, false);
} else FuriousAnger_Timer -= diff;
//DrainingBlow
if (DrainingBlow_Timer <= diff)
{
DoCastVictim(SPELL_DRAININGBLOW);
DrainingBlow_Timer = 15000;
} else DrainingBlow_Timer -= diff;
//CrowdPummel
if (CrowdPummel_Timer <= diff)
{
DoCastVictim(SPELL_CROWDPUMMEL);
CrowdPummel_Timer = 15000;
} else CrowdPummel_Timer -= diff;
//MightyBlow
if (MightyBlow_Timer <= diff)
{
DoCastVictim(SPELL_MIGHTYBLOW);
MightyBlow_Timer = 20000;
} else MightyBlow_Timer -= diff;
DoMeleeAttackIfReady();
}
};
DoMeleeAttackIfReady();
}
private:
EventMap _events;
};
void AddSC_boss_magistrate_barthilas()
{
new boss_magistrate_barthilas();
RegisterStratholmeCreatureAI(boss_magistrate_barthilas);
}

View File

@@ -15,113 +15,104 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: boss_maleki_the_pallid
SD%Complete: 100
SDComment:
SDCategory: Stratholme
EndScriptData */
/*
* Timers requires to be revisited
*/
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "ScriptedCreature.h"
#include "stratholme.h"
enum Spells
enum MalekiSpells
{
SPELL_FROST_ARMOR = 12556,
SPELL_FROSTBOLT = 17503,
SPELL_DRAINLIFE = 20743,
SPELL_DRAIN_LIFE = 17238,
SPELL_DRAIN_MANA = 17243,
SPELL_ICETOMB = 16869
SPELL_ICE_TOMB = 16869
};
enum MalekiEvents
{
EVENT_FROSTBOLT = 1,
EVENT_DRAINLIFE = 2,
EVENT_DRAIN_MANA = 3,
EVENT_ICETOMB = 4
EVENT_DRAIN_LIFE,
EVENT_DRAIN_MANA,
EVENT_ICE_TOMB
};
class boss_maleki_the_pallid : public CreatureScript
// 10438 - Maleki the Pallid
struct boss_maleki_the_pallid : public ScriptedAI
{
public:
boss_maleki_the_pallid() : CreatureScript("boss_maleki_the_pallid") { }
boss_maleki_the_pallid(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { }
struct boss_maleki_the_pallidAI : public ScriptedAI
void Reset() override
{
boss_maleki_the_pallidAI(Creature* creature) : ScriptedAI(creature)
{
instance = me->GetInstanceScript();
}
void Reset() override
{
_events.Reset();
}
void JustEngagedWith(Unit* /*who*/) override
{
_events.ScheduleEvent(EVENT_FROSTBOLT, 1s);
_events.ScheduleEvent(EVENT_ICETOMB, 16s);
_events.ScheduleEvent(EVENT_DRAINLIFE, 31s);
}
void JustDied(Unit* /*killer*/) override
{
instance->SetData(TYPE_PALLID, IN_PROGRESS);
}
void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_FROSTBOLT:
if (rand32() % 90)
DoCastVictim(SPELL_FROSTBOLT);
_events.ScheduleEvent(EVENT_FROSTBOLT, 3500ms);
break;
case EVENT_ICETOMB:
if (rand32() % 65)
DoCastVictim(SPELL_ICETOMB);
_events.ScheduleEvent(EVENT_ICETOMB, 28s);
break;
case EVENT_DRAINLIFE:
if (rand32() % 55)
DoCastVictim(SPELL_DRAINLIFE);
_events.ScheduleEvent(EVENT_DRAINLIFE, 31s);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
InstanceScript* instance;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetStratholmeAI<boss_maleki_the_pallidAI>(creature);
_events.Reset();
DoCastSelf(SPELL_FROST_ARMOR);
}
void JustEngagedWith(Unit* /*who*/) override
{
_events.ScheduleEvent(EVENT_FROSTBOLT, 0s, 8s);
_events.ScheduleEvent(EVENT_DRAIN_LIFE, 20s, 25s);
_events.ScheduleEvent(EVENT_DRAIN_MANA, 15s, 25s);
_events.ScheduleEvent(EVENT_ICE_TOMB, 10s, 20s);
}
void JustDied(Unit* /*killer*/) override
{
_instance->SetData(TYPE_PALLID, IN_PROGRESS);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_FROSTBOLT:
DoCastVictim(SPELL_FROSTBOLT);
_events.Repeat(2s, 8s);
break;
case EVENT_DRAIN_LIFE:
DoCastVictim(SPELL_DRAIN_LIFE);
_events.Repeat(20s, 30s);
break;
case EVENT_DRAIN_MANA:
{
Unit* target = me->GetVictim();
if (target && target->GetPowerType() == POWER_MANA)
DoCast(target, SPELL_DRAIN_MANA);
_events.Repeat(15s, 20s);
break;
}
case EVENT_ICE_TOMB:
DoCastVictim(SPELL_ICE_TOMB);
_events.Repeat(15s, 25s);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
InstanceScript* _instance;
};
void AddSC_boss_maleki_the_pallid()
{
new boss_maleki_the_pallid();
RegisterStratholmeCreatureAI(boss_maleki_the_pallid);
}

