Fix compile && better solution for previos patch, by Spp

--HG--
branch : trunk
This commit is contained in:
tartalo
2009-10-21 23:46:07 +02:00
parent 5e9c0d385a
commit 2d713bbc70
2 changed files with 44 additions and 3 deletions

View File

@@ -30,6 +30,7 @@
#include "Transports.h"
#include "GridDefines.h"
#include "MapInstanced.h"
#include "InstanceData.h"
#include "DestinationHolderImp.h"
#include "World.h"
#include "CellImpl.h"
@@ -229,10 +230,48 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
}
}
//Get instance where player is bound
InstancePlayerBind* boundedInstance = player->GetBoundInstance(mapid, player->GetDifficulty());
Map *boundedMap;
//Search player's instance map
for(MapMapType::iterator itr = i_maps.find(mapid); itr != i_maps.end(); )
{
Map *map = itr->second;
if(!map->Instanceable())
break;
MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
for(MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
if (boundedInstance->save->GetInstanceId() == mitr->first)
boundedMap = map;
}
//Encounters in progress
if (boundedMap && ((InstanceMap*)boundedMap)->GetInstanceData() && ((InstanceMap*)boundedMap)->GetInstanceData()->IsEncounterInProgress())
{
sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), mapName);
player->SendTransferAborted(mapid, TRANSFER_ABORT_ZONE_IN_COMBAT);
return(false);
}
// Requirements
InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid);
if(!instance)
return false;
//Instance is full
if (boundedMap)
{
Map::PlayerList const &players = boundedMap->GetPlayers();
uint8 count = 0;
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
++count;
if (count == player->GetDifficulty() ? instance->maxPlayersHeroic : instance->maxPlayers)
{
sLog.outDebug("MAP: Player '%s' can't enter instance '%s' because it's full.", player->GetName(), mapName);
player->SendTransferAborted(mapid, TRANSFER_ABORT_MAX_PLAYERS);
return(false);
}
}
return player->Satisfy(objmgr.GetAccessRequirement(instance->access_id), mapid, true);
}