Core/Scripts: boss Nightbane rework (Karazhan) (#18899)

Closes #10017
(cherrypicked from ad8a71c084)
This commit is contained in:
Gustavo
2017-02-04 12:56:00 -02:00
committed by Shauren
parent a73713b348
commit 2dcc2d0f05
4 changed files with 401 additions and 326 deletions

View File

@@ -0,0 +1,43 @@
UPDATE `creature_template` SET `flags_extra`=536871681, `InhabitType`=7 WHERE `entry`=17225;
UPDATE `creature_text` SET `TextRange`=3 WHERE `CreatureID`=17225;
UPDATE `creature_model_info` SET `BoundingRadius`=0.45, `CombatReach`=10.5 WHERE `DisplayID`=18062;
UPDATE `creature_template_addon` SET `bytes2`=1 WHERE `entry`=17225;
UPDATE `gameobject_template` SET `ScriptName`= 'go_blackened_urn' WHERE `entry`=194092;
DELETE FROM `spell_script_names` WHERE `ScriptName`='spell_rain_of_bones';
INSERT INTO `spell_script_names` (`spell_id`,`ScriptName`)VALUES
(37098,'spell_rain_of_bones');
DELETE FROM `script_spline_chain_meta` WHERE `entry`=17225;
INSERT INTO `script_spline_chain_meta` (`entry`,`chainId`,`splineId`,`expectedDuration`,`msUntilNext`) VALUES
(17225, 1, 0, 3689, 0),
(17225, 2, 0, 26021, 0),
(17225, 3, 0, 2697, 0),
(17225, 4, 0, 15920, 0),
(17225, 5, 0, 15920, 0);
DELETE FROM `script_spline_chain_waypoints` WHERE `entry`=17225;
INSERT INTO `script_spline_chain_waypoints` (`entry`,`chainId`,`splineId`,`wpId`,`x`,`y`,`z`) VALUES
(17225, 1, 0, 0, -11003.710, -1760.1940, 140.25340),
(17225, 1, 0, 1, -11018.860, -1797.2690, 172.85250),
(17225, 2, 0, 0, -11018.860, -1797.2690, 172.85250),
(17225, 2, 0, 1, -11105.760, -1875.9000, 158.97800),
(17225, 2, 0, 2, -11175.100, -1857.2240, 101.00590),
(17225, 2, 0, 3, -11296.930, -1764.5310, 101.00590),
(17225, 2, 0, 4, -11258.900, -1722.3720, 101.00590),
(17225, 2, 0, 5, -11176.760, -1809.5990, 101.00590),
(17225, 2, 0, 6, -11191.110, -1889.3960, 107.89480),
(17225, 2, 0, 7, -11152.180, -1863.3180, 101.00590),
(17225, 2, 0, 8, -11130.680, -1891.4230, 107.89630),
(17225, 2, 0, 9, -11110.670, -1878.7710, 107.89690),
(17225, 3, 0, 0, -11110.670, -1878.7710, 107.89690),
(17225, 3, 0, 1, -11142.710, -1891.1930, 92.250380),
(17225, 4, 0, 0, -11162.230, -1900.3290, 94.727470),
(17225, 4, 0, 1, -11162.230, -1900.3290, 91.472650),
(17225, 5, 0, 0, -11160.130, -1870.6830, 97.738760),
(17225, 5, 0, 1, -11117.730, -1941.2610, 127.17200),
(17225, 5, 0, 2, -11123.780, -1968.2430, 125.92200),
(17225, 5, 0, 3, -11148.340, -1972.9800, 116.69970),
(17225, 5, 0, 4, -11161.620, -1945.7250, 103.08860),
(17225, 5, 0, 5, -11168.010, -1922.9050, 97.394150),
(17225, 5, 0, 6, -11162.230, -1900.3290, 94.727470);

View File

@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2019 TrinityCore <https://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -16,56 +15,103 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Nightbane
SD%Complete: 80
SDComment: SDComment: Timers may incorrect
SDCategory: Karazhan
EndScriptData */
#include "GameObject.h"
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "karazhan.h"
