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Was Travis completely napping on this one?
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@@ -681,7 +681,7 @@ public:
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{
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npc_kelthuzad_skeletonAI(Creature* creature) : npc_kelthuzad_minionAI(creature) { }
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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UpdateRandomMovement(diff);
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@@ -707,7 +707,7 @@ public:
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{
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npc_kelthuzad_bansheeAI(Creature* creature) : npc_kelthuzad_minionAI(creature) { }
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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UpdateRandomMovement(diff);
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@@ -733,7 +733,7 @@ public:
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{
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npc_kelthuzad_abominationAI(Creature* creature) : npc_kelthuzad_minionAI(creature), _woundTimer(urandms(10, 20)) { }
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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UpdateRandomMovement(diff);
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