View File

@@ -15,121 +15,98 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Nerubenkan
SD%Complete: 70
SDComment:
SDCategory: Stratholme
EndScriptData */
/*
* Timers requires to be revisited
*/
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "ScriptedCreature.h"
#include "stratholme.h"
enum Spells
enum NerubenkanSpells
{
SPELL_ENCASINGWEBS = 4962,
SPELL_PIERCEARMOR = 6016,
SPELL_CRYPT_SCARABS = 31602,
SPELL_RAISEUNDEADSCARAB = 17235
SPELL_ENCASING_WEBS = 4962,
SPELL_PIERCE_ARMOR = 6016,
SPELL_RAISE_SCARAB = 17235
};
class boss_nerubenkan : public CreatureScript
enum NerubenkanEvents
{
public:
boss_nerubenkan() : CreatureScript("boss_nerubenkan") { }
EVENT_CRYPT_SCARABS = 1,
EVENT_ENCASING_WEBS,
EVENT_PIERCE_ARMOR,
EVENT_RAISE_SCARAB
};
CreatureAI* GetAI(Creature* creature) const override
// 10437 - Nerub'enkan
struct boss_nerubenkan : public ScriptedAI
{
boss_nerubenkan(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { }
void Reset() override
{
return GetStratholmeAI<boss_nerubenkanAI>(creature);
_events.Reset();
}
struct boss_nerubenkanAI : public ScriptedAI
void JustEngagedWith(Unit* /*who*/) override
{
boss_nerubenkanAI(Creature* creature) : ScriptedAI(creature)
_events.ScheduleEvent(EVENT_CRYPT_SCARABS, 0s);
_events.ScheduleEvent(EVENT_ENCASING_WEBS, 5s, 10s);
_events.ScheduleEvent(EVENT_PIERCE_ARMOR, 5s, 20s);
_events.ScheduleEvent(EVENT_RAISE_SCARAB, 6s, 12s);
}
void JustDied(Unit* /*killer*/) override
{
_instance->SetData(TYPE_NERUB, IN_PROGRESS);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
Initialize();
instance = me->GetInstanceScript();
}
void Initialize()
{
CryptScarabs_Timer = 3000;
EncasingWebs_Timer = 7000;
PierceArmor_Timer = 19000;
RaiseUndeadScarab_Timer = 3000;
}
InstanceScript* instance;
uint32 EncasingWebs_Timer;
uint32 PierceArmor_Timer;
uint32 CryptScarabs_Timer;
uint32 RaiseUndeadScarab_Timer;
void Reset() override
{
Initialize();
}
void JustEngagedWith(Unit* /*who*/) override
{
}
void JustDied(Unit* /*killer*/) override
{
instance->SetData(TYPE_NERUB, IN_PROGRESS);
}
void RaiseUndeadScarab(Unit* victim)
{
if (Creature* pUndeadScarab = DoSpawnCreature(10876, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 180s))
if (pUndeadScarab->AI())
pUndeadScarab->AI()->AttackStart(victim);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
//EncasingWebs
if (EncasingWebs_Timer <= diff)
switch (eventId)
{
DoCastVictim(SPELL_ENCASINGWEBS);
EncasingWebs_Timer = 30000;
} else EncasingWebs_Timer -= diff;
//PierceArmor
if (PierceArmor_Timer <= diff)
{
if (urand(0, 3) < 2)
DoCastVictim(SPELL_PIERCEARMOR);
PierceArmor_Timer = 35000;
} else PierceArmor_Timer -= diff;
//CryptScarabs_Timer
if (CryptScarabs_Timer <= diff)
{
DoCastVictim(SPELL_CRYPT_SCARABS);
CryptScarabs_Timer = 20000;
} else CryptScarabs_Timer -= diff;
//RaiseUndeadScarab
if (RaiseUndeadScarab_Timer <= diff)
{
RaiseUndeadScarab(me->GetVictim());
RaiseUndeadScarab_Timer = 16000;
} else RaiseUndeadScarab_Timer -= diff;
DoMeleeAttackIfReady();
case EVENT_CRYPT_SCARABS:
DoCastVictim(SPELL_CRYPT_SCARABS);
_events.Repeat(2s, 10s);
break;
case EVENT_ENCASING_WEBS:
DoCastVictim(SPELL_ENCASING_WEBS);
_events.Repeat(6s, 10s);
break;
case EVENT_PIERCE_ARMOR:
DoCastVictim(SPELL_PIERCE_ARMOR);
_events.Repeat(10s, 20s);
break;
case EVENT_RAISE_SCARAB:
DoCastSelf(SPELL_RAISE_SCARAB);
_events.Repeat(25s, 30s);
break;
default:
break;
}
}
};
DoMeleeAttackIfReady();
}
private:
EventMap _events;
InstanceScript* _instance;
};
void AddSC_boss_nerubenkan()
{
new boss_nerubenkan();
RegisterStratholmeCreatureAI(boss_nerubenkan);
}