#include "MotionMaster.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
enum Spells
enum NightbaneSpells
{
// phase 1
SPELL_BELLOWING_ROAR = 39427,
SPELL_BELLOWING_ROAR = 36922,
SPELL_CHARRED_EARTH = 30129,
SPELL_CLEAVE = 30131,
SPELL_DISTRACTING_ASH = 30130,
SPELL_SMOLDERING_BREATH = 30210,
SPELL_TAIL_SWEEP = 25653,
// phase 2
SPELL_RAIN_OF_BONES = 37098,
SPELL_SMOKING_BLAST = 37057,
SPELL_FIREBALL_BARRAGE = 30282,
SPELL_SEARING_CINDERS = 30127,
SPELL_SUMMON_SKELETON = 30170
SPELL_SMOKING_BLAST = 30128,
SPELL_SMOKING_BLAST_T = 37057,
SPELL_SMOLDERING_BREATH = 30210,
SPELL_SUMMON_SKELETON = 30170,
SPELL_TAIL_SWEEP = 25653
};
enum Says
{
EMOTE_SUMMON = 0, // Not used in script
EMOTE_SUMMON = 0,
YELL_AGGRO = 1,
YELL_FLY_PHASE = 2,
YELL_LAND_PHASE = 3,
EMOTE_BREATH = 4
};
float IntroWay[8][3] =
enum NightbanePoints
{
{-11053.37f, -1794.48f, 149.00f},
{-11141.07f, -1841.40f, 125.00f},
{-11187.28f, -1890.23f, 125.00f},
{-11189.20f, -1931.25f, 125.00f},
{-11153.76f, -1948.93f, 125.00f},
{-11128.73f, -1929.75f, 125.00f},
{-11140.00f, -1915.00f, 122.00f},
{-11163.00f, -1903.00f, 91.473f}
POINT_INTRO_START = 0,
POINT_INTRO_END = 1,
POINT_INTRO_LANDING = 2,
POINT_PHASE_TWO_FLY = 3,
POINT_PHASE_TWO_PRE_FLY = 4,
POINT_PHASE_TWO_LANDING = 5,
POINT_PHASE_TWO_END = 6
};
enum NightbaneSplineChain
{
SPLINE_CHAIN_INTRO_START = 1,
SPLINE_CHAIN_INTRO_END = 2,
SPLINE_CHAIN_INTRO_LANDING = 3,
SPLINE_CHAIN_SECOND_LANDING = 4,
SPLINE_CHAIN_PHASE_TWO = 5
};
enum NightbaneEvents
{
EVENT_BELLOWING_ROAR = 1,
EVENT_CHARRED_EARTH,
EVENT_CLEAVE,
EVENT_DISTRACTING_ASH,
EVENT_EMOTE_BREATH,
EVENT_END_INTRO,
EVENT_END_PHASE_TWO,
EVENT_INTRO_LANDING,
EVENT_LAND,
EVENT_LANDED,
EVENT_PRE_FLY_END,
EVENT_PRE_LAND,
EVENT_RAIN_OF_BONES,
EVENT_SMOLDERING_BREATH,
EVENT_SMOKING_BLAST,
EVENT_SMOKING_BLAST_T,
EVENT_START_INTRO_PATH,
EVENT_TAIL_SWEEP
};
enum NightbanePhases
{
PHASE_INTRO = 0,
PHASE_GROUND,
PHASE_FLY
};
enum NightbaneGroups
{
GROUP_GROUND = 1,
GROUP_FLY
};
enum NightbaneMisc
{
ACTION_SUMMON = 0,
PATH_PHASE_TWO = 13547500
};
Position const FlyPosition = { -11160.13f, -1870.683f, 97.73876f, 0.0f };
Position const FlyPositionLeft = { -11094.42f, -1866.992f, 107.8375f, 0.0f };
Position const FlyPositionRight = { -11193.77f, -1921.983f, 107.9845f, 0.0f };
class boss_nightbane : public CreatureScript
{
public:
@@ -76,89 +122,61 @@ public:
return GetKarazhanAI<boss_nightbaneAI>(creature);
}
struct boss_nightbaneAI : public ScriptedAI
struct boss_nightbaneAI : public BossAI
{
boss_nightbaneAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
instance = creature->GetInstanceScript();
Intro = true;
RainBones = false;
Skeletons = false;
FlyTimer = 0;
}
void Initialize()
{
BellowingRoarTimer = 30000;
CharredEarthTimer = 15000;
DistractingAshTimer = 20000;
SmolderingBreathTimer = 10000;
TailSweepTimer = 12000;
RainofBonesTimer = 10000;
SmokingBlastTimer = 20000;
FireballBarrageTimer = 13000;
SearingCindersTimer = 14000;
WaitTimer = 1000;
Phase = 1;
FlyCount = 0;
MovePhase = 0;
Flying = false;
Movement = false;
}
InstanceScript* instance;
