Core/Conditions: Improve comment docs for CONDITION_QUEST_OBJECTIVE_PROGRESS

This commit is contained in:
Shauren
2022-11-27 22:16:09 +01:00
parent 9f753e97f4
commit 2cf5db8a8e

View File

@@ -105,7 +105,7 @@ enum ConditionTypes
CONDITION_PET_TYPE = 45, // mask 0 0 true if player has a pet of given type(s)
CONDITION_TAXI = 46, // 0 0 0 true if player is on taxi
CONDITION_QUESTSTATE = 47, // quest_id state_mask 0 true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded)
CONDITION_QUEST_OBJECTIVE_PROGRESS = 48, // ID 0 0 true if player has ID objective complete, but quest not yet rewarded
CONDITION_QUEST_OBJECTIVE_PROGRESS = 48, // ID 0 progressValue true if player has ID objective progress equal to ConditionValue3 (and quest is in quest log)
CONDITION_DIFFICULTY_ID = 49, // Difficulty 0 0 true is map has difficulty id
CONDITION_GAMEMASTER = 50, // canBeGM 0 0 true if player is gamemaster (or can be gamemaster)
CONDITION_OBJECT_ENTRY_GUID = 51, // TypeID entry guid true if object is type TypeID and the entry is 0 or matches entry of the object or matches guid of the object