View File

@@ -15,126 +15,108 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: boss_postmaster_malown
SD%Complete: 50
SDComment:
SDCategory: Stratholme
EndScriptData */
/*
* Timers requires update
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "stratholme.h"
//Spell ID to summon this guy is 24627 "Summon Postmaster Malown"
//He should be spawned along with three other elites once the third postbox has been opened
enum Says
enum MalownTexts
{
SAY_KILL = 0
SAY_AGGRO = 0,
SAY_SLAY = 1
};
enum Spells
enum MalownSpells
{
SPELL_WAILINGDEAD = 7713,
SPELL_INCORPOREAL_DEFENSE = 16331,
SPELL_BACKHAND = 6253,
SPELL_CURSEOFWEAKNESS = 8552,
SPELL_CURSEOFTONGUES = 12889,
SPELL_CALLOFTHEGRAVE = 17831
SPELL_CURSE_OF_WEAKNESS = 12741,
SPELL_CURSE_OF_TONGUES = 13338,
SPELL_FEAR = 12542
};
enum Events
enum MalownEvents
{
EVENT_WAILINGDEAD = 1,
EVENT_BACKHAND = 2,
EVENT_CURSEOFWEAKNESS = 3,
EVENT_CURSEOFTONGUES = 4,
EVENT_CALLOFTHEGRAVE = 5
EVENT_BACKHAND = 1,
EVENT_CURSE_OF_WEAKNESS,
EVENT_CURSE_OF_TONGUES,
EVENT_FEAR
};
class boss_postmaster_malown : public CreatureScript
// 11143 - Postmaster Malown
struct boss_postmaster_malown : public BossAI
{
public:
boss_postmaster_malown() : CreatureScript("boss_postmaster_malown") { }
boss_postmaster_malown(Creature* creature) : BossAI(creature, TYPE_MALOWN) { }
struct boss_postmaster_malownAI : public BossAI
void Reset() override
{
_Reset();
DoCastSelf(SPELL_INCORPOREAL_DEFENSE);
}
void JustEngagedWith(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_BACKHAND, 10s, 20s);
events.ScheduleEvent(EVENT_CURSE_OF_WEAKNESS, 20s, 30s);
events.ScheduleEvent(EVENT_CURSE_OF_TONGUES, 15s, 30s);
events.ScheduleEvent(EVENT_FEAR, 25s, 35s);
}
void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_SLAY);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
boss_postmaster_malownAI(Creature* creature) : BossAI(creature, TYPE_MALOWN) { }
void Reset() override { }
void JustEngagedWith(Unit* /*who*/) override
switch (eventId)
{
events.ScheduleEvent(EVENT_WAILINGDEAD, 19s); // lasts 6 sec
events.ScheduleEvent(EVENT_BACKHAND, 8s); // 2 sec stun
events.ScheduleEvent(EVENT_CURSEOFWEAKNESS, 20s); // lasts 2 mins
events.ScheduleEvent(EVENT_CURSEOFTONGUES, 22s);
events.ScheduleEvent(EVENT_CALLOFTHEGRAVE, 25s);
case EVENT_BACKHAND:
DoCastVictim(SPELL_BACKHAND);
events.Repeat(10s, 15s);
break;
case EVENT_CURSE_OF_WEAKNESS:
DoCastSelf(SPELL_CURSE_OF_WEAKNESS);
events.Repeat(30s, 40s);
break;
case EVENT_CURSE_OF_TONGUES:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
DoCast(target, SPELL_CURSE_OF_TONGUES);
events.Repeat(20s, 30s);
break;
case EVENT_FEAR:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
DoCast(target, SPELL_FEAR);
events.Repeat(25s, 35s);
break;
default:
break;
}
void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_KILL);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_WAILINGDEAD:
if (rand32() % 100 < 65) //65% chance to cast
DoCastVictim(SPELL_WAILINGDEAD, true);
events.ScheduleEvent(EVENT_WAILINGDEAD, 19s);
break;
case EVENT_BACKHAND:
if (rand32() % 100 < 45) //45% chance to cast
DoCastVictim(SPELL_BACKHAND, true);
events.ScheduleEvent(EVENT_WAILINGDEAD, 8s);
break;
case EVENT_CURSEOFWEAKNESS:
if (rand32() % 100 < 3) //3% chance to cast
DoCastVictim(SPELL_CURSEOFWEAKNESS, true);
events.ScheduleEvent(EVENT_WAILINGDEAD, 20s);
break;
case EVENT_CURSEOFTONGUES:
if (rand32() % 100 < 3) //3% chance to cast
DoCastVictim(SPELL_CURSEOFTONGUES, true);
events.ScheduleEvent(EVENT_WAILINGDEAD, 22s);
break;
case EVENT_CALLOFTHEGRAVE:
if (rand32() % 100 < 5) //5% chance to cast
DoCastVictim(SPELL_CALLOFTHEGRAVE, true);
events.ScheduleEvent(EVENT_WAILINGDEAD, 25s);
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetStratholmeAI<boss_postmaster_malownAI>(creature);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
};
void AddSC_boss_postmaster_malown()
{
new boss_postmaster_malown();
RegisterStratholmeCreatureAI(boss_postmaster_malown);
}