uint32 Phase;
bool RainBones;
bool Skeletons;
uint32 BellowingRoarTimer;
uint32 CharredEarthTimer;
uint32 DistractingAshTimer;
uint32 SmolderingBreathTimer;
uint32 TailSweepTimer;
uint32 RainofBonesTimer;
uint32 SmokingBlastTimer;
uint32 FireballBarrageTimer;
uint32 SearingCindersTimer;
uint32 FlyCount;
uint32 FlyTimer;
bool Intro;
bool Flying;
bool Movement;
uint32 WaitTimer;
uint32 MovePhase;
boss_nightbaneAI(Creature* creature) : BossAI(creature, DATA_NIGHTBANE), _flyCount(0) { }
void Reset() override
{
Initialize();
me->SetSpeedRate(MOVE_RUN, 2.0f);
_Reset();
_flyCount = 0;
me->SetDisableGravity(true);
me->SetWalk(false);
me->setActive(true);
if (instance->GetBossState(DATA_NIGHTBANE) == DONE || instance->GetBossState(DATA_NIGHTBANE) == IN_PROGRESS)
me->DisappearAndDie();
else
instance->SetBossState(DATA_NIGHTBANE, NOT_STARTED);
HandleTerraceDoors(true);
if (GameObject* urn = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(DATA_GO_BLACKENED_URN)))
urn->RemoveFlag(GO_FLAG_IN_USE);
}
if (!Intro)
void EnterEvadeMode(EvadeReason why) override
{
me->SetDisableGravity(true);
CreatureAI::EnterEvadeMode(why);
}
void JustReachedHome() override
{
_DespawnAtEvade();
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
HandleTerraceDoors(true);
}
void DoAction(int32 action) override
{
if (action == ACTION_SUMMON)
{
me->SetHomePosition(IntroWay[7][0], IntroWay[7][1], IntroWay[7][2], 0);
me->GetMotionMaster()->MoveTargetedHome();
Talk(EMOTE_SUMMON);
events.SetPhase(PHASE_INTRO);
me->setActive(true);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->GetMotionMaster()->MoveAlongSplineChain(POINT_INTRO_START, SPLINE_CHAIN_INTRO_START, false);
HandleTerraceDoors(false);
}
}
void SetupGroundPhase()
{
events.SetPhase(PHASE_GROUND);
events.ScheduleEvent(EVENT_CLEAVE, Seconds(0), Seconds(15), GROUP_GROUND);
events.ScheduleEvent(EVENT_TAIL_SWEEP, Seconds(4), Seconds(23), GROUP_GROUND);
events.ScheduleEvent(EVENT_BELLOWING_ROAR, Seconds(48), GROUP_GROUND);
events.ScheduleEvent(EVENT_CHARRED_EARTH, Seconds(12), Seconds(18), GROUP_GROUND);
events.ScheduleEvent(EVENT_SMOLDERING_BREATH, Seconds(26), Seconds(30), GROUP_GROUND);
events.ScheduleEvent(EVENT_DISTRACTING_ASH, Seconds(82), GROUP_GROUND);
}
void HandleTerraceDoors(bool open)
{
instance->HandleGameObject(instance->GetGuidData(DATA_MASTERS_TERRACE_DOOR_1), open);
@@ -167,264 +185,261 @@ public:
void EnterCombat(Unit* /*who*/) override
{
instance->SetBossState(DATA_NIGHTBANE, IN_PROGRESS);
HandleTerraceDoors(false);
_EnterCombat();
Talk(YELL_AGGRO);
SetupGroundPhase();
}
void AttackStart(Unit* who) override
void DamageTaken(Unit* /*attacker*/, uint32& damage) override
{
if (!Intro && !Flying)
ScriptedAI::AttackStart(who);
}
void JustDied(Unit* /*killer*/) override
{
instance->SetBossState(DATA_NIGHTBANE, DONE);
HandleTerraceDoors(true);
}
void MoveInLineOfSight(Unit* who) override
{
if (!Intro && !Flying)
ScriptedAI::MoveInLineOfSight(who);
}
void MovementInform(uint32 type, uint32 id) override
{
