Core/SAI: Add actions to set/add/remove (104/105/106) gameobject flags

This commit is contained in:
Nay
2013-02-16 18:41:55 +00:00
parent 13b4adc618
commit 2d861b71ce
3 changed files with 51 additions and 3 deletions

View File

@@ -2028,6 +2028,45 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
delete targets;
break;
}
case SMART_ACTION_SET_GO_FLAG:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsGameObject(*itr))
(*itr)->ToGameObject()->SetUInt32Value(GAMEOBJECT_FLAGS, e.action.goFlag.flag);
delete targets;
break;
}
case SMART_ACTION_ADD_GO_FLAG:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsGameObject(*itr))
(*itr)->ToGameObject()->SetFlag(GAMEOBJECT_FLAGS, e.action.goFlag.flag);
delete targets;
break;
}
case SMART_ACTION_REMOVE_GO_FLAG:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsGameObject(*itr))
(*itr)->ToGameObject()->RemoveFlag(GAMEOBJECT_FLAGS, e.action.goFlag.flag);
delete targets;
break;
}
default:
sLog->outError(LOG_FILTER_SQL, "SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Unhandled Action type %u", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
break;

View File

@@ -907,6 +907,9 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_SET_HOME_POS:
case SMART_ACTION_SET_HEALTH_REGEN:
case SMART_ACTION_SET_ROOT:
case SMART_ACTION_SET_GO_FLAG:
case SMART_ACTION_ADD_GO_FLAG:
case SMART_ACTION_REMOVE_GO_FLAG:
break;
default:
sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Not handled action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);

View File

@@ -426,7 +426,6 @@ enum SMART_ACTION
SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL = 42, // MinHpValue(+pct, -flat)
SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL = 43, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to dismount)
SMART_ACTION_SET_INGAME_PHASE_MASK = 44, // mask
SMART_ACTION_SET_DATA = 45, // Field, Data (only creature TODO)
SMART_ACTION_MOVE_FORWARD = 46, // distance
SMART_ACTION_SET_VISIBILITY = 47, // on/off
@@ -449,7 +448,6 @@ enum SMART_ACTION
SMART_ACTION_STORE_TARGET_LIST = 64, // varID,
SMART_ACTION_WP_RESUME = 65, // none
SMART_ACTION_SET_ORIENTATION = 66, //
SMART_ACTION_CREATE_TIMED_EVENT = 67, // id, InitialMin, InitialMax, RepeatMin(only if it repeats), RepeatMax(only if it repeats), chance
SMART_ACTION_PLAYMOVIE = 68, // entry
SMART_ACTION_MOVE_TO_POS = 69, // PointId, xyz
@@ -487,8 +485,11 @@ enum SMART_ACTION
SMART_ACTION_SET_HOME_POS = 101, // none
SMART_ACTION_SET_HEALTH_REGEN = 102, // 0/1
SMART_ACTION_SET_ROOT = 103, // off/on
SMART_ACTION_SET_GO_FLAG = 104, // Flags
SMART_ACTION_ADD_GO_FLAG = 105, // Flags
SMART_ACTION_REMOVE_GO_FLAG = 106, // Flags
SMART_ACTION_END = 104
SMART_ACTION_END = 107
};
struct SmartAction
@@ -925,6 +926,11 @@ struct SmartAction
uint32 root;
} setRoot;
struct
{
uint32 flag;
} goFlag;
//! Note for any new future actions
//! All parameters must have type uint32