View File

@@ -15,106 +15,99 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Ramstein_The_Gorger
SD%Complete: 70
SDComment:
SDCategory: Stratholme
EndScriptData */
/*
* Timers requires to be revisited
* Intro NYI
*/
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "ScriptedCreature.h"
#include "stratholme.h"
#include "TemporarySummon.h"
enum Spells
enum RamsteinSpells
{
SPELL_FLURRY = 15088,
SPELL_TRAMPLE = 5568,
SPELL_KNOCKOUT = 17307
};
enum CreatureId
enum RamsteinEvents
{
NPC_MINDLESS_UNDEAD = 11030
EVENT_TRAMPLE = 1,
EVENT_KNOCKOUT
};
class boss_ramstein_the_gorger : public CreatureScript
enum RamsteinMisc
{
public:
boss_ramstein_the_gorger() : CreatureScript("boss_ramstein_the_gorger") { }
SUMMON_GROUP_SENTRY = 0,
SUMMON_GROUP_UNDEAD = 1
};
CreatureAI* GetAI(Creature* creature) const override
// 10439 - Ramstein the Gorger
struct boss_ramstein_the_gorger : public ScriptedAI
{
boss_ramstein_the_gorger(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { }
void Reset() override
{
return GetStratholmeAI<boss_ramstein_the_gorgerAI>(creature);
_events.Reset();
DoCastSelf(SPELL_FLURRY);
}
struct boss_ramstein_the_gorgerAI : public ScriptedAI
void JustEngagedWith(Unit* /*who*/) override
{
boss_ramstein_the_gorgerAI(Creature* creature) : ScriptedAI(creature)
_events.ScheduleEvent(EVENT_TRAMPLE, 10s, 15s);
_events.ScheduleEvent(EVENT_KNOCKOUT, 10s, 20s);
}
void JustDied(Unit* /*killer*/) override
{
me->SummonCreatureGroup(SUMMON_GROUP_SENTRY);
me->SummonCreatureGroup(SUMMON_GROUP_UNDEAD);
_instance->SetData(TYPE_RAMSTEIN, DONE);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
Initialize();
instance = me->GetInstanceScript();
}
void Initialize()
{
Trample_Timer = 3000;
Knockout_Timer = 12000;
}
InstanceScript* instance;
uint32 Trample_Timer;
uint32 Knockout_Timer;
void Reset() override
{
Initialize();
}
void JustEngagedWith(Unit* /*who*/) override
{
}
void JustDied(Unit* /*killer*/) override
{
for (uint8 i = 0; i < 30; ++i)
switch (eventId)
{
if (Creature* mob = me->SummonCreature(NPC_MINDLESS_UNDEAD, 3969.35f+irand(-10, 10), -3391.87f+irand(-10, 10), 119.11f, 5.91f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 30min))
mob->AI()->AttackStart(me->SelectNearestTarget(100.0f));
case EVENT_TRAMPLE:
DoCastSelf(SPELL_TRAMPLE);
_events.Repeat(10s, 25s);
break;
case EVENT_KNOCKOUT:
DoCastVictim(SPELL_KNOCKOUT);
_events.Repeat(15s, 20s);
break;
default:
break;
}
instance->SetData(TYPE_RAMSTEIN, DONE);
}
void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
//Trample
if (Trample_Timer <= diff)
{
DoCast(me, SPELL_TRAMPLE);
Trample_Timer = 7000;
} else Trample_Timer -= diff;
//Knockout
if (Knockout_Timer <= diff)
{
DoCastVictim(SPELL_KNOCKOUT);
Knockout_Timer = 10000;
} else Knockout_Timer -= diff;
DoMeleeAttackIfReady();
}
};
DoMeleeAttackIfReady();
}
private:
EventMap _events;
InstanceScript* _instance;
};
void AddSC_boss_ramstein_the_gorger()
{
new boss_ramstein_the_gorger();
RegisterStratholmeCreatureAI(boss_ramstein_the_gorger);
}

