Core/DBLayer: More generic implementation of callback chains, instead of using this functionality local to CharacterCreatInfo class. Will be used in other places as well.

This commit is contained in:
Machiavelli
2011-12-21 10:22:03 +01:00
parent 17aeeaa9b5
commit 2d93bd07ba
3 changed files with 109 additions and 55 deletions

View File

@@ -394,7 +394,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
This is much more efficient than synchronous requests on packet handler, and much less DoS prone.
It also prevents data syncrhonisation errors.
*/
switch (createInfo->Stage)
switch (_charCreateCallback.GetStage())
{
case 0:
{
@@ -404,8 +404,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
data << uint8(CHAR_CREATE_NAME_IN_USE);
SendPacket(&data);
delete createInfo;
_charCreateCallback.SetParam(NULL);
_charCreateCallback.FreeResult();
_charCreateCallback.Reset();
return;
}
@@ -416,8 +415,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
_charCreateCallback.FreeResult();
_charCreateCallback.SetFutureResult(LoginDatabase.AsyncQuery(stmt));
createInfo->Stage++;
_charCreateCallback.NextStage();
}
break;
case 1:
@@ -438,8 +436,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
data << uint8(CHAR_CREATE_ACCOUNT_LIMIT);
SendPacket(&data);
delete createInfo;
_charCreateCallback.SetParam(NULL);
_charCreateCallback.FreeResult();
_charCreateCallback.Reset();
return;
}
@@ -451,8 +448,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
_charCreateCallback.FreeResult();
_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
createInfo->Stage++;
_charCreateCallback.NextStage();
}
break;
case 2:
@@ -468,8 +464,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
data << uint8(CHAR_CREATE_SERVER_LIMIT);
SendPacket(&data);
delete createInfo;
_charCreateCallback.SetParam(NULL);
_charCreateCallback.FreeResult();
_charCreateCallback.Reset();
return;
}
}
@@ -485,11 +480,11 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
stmt->setUInt32(0, GetAccountId());
stmt->setUInt32(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1);
_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
createInfo->Stage++;
_charCreateCallback.NextStage();
return;
}
createInfo->Stage++;
_charCreateCallback.NextStage();
HandleCharCreateCallback(PreparedQueryResult(NULL), createInfo); // Will jump to case 3
}
break;
@@ -523,8 +518,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
data << uint8(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
SendPacket(&data);
delete createInfo;
_charCreateCallback.SetParam(NULL);
_charCreateCallback.FreeResult();
_charCreateCallback.Reset();
return;
}
}
@@ -551,8 +545,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
data << uint8(CHAR_CREATE_PVP_TEAMS_VIOLATION);
SendPacket(&data);
delete createInfo;
_charCreateCallback.SetParam(NULL);
_charCreateCallback.FreeResult();
_charCreateCallback.Reset();
return;
}
}
@@ -584,8 +577,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
data << uint8(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
SendPacket(&data);
delete createInfo;
_charCreateCallback.SetParam(NULL);
_charCreateCallback.FreeResult();
_charCreateCallback.Reset();
return;
}
}
@@ -606,8 +598,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
data << uint8(CHAR_CREATE_LEVEL_REQUIREMENT);
SendPacket(&data);
delete createInfo;
_charCreateCallback.SetParam(NULL);
_charCreateCallback.FreeResult();
_charCreateCallback.Reset();
return;
}
@@ -628,8 +619,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
data << uint8(CHAR_CREATE_ERROR);
SendPacket(&data);
delete createInfo;
_charCreateCallback.SetParam(NULL);
_charCreateCallback.FreeResult();
_charCreateCallback.Reset();
return;
}
@@ -670,8 +660,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
sWorld->AddCharacterNameData(newChar.GetGUIDLow(), std::string(newChar.GetName()), newChar.getGender(), newChar.getRace(), newChar.getClass());
delete createInfo;
_charCreateCallback.SetParam(NULL);
_charCreateCallback.FreeResult();
_charCreateCallback.Reset();
}
break;
}