if (type != POINT_MOTION_TYPE)
if (events.IsInPhase(PHASE_FLY))
{
if (damage >= me->GetHealth())
damage = me->GetHealth() -1;
return;
if (Intro)
{
if (id >= 8)
{
Intro = false;
me->SetHomePosition(IntroWay[7][0], IntroWay[7][1], IntroWay[7][2], 0);
return;
}
WaitTimer = 1;
}
if (Flying)
if ((_flyCount == 0 && HealthBelowPct(75)) || (_flyCount == 1 && HealthBelowPct(50)) || (_flyCount == 2 && HealthBelowPct(25)))
{
if (id == 0)
{
Talk(EMOTE_BREATH);
Flying = false;
Phase = 2;
return;
}
if (id == 3)
{
MovePhase = 4;
WaitTimer = 1;
return;
}
if (id == 8)
{
Flying = false;
Phase = 1;
Movement = true;
return;
}
WaitTimer = 1;
events.SetPhase(PHASE_FLY);
StartPhaseFly();
}
}
void JustSummoned(Creature* summoned) override
void MovementInform(uint32 type, uint32 pointId) override
{
summoned->AI()->AttackStart(me->GetVictim());
if (type == SPLINE_CHAIN_MOTION_TYPE)
{
switch (pointId)
{
case POINT_INTRO_START:
me->SetAnimTier(UNIT_BYTE1_FLAG_NONE, false);
events.ScheduleEvent(EVENT_START_INTRO_PATH, Milliseconds(1));
break;
case POINT_INTRO_END:
events.ScheduleEvent(EVENT_END_INTRO, Seconds(2));
break;
case POINT_INTRO_LANDING:
me->SetDisableGravity(false);
me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
events.ScheduleEvent(EVENT_INTRO_LANDING, Seconds(3));
break;
case POINT_PHASE_TWO_LANDING:
events.SetPhase(PHASE_GROUND);
me->SetDisableGravity(false);
me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
events.ScheduleEvent(EVENT_LANDED, Seconds(3));
break;
case POINT_PHASE_TWO_END:
events.ScheduleEvent(EVENT_END_PHASE_TWO, Milliseconds(1));
break;
default:
break;
}
}
else if (type == POINT_MOTION_TYPE)
{
if (pointId == POINT_PHASE_TWO_FLY)
{
events.ScheduleEvent(EVENT_PRE_LAND, Seconds(33), GROUP_FLY);
events.ScheduleEvent(EVENT_EMOTE_BREATH, Seconds(2), GROUP_FLY);
events.ScheduleEvent(EVENT_SMOKING_BLAST_T, Seconds(21), GROUP_FLY);
events.ScheduleEvent(EVENT_SMOKING_BLAST, Seconds(17), GROUP_FLY);
}
else if (pointId == POINT_PHASE_TWO_PRE_FLY)
events.ScheduleEvent(EVENT_PRE_FLY_END, Milliseconds(1));
}
}
void TakeOff()
void StartPhaseFly()
{
++_flyCount;
Talk(YELL_FLY_PHASE);
me->InterruptSpell(CURRENT_GENERIC_SPELL);
events.CancelEventGroup(GROUP_GROUND);
me->InterruptNonMeleeSpells(false);
me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
me->SetDisableGravity(true);
(*me).GetMotionMaster()->Clear(false);
(*me).GetMotionMaster()->MovePoint(0, IntroWay[2][0], IntroWay[2][1], IntroWay[2][2]);
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
Flying = true;
FlyTimer = urand(45000, 60000); //timer wrong between 45 and 60 seconds
++FlyCount;
RainofBonesTimer = 5000; //timer wrong (maybe)
RainBones = false;
Skeletons = false;
if (me->GetDistance(FlyPositionLeft) < me->GetDistance(FlyPosition))
me->GetMotionMaster()->MovePoint(POINT_PHASE_TWO_PRE_FLY, FlyPositionLeft, true);
else if (me->GetDistance(FlyPositionRight) < me->GetDistance(FlyPosition))
me->GetMotionMaster()->MovePoint(POINT_PHASE_TWO_PRE_FLY, FlyPositionRight, true);
else
