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Scripts/Stratholme: Move Freed Soul AI to database and a small addition
- They should follow players until they despawn
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5
sql/updates/world/2014_09_07_01_world_sai.sql
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5
sql/updates/world/2014_09_07_01_world_sai.sql
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@@ -0,0 +1,5 @@
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SET @ENTRY := 11136; -- Freed Soul
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UPDATE `creature_template` SET `AIName` = 'SmartAI', `ScriptName` = '' WHERE `entry` = @ENTRY;
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DELETE FROM `smart_scripts` WHERE `entryorguid` = @ENTRY AND `source_type` = 0;
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INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
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(@ENTRY, 0, 0, 0, 11, 0, 100, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Freed Soul - On Respawn - Say Line 0');
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@@ -80,38 +80,6 @@ public:
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};
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/*######
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## npc_freed_soul
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######*/
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enum FreedSoul
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{
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SAY_ZAPPED = 0
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};
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class npc_freed_soul : public CreatureScript
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{
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public:
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npc_freed_soul() : CreatureScript("npc_freed_soul") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_freed_soulAI(creature);
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}
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struct npc_freed_soulAI : public ScriptedAI
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{
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npc_freed_soulAI(Creature* creature) : ScriptedAI(creature) { }
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void Reset() override
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{
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Talk(SAY_ZAPPED);
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}
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void EnterCombat(Unit* /*who*/) override { }
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};
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};
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/*######
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## npc_restless_soul
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######*/
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@@ -181,6 +149,9 @@ public:
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void JustSummoned(Creature* summoned) override
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{
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summoned->CastSpell(summoned, SPELL_SOUL_FREED, false);
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if (Player* player = ObjectAccessor::GetPlayer(*me, Tagger))
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summoned->GetMotionMaster()->MoveFollow(player, 0.0f, 0.0f);
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}
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void JustDied(Unit* /*killer*/) override
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@@ -318,7 +289,6 @@ public:
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void AddSC_stratholme()
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{
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new go_gauntlet_gate();
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new npc_freed_soul();
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new npc_restless_soul();
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new npc_spectral_ghostly_citizen();
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}
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