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Core: fixed typo at locale checking on GameTables loading
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@@ -252,7 +252,7 @@ inline void LoadGameTable(StoreProblemList& errors, std::string const& tableName
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for (uint32 l = 0; l < TOTAL_LOCALES; ++l)
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{
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if (i != LOCALE_none && tableName == gt->Name->Str[l])
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if (l != LOCALE_none && tableName == gt->Name->Str[l])
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{
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found = true;
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storage.SetGameTableEntry(gt);
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