View File

@@ -184,7 +184,7 @@ class CharacterCreateInfo
protected:
CharacterCreateInfo(std::string name, uint8 race, uint8 cclass, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId,
WorldPacket& data) : Name(name), Race(race), Class(cclass), Gender(gender), Skin(skin), Face(face), HairStyle(hairStyle), HairColor(hairColor), FacialHair(facialHair),
OutfitId(outfitId), Data(data), CharCount(0), Stage(0)
OutfitId(outfitId), Data(data), CharCount(0)
{}
/// User specified variables
@@ -203,9 +203,6 @@ class CharacterCreateInfo
/// Server side data
uint8 CharCount;
/// Internal
uint8 Stage; // Stage of the callback chain
private:
virtual ~CharacterCreateInfo(){};
};
@@ -904,7 +901,7 @@ class WorldSession
QueryCallback<QueryResult, uint32> _unstablePetCallback;
QueryCallback<QueryResult, uint32> _stableSwapCallback;
QueryCallback<QueryResult, uint64> _sendStabledPetCallback;
QueryCallback<PreparedQueryResult, CharacterCreateInfo*> _charCreateCallback;
QueryCallback<PreparedQueryResult, CharacterCreateInfo*, true> _charCreateCallback;
QueryResultHolderFuture _charLoginCallback;
private:

View File

@@ -29,109 +29,177 @@ typedef ACE_Future<PreparedQueryResult> PreparedQueryResultFuture;
issued the request. <ParamType> is variable type of parameter that is used as parameter
for the callback function.
*/
template <typename Result, typename ParamType>
#define CALLBACK_STAGE_INVALID uint8(-1)
template <typename Result, typename ParamType, bool chain = false>
class QueryCallback
{
public:
QueryCallback() {}
QueryCallback() : _stage(chain ? 0 : CALLBACK_STAGE_INVALID) {}
//! The parameter of this function should be a resultset returned from either .AsyncQuery or .AsyncPQuery
void SetFutureResult(ACE_Future<Result> value)
{
result = value;
_result = value;
}
ACE_Future<Result> GetFutureResult()
{
return result;
return _result;
}
int IsReady()
{
return result.ready();
return _result.ready();
}
void GetResult(Result& res)
{
result.get(res);
_result.get(res);
}
void FreeResult()
{
result.cancel();
_result.cancel();
}
void SetParam(ParamType value)
{
param = value;
_param = value;
}
ParamType GetParam()
{
return param;
return _param;
}
//! Resets the stage of the callback chain
void ResetStage()
{
if (!chain)
return;
_stage = 0;
}
//! Advances the callback chain to the next stage, so upper level code can act on its results accordingly
void NextStage()
{
if (!chain)
return;
++_stage;
}
//! Returns the callback stage (or CALLBACK_STAGE_INVALID if invalid)
uint8 GetStage()
{
return _stage;
}
//! Resets all underlying variables (param, result and stage)
void Reset()
{
SetParam(NULL);
FreeResult();
ResetStage();
}
private:
ACE_Future<Result> result;
ParamType param;
ACE_Future<Result> _result;
ParamType _param;
uint8 _stage;
};
template <typename Result, typename ParamType1, typename ParamType2>
template <typename Result, typename ParamType1, typename ParamType2, bool chain = false>
class QueryCallback_2
{
public:
QueryCallback_2() {}
QueryCallback_2() : _stage(chain ? 0 : CALLBACK_STAGE_INVALID) {}
//! The parameter of this function should be a resultset returned from either .AsyncQuery or .AsyncPQuery
void SetFutureResult(ACE_Future<Result> value)
{
result = value;
_result = value;
}
ACE_Future<Result> GetFutureResult()
{
return result;
return _result;
}
int IsReady()
{
return result.ready();
return _result.ready();
}
void GetResult(Result& res)
{
result.get(res);
_result.get(res);
}
void FreeResult()
{
result.cancel();
_result.cancel();
}
void SetFirstParam(ParamType1 value)
{
param_1 = value;
_param_1 = value;
}
void SetSecondParam(ParamType2 value)
{
param_2 = value;
_param_2 = value;
}
ParamType1 GetFirstParam()
{
return param_1;
return _param_1;
}
ParamType2 GetSecondParam()
{
return param_2;
return _param_2;
}
//! Resets the stage of the callback chain
void ResetStage()
{
if (!chain)
return;
_stage = 0;
}
//! Advances the callback chain to the next stage, so upper level code can act on its results accordingly
void NextStage()
{
if (!chain)
return;
++_stage;
}
//! Returns the callback stage (or CALLBACK_STAGE_INVALID if invalid)
uint8 GetStage()
{
return _stage;
}
//! Resets all underlying variables (param, result and stage)
void Reset()
{
SetParam(NULL);
FreeResult();
ResetStage();
}
private:
ACE_Future<Result> result;
ParamType1 param_1;
ParamType2 param_2;
ACE_Future<Result> _result;
ParamType1 _param_1;
ParamType2 _param_2;
uint8 _stage;
};
#endif