me->GetMotionMaster()->MovePoint(POINT_PHASE_TWO_FLY, FlyPosition, true);
}
void ExecuteEvent(uint32 eventId) override
{
switch (eventId)
{
case EVENT_BELLOWING_ROAR:
DoCastAOE(SPELL_BELLOWING_ROAR);
break;
case EVENT_CHARRED_EARTH:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
DoCast(target, SPELL_CHARRED_EARTH);
events.Repeat(Seconds(18), Seconds(21));
break;
case EVENT_CLEAVE:
DoCastVictim(SPELL_CLEAVE);
events.Repeat(Seconds(6), Seconds(15));
break;
case EVENT_DISTRACTING_ASH:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
DoCast(target, SPELL_DISTRACTING_ASH);
break;
case EVENT_EMOTE_BREATH:
Talk(EMOTE_BREATH);
events.ScheduleEvent(EVENT_RAIN_OF_BONES, Seconds(3), GROUP_FLY);
break;
case EVENT_END_INTRO:
me->GetMotionMaster()->MoveAlongSplineChain(POINT_INTRO_LANDING, SPLINE_CHAIN_INTRO_LANDING, false);
break;
case EVENT_END_PHASE_TWO:
me->GetMotionMaster()->MoveAlongSplineChain(POINT_PHASE_TWO_LANDING, SPLINE_CHAIN_SECOND_LANDING, false);
break;
case EVENT_INTRO_LANDING:
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetInCombatWithZone();
break;
case EVENT_LAND:
Talk(YELL_LAND_PHASE);
me->SetDisableGravity(true);
me->GetMotionMaster()->MoveAlongSplineChain(POINT_PHASE_TWO_END, SPLINE_CHAIN_PHASE_TWO, false);
break;
case EVENT_LANDED:
SetupGroundPhase();
me->SetReactState(REACT_AGGRESSIVE);
break;
case EVENT_PRE_FLY_END:
me->GetMotionMaster()->MovePoint(POINT_PHASE_TWO_FLY, FlyPosition, true);
break;
case EVENT_PRE_LAND:
events.CancelEventGroup(GROUP_FLY);
events.ScheduleEvent(EVENT_LAND, Seconds(2), GROUP_GROUND);
break;
case EVENT_START_INTRO_PATH:
me->GetMotionMaster()->MoveAlongSplineChain(POINT_INTRO_END, SPLINE_CHAIN_INTRO_END, false);
break;
case EVENT_RAIN_OF_BONES:
DoResetThreat();
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
{
me->SetFacingToObject(target, true);
DoCast(target, SPELL_RAIN_OF_BONES);
}
break;
case EVENT_SMOLDERING_BREATH:
DoCastVictim(SPELL_SMOLDERING_BREATH);
events.Repeat(Seconds(28), Seconds(40));
break;
case EVENT_SMOKING_BLAST:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
DoCast(target, SPELL_SMOKING_BLAST);
events.Repeat(Milliseconds(1400));
break;
case EVENT_SMOKING_BLAST_T:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
DoCast(target, SPELL_SMOKING_BLAST_T);
events.Repeat(Seconds(5), Seconds(7));
break;
case EVENT_TAIL_SWEEP:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
if (!me->HasInArc(float(M_PI), target))
DoCast(target, SPELL_TAIL_SWEEP);
events.Repeat(Seconds(20), Seconds(30));
break;
default:
break;
}
}
void UpdateAI(uint32 diff) override
{
/* The timer for this was never setup apparently, not sure if the code works properly:
if (WaitTimer <= diff)
{
if (Intro)
{
if (MovePhase >= 7)
{
me->SetLevitate(false);
me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
me->GetMotionMaster()->MovePoint(8, IntroWay[7][0], IntroWay[7][1], IntroWay[7][2]);
}
else
{
me->GetMotionMaster()->MovePoint(MovePhase, IntroWay[MovePhase][0], IntroWay[MovePhase][1], IntroWay[MovePhase][2]);
++MovePhase;
