Scripts/HoO: removed debug outputs

This commit is contained in:
Ovahlord
2018-06-11 12:04:37 +02:00
parent 9aed157483
commit 2d64669c27

View File

@@ -114,14 +114,12 @@ public:
return true;
// Handle elevator: gossip item index => stopFrame (floor index).
uint32 stopFrame = action;
printf("we have stop frame %u \n", action);
GameObject* elevator = instance->GetGameObject(DATA_LIFT_OF_THE_MAKERS);
if (!elevator)
return true;
elevator->SetTransportState(GO_STATE_TRANSPORT_ACTIVE, stopFrame);
elevator->SetTransportState(GO_STATE_TRANSPORT_STOPPED, stopFrame);
elevator->SetTransportState(GO_STATE_TRANSPORT_ACTIVE, action);
elevator->SetTransportState(GO_STATE_TRANSPORT_STOPPED, action);
return true;
}