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Scripts/HoO: removed debug outputs
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@@ -114,14 +114,12 @@ public:
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return true;
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// Handle elevator: gossip item index => stopFrame (floor index).
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uint32 stopFrame = action;
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printf("we have stop frame %u \n", action);
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GameObject* elevator = instance->GetGameObject(DATA_LIFT_OF_THE_MAKERS);
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if (!elevator)
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return true;
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elevator->SetTransportState(GO_STATE_TRANSPORT_ACTIVE, stopFrame);
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elevator->SetTransportState(GO_STATE_TRANSPORT_STOPPED, stopFrame);
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elevator->SetTransportState(GO_STATE_TRANSPORT_ACTIVE, action);
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elevator->SetTransportState(GO_STATE_TRANSPORT_STOPPED, action);
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return true;
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}
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