View File

@@ -15,89 +15,82 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: boss_timmy_the_cruel
SD%Complete: 100
SDComment:
SDCategory: Stratholme
EndScriptData */
/*
* Timers requires to be revisited
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "stratholme.h"
enum Says
enum TimmyTexts
{
SAY_SPAWN = 0
SAY_AGGRO = 0
};
enum Spells
enum TimmySpells
{
SPELL_RAVENOUSCLAW = 17470
SPELL_THRASH = 12787,
SPELL_RAVENOUS_CLAW = 17470
};
class boss_timmy_the_cruel : public CreatureScript
enum TimmyEvents
{
public:
boss_timmy_the_cruel() : CreatureScript("boss_timmy_the_cruel") { }
EVENT_RAVENOUS_CLAW = 1
};
CreatureAI* GetAI(Creature* creature) const override
// 10808 - Timmy the Cruel
struct boss_timmy_the_cruel : public ScriptedAI
{
boss_timmy_the_cruel(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
{
return GetStratholmeAI<boss_timmy_the_cruelAI>(creature);
_events.Reset();
DoCastSelf(SPELL_THRASH);
}
struct boss_timmy_the_cruelAI : public ScriptedAI
void JustEngagedWith(Unit* /*who*/) override
{
boss_timmy_the_cruelAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
Talk(SAY_AGGRO);
void Initialize()
{
RavenousClaw_Timer = 10000;
HasYelled = false;
}
_events.ScheduleEvent(EVENT_RAVENOUS_CLAW, 10s, 15s);
}
uint32 RavenousClaw_Timer;
bool HasYelled;
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
void Reset() override
{
Initialize();
}
_events.Update(diff);
void JustEngagedWith(Unit* /*who*/) override
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
if (!HasYelled)
switch (eventId)
{
Talk(SAY_SPAWN);
HasYelled = true;
case EVENT_RAVENOUS_CLAW:
DoCastVictim(SPELL_RAVENOUS_CLAW);
_events.Repeat(10s, 15s);
break;
default:
break;
}
}
void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
//RavenousClaw
if (RavenousClaw_Timer <= diff)
{
//Cast
DoCastVictim(SPELL_RAVENOUSCLAW);
//15 seconds until we should cast this again
RavenousClaw_Timer = 15000;
} else RavenousClaw_Timer -= diff;
DoMeleeAttackIfReady();
}
};
DoMeleeAttackIfReady();
}
private:
EventMap _events;
};
void AddSC_boss_timmy_the_cruel()
{
new boss_timmy_the_cruel();
RegisterStratholmeCreatureAI(boss_timmy_the_cruel);
}

View File

@@ -567,15 +567,9 @@ class instance_stratholme : public InstanceMapScript
TC_LOG_DEBUG("scripts", "Instance Stratholme: Baron run event reached end. Event has state {}.", GetData(TYPE_BARON_RUN));
break;
case EVENT_SLAUGHTER_SQUARE:
if (Creature* baron = instance->GetCreature(baronGUID))
{
for (uint8 i = 0; i < 4; ++i)
baron->SummonCreature(NPC_BLACK_GUARD, 4032.84f, -3390.24f, 119.73f, 4.71f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 30min);
HandleGameObject(ziggurat4GUID, true);
HandleGameObject(ziggurat5GUID, true);
TC_LOG_DEBUG("scripts", "Instance Stratholme: Black guard sentries spawned. Opening gates to baron.");
}
TC_LOG_DEBUG("scripts", "Instance Stratholme: Opening gates to baron.");
break;
case EVENT_RAT_TRAP_CLOSE:
{