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Do not allow Seed of Corruption to damage affected target and trigger from other SoC proc.
Original patch by freeganja --HG-- branch : trunk
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@@ -2069,7 +2069,8 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
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unitList.remove(m_targets.getUnitTarget());
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Trinity::RandomResizeList(unitList, m_spellValue->MaxAffectedTargets);
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}
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}else if(m_spellInfo->Id == 27285) // Seed of Corruption proc spell
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unitList.remove(m_targets.getUnitTarget());
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for(std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
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AddUnitTarget(*itr, i);
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