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https://github.com/TrinityCore/TrinityCore.git
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Fix compile && better solution for previos patch, by Spp
--HG-- branch : trunk
This commit is contained in:
@@ -30,6 +30,7 @@
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#include "Transports.h"
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#include "GridDefines.h"
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#include "MapInstanced.h"
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#include "InstanceData.h"
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#include "DestinationHolderImp.h"
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#include "World.h"
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#include "CellImpl.h"
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@@ -229,10 +230,48 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
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}
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}
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//Get instance where player is bound
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InstancePlayerBind* boundedInstance = player->GetBoundInstance(mapid, player->GetDifficulty());
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Map *boundedMap;
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//Search player's instance map
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for(MapMapType::iterator itr = i_maps.find(mapid); itr != i_maps.end(); )
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{
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Map *map = itr->second;
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if(!map->Instanceable())
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break;
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MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
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for(MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
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if (boundedInstance->save->GetInstanceId() == mitr->first)
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boundedMap = map;
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}
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//Encounters in progress
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if (boundedMap && ((InstanceMap*)boundedMap)->GetInstanceData() && ((InstanceMap*)boundedMap)->GetInstanceData()->IsEncounterInProgress())
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{
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sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), mapName);
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player->SendTransferAborted(mapid, TRANSFER_ABORT_ZONE_IN_COMBAT);
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return(false);
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}
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// Requirements
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InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid);
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if(!instance)
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return false;
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//Instance is full
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if (boundedMap)
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{
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Map::PlayerList const &players = boundedMap->GetPlayers();
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uint8 count = 0;
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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++count;
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if (count == player->GetDifficulty() ? instance->maxPlayersHeroic : instance->maxPlayers)
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{
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sLog.outDebug("MAP: Player '%s' can't enter instance '%s' because it's full.", player->GetName(), mapName);
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player->SendTransferAborted(mapid, TRANSFER_ABORT_MAX_PLAYERS);
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return(false);
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}
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}
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return player->Satisfy(objmgr.GetAccessRequirement(instance->access_id), mapid, true);
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}
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@@ -19466,6 +19466,8 @@ void Player::SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg)
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case TRANSFER_ABORT_INSUF_EXPAN_LVL:
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case TRANSFER_ABORT_DIFFICULTY:
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case TRANSFER_ABORT_UNIQUE_MESSAGE:
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case TRANSFER_ABORT_ZONE_IN_COMBAT:
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case TRANSFER_ABORT_MAX_PLAYERS:
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data << uint8(arg);
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break;
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}
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@@ -20289,9 +20291,9 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim)
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void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource)
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{
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if (!pRewardSource)
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if (!pRewardSource || pRewardSource->GetTypeId() != TYPEID_UNIT)
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return;
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uint64 creature_guid = (pRewardSource && pRewardSource->GetTypeId()==TYPEID_UNIT) ? pRewardSource->GetGUID() : uint64(0);
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uint64 creature_guid = pRewardSource->GetGUID();
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// prepare data for near group iteration
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if(Group *pGroup = GetGroup())
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@@ -20317,7 +20319,7 @@ void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewar
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bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const
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{
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if (!pRewardSource)
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return;
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return false;
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const WorldObject* player = GetCorpse();
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if(!player || isAlive())
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player = this;
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