}
}
if (Flying)
{
if (MovePhase >= 7)
{
me->SetLevitate(false);
me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
me->GetMotionMaster()->MovePoint(8, IntroWay[7][0], IntroWay[7][1], IntroWay[7][2]);
}
else
{
me->GetMotionMaster()->MovePoint(MovePhase, IntroWay[MovePhase][0], IntroWay[MovePhase][1], IntroWay[MovePhase][2]);
++MovePhase;
}
}
WaitTimer = 0;
} else WaitTimer -= diff;
*/
if (!UpdateVictim())
if (!UpdateVictim() && !events.IsInPhase(PHASE_INTRO))
return;
if (Flying)
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
// Phase 1 "GROUND FIGHT"
if (Phase == 1)
while (uint32 eventId = events.ExecuteEvent())
{
if (Movement)
{
DoStartMovement(me->GetVictim());
Movement = false;
}
if (BellowingRoarTimer <= diff)
{
DoCastVictim(SPELL_BELLOWING_ROAR);
BellowingRoarTimer = urand(30000, 40000);
} else BellowingRoarTimer -= diff;
if (SmolderingBreathTimer <= diff)
{
DoCastVictim(SPELL_SMOLDERING_BREATH);
SmolderingBreathTimer = 20000;
} else SmolderingBreathTimer -= diff;
if (CharredEarthTimer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_CHARRED_EARTH);
CharredEarthTimer = 20000;
} else CharredEarthTimer -= diff;
if (TailSweepTimer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
if (!me->HasInArc(float(M_PI), target))
DoCast(target, SPELL_TAIL_SWEEP);
TailSweepTimer = 15000;
} else TailSweepTimer -= diff;
if (SearingCindersTimer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_SEARING_CINDERS);
SearingCindersTimer = 10000;
} else SearingCindersTimer -= diff;
uint32 Prozent = uint32(me->GetHealthPct());
if (Prozent < 75 && FlyCount == 0) // first take off 75%
TakeOff();
if (Prozent < 50 && FlyCount == 1) // secound take off 50%
TakeOff();
if (Prozent < 25 && FlyCount == 2) // third take off 25%
TakeOff();
DoMeleeAttackIfReady();
ExecuteEvent(eventId);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
//Phase 2 "FLYING FIGHT"
if (Phase == 2)
{
if (!RainBones)
{
if (!Skeletons)
{
for (uint8 i = 0; i <= 3; ++i)
{
DoCastVictim(SPELL_SUMMON_SKELETON);
Skeletons = true;
}
}
if (RainofBonesTimer < diff && !RainBones) // only once at the beginning of phase 2
{
DoCastVictim(SPELL_RAIN_OF_BONES);
RainBones = true;
SmokingBlastTimer = 20000;
} else RainofBonesTimer -= diff;
if (DistractingAshTimer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_DISTRACTING_ASH);
DistractingAshTimer = 2000; //timer wrong
} else DistractingAshTimer -= diff;
}
if (RainBones)
{
if (SmokingBlastTimer <= diff)
{
DoCastVictim(SPELL_SMOKING_BLAST);
SmokingBlastTimer = 1500; //timer wrong
} else SmokingBlastTimer -= diff;
}
if (FireballBarrageTimer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0))
DoCast(target, SPELL_FIREBALL_BARRAGE);
FireballBarrageTimer = 20000;
} else FireballBarrageTimer -= diff;
if (FlyTimer <= diff) //landing
{
Talk(YELL_LAND_PHASE);
me->GetMotionMaster()->Clear(false);
me->GetMotionMaster()->MovePoint(3, IntroWay[3][0], IntroWay[3][1], IntroWay[3][2]);
Flying = true;
} else FlyTimer -= diff;
}
DoMeleeAttackIfReady();
}
private:
uint8 _flyCount;
};
};
// 37098 - Rain of Bones
class spell_rain_of_bones : public SpellScriptLoader
{
public:
spell_rain_of_bones() : SpellScriptLoader("spell_rain_of_bones") { }
class spell_rain_of_bones_AuraScript : public AuraScript
{
PrepareAuraScript(spell_rain_of_bones_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SUMMON_SKELETON });
}
void OnTrigger(AuraEffect const* aurEff)
{
if (aurEff->GetTickNumber() % 5 == 0)
GetTarget()->CastSpell(GetTarget(), SPELL_SUMMON_SKELETON, true);
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_rain_of_bones_AuraScript::OnTrigger, EFFECT_1, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_rain_of_bones_AuraScript();
}
};
class go_blackened_urn : public GameObjectScript
{
public:
go_blackened_urn() : GameObjectScript("go_blackened_urn") { }
bool OnGossipHello(Player* /*player*/, GameObject* go) override
{
if (go->HasFlag(GO_FLAG_IN_USE))
return false;
InstanceScript* instance = go->GetInstanceScript();
if (!instance || instance->GetBossState(DATA_NIGHTBANE) == DONE || instance->GetBossState(DATA_NIGHTBANE) == IN_PROGRESS)
return false;
if (Creature* nightbane = ObjectAccessor::GetCreature(*go, instance->GetGuidData(DATA_NIGHTBANE)))
{
go->AddFlag(GO_FLAG_IN_USE);
nightbane->AI()->DoAction(ACTION_SUMMON);
}
return false;
}
};
void AddSC_boss_nightbane()
{
new boss_nightbane();
new spell_rain_of_bones();
new go_blackened_urn();
}

View File

@@ -88,6 +88,11 @@ public:
case NPC_MOROES:
MoroesGUID = creature->GetGUID();
break;
case NPC_NIGHTBANE:
NightbaneGUID = creature->GetGUID();
break;
default:
break;
}
}
@@ -227,6 +232,9 @@ public:
case GO_DUST_COVERED_CHEST:
DustCoveredChest = go->GetGUID();
break;
case GO_BLACKENED_URN:
BlackenedUrnGUID = go->GetGUID();
break;
}
switch (OperaEvent)
@@ -266,6 +274,8 @@ public:
return TerestianGUID;
case DATA_MOROES:
return MoroesGUID;
case DATA_NIGHTBANE:
return NightbaneGUID;
case DATA_GO_STAGEDOORLEFT:
return StageDoorLeftGUID;
case DATA_GO_STAGEDOORRIGHT:
@@ -290,6 +300,8 @@ public:
return MastersTerraceDoor[1];
case DATA_IMAGE_OF_MEDIVH:
return ImageGUID;
case DATA_GO_BLACKENED_URN:
return BlackenedUrnGUID;
}
return ObjectGuid::Empty;
@@ -305,6 +317,7 @@ public:
ObjectGuid KilrekGUID;
ObjectGuid TerestianGUID;
ObjectGuid MoroesGUID;
ObjectGuid NightbaneGUID;
ObjectGuid LibraryDoor; // Door at Shade of Aran
ObjectGuid MassiveDoor; // Door at Netherspite
ObjectGuid SideEntranceDoor; // Side Entrance
@@ -314,6 +327,7 @@ public:
ObjectGuid MastersTerraceDoor[2];
ObjectGuid ImageGUID;
ObjectGuid DustCoveredChest;
ObjectGuid BlackenedUrnGUID;
};
};

View File

@@ -56,7 +56,8 @@ enum KZDataTypes
DATA_IMAGE_OF_MEDIVH = 26,
DATA_MASTERS_TERRACE_DOOR_1 = 27,
DATA_MASTERS_TERRACE_DOOR_2 = 28,
DATA_GO_SIDE_ENTRANCE_DOOR = 29
DATA_GO_SIDE_ENTRANCE_DOOR = 29,
DATA_GO_BLACKENED_URN = 30
};
enum KZOperaEvents
@@ -73,6 +74,7 @@ enum KZMiscCreatures
NPC_SHADIKITH_THE_GLIDER = 16180,
NPC_TERESTIAN_ILLHOOF = 15688,
NPC_MOROES = 15687,
NPC_NIGHTBANE = 17225,
NPC_ATTUMEN_UNMOUNTED = 15550