Core/Battlefield: codystyle/whitespace cleanup. fix a stupid typo. attempt to get team using the vehicle creator instead of the vehicle

This commit is contained in:
Kandera
2012-03-28 17:24:45 -04:00
parent 483f0a6a4e
commit 2d45e26012

View File

@@ -85,7 +85,7 @@ bool BattlefieldWG::SetupBattlefield()
m_isActive = bool(sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE));
m_DefenderTeam = TeamId(sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER));
m_Timer = sWorld->getWorldState(ClockWorldState[0]);
if (m_isActive)
{
@@ -142,18 +142,18 @@ bool BattlefieldWG::SetupBattlefield()
for (uint8 i = 0; i < WG_OUTSIDE_ALLIANCE_NPC; i++)
if (Creature* creature = SpawnCreature(WGOutsideNPC[i].entryHorde, WGOutsideNPC[i].x, WGOutsideNPC[i].y, WGOutsideNPC[i].z, WGOutsideNPC[i].o, TEAM_HORDE))
OutsideCreature[TEAM_HORDE].insert(creature->GetGUID());
// Spawn Alliance NPCs outside the keep
for (uint8 i = WG_OUTSIDE_ALLIANCE_NPC; i < WG_MAX_OUTSIDE_NPC; i++)
if (Creature* creature = SpawnCreature(WGOutsideNPC[i].entryAlliance, WGOutsideNPC[i].x, WGOutsideNPC[i].y, WGOutsideNPC[i].z, WGOutsideNPC[i].o, TEAM_ALLIANCE))
OutsideCreature[TEAM_ALLIANCE].insert(creature->GetGUID());
// Hide units outside the keep that are defenders
for (GuidSet::const_iterator itr = OutsideCreature[GetDefenderTeam()].begin(); itr != OutsideCreature[GetDefenderTeam()].end(); ++itr)
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
HideNpc(creature);
// Spawn turrets and hide them per default
for (uint8 i = 0; i < WG_MAX_TURRET; i++)
{
@@ -523,17 +523,14 @@ void BattlefieldWG::OnCreatureCreate(Creature* creature)
case NPC_WINTERGRASP_CATAPULT:
case NPC_WINTERGRASP_DEMOLISHER:
{
uint8 team;
if (creature->getFaction() == WintergraspFaction[TEAM_ALLIANCE])
team = TEAM_ALLIANCE;
else if (creature->getFaction() == WintergraspFaction[TEAM_HORDE])
team = TEAM_HORDE;
else
if (!creature->GetCreatorGUID() || !sObjectAccessor->FindPlayer(creature->GetCreatorGUID()))
return;
Player* creator = sObjectAccessor->FindPlayer(creature->GetCreatorGUID());
TeamId team = creator->GetTeamId();
if (team == TEAM_HORDE)
{
if (GetData(BATTLEFIELD_WG_DATA_VEHICLE_H) <= GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H))
if (GetData(BATTLEFIELD_WG_DATA_VEHICLE_H) < GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H))
{
UpdateData(BATTLEFIELD_WG_DATA_VEHICLE_H, 1);
creature->CastSpell(creature, SPELL_HORDE_FLAG, true);
@@ -543,28 +540,29 @@ void BattlefieldWG::OnCreatureCreate(Creature* creature)
else
{
creature->setDeathState(DEAD);
creature->SetRespawnTime(RESPAWN_ONE_DAY);
creature->RemoveFromWorld();
return;
}
}
else
{
if (GetData(BATTLEFIELD_WG_DATA_VEHICLE_A) <= GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A))
if (GetData(BATTLEFIELD_WG_DATA_VEHICLE_A) < GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A))
{
UpdateData(BATTLEFIELD_WG_DATA_VEHICLE_A, 1);
creature->CastSpell(creature, SPELL_HORDE_FLAG, true);
creature->CastSpell(creature, SPELL_ALLIANCE_FLAG, true);
m_vehicles[team].insert(creature->GetGUID());
UpdateVehicleCountWG();
}
else
{
creature->setDeathState(DEAD);
creature->SetRespawnTime(RESPAWN_ONE_DAY);
creature->RemoveFromWorld();
return;
}
}
if (creature->GetOwner())
creature->CastSpell(creature->GetOwner(), SPELL_GRAB_PASSENGER, true);
if (creature->GetCreatorGUID() && sObjectAccessor->FindUnit(creature->GetCreatorGUID()))
creature->CastSpell(sObjectAccessor->FindUnit(creature->GetCreatorGUID()), SPELL_GRAB_PASSENGER, true);
break;
}
}
@@ -666,7 +664,7 @@ void BattlefieldWG::HandleKill(Player* killer, Unit* victim)
if (player->GetDistance2d(killer) < 40)
PromotePlayer(player);
return;
}
}
for (GuidSet::const_iterator itr = KeepCreature[GetOtherTeam(killerTeam)].begin();
itr != KeepCreature[GetOtherTeam(killerTeam)].end(); ++itr)
@@ -698,7 +696,7 @@ bool BattlefieldWG::FindAndRemoveVehicleFromList(Unit* vehicle)
m_vehicles[itr].erase(vehicle->GetGUID());
if (itr == WintergraspFaction[TEAM_HORDE])
UpdateData(BATTLEFIELD_WG_DATA_VEHICLE_H,-1);
else
else
UpdateData(BATTLEFIELD_WG_DATA_VEHICLE_A,-1);
return true;
}
@@ -810,7 +808,7 @@ void BattlefieldWG::OnPlayerLeaveZone(Player* player)
{
if (!m_isActive)
RemoveAurasFromPlayer(player);
player->RemoveAurasDueToSpell(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT);
player->RemoveAurasDueToSpell(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT);
player->RemoveAurasDueToSpell(SPELL_HORDE_CONTROL_PHASE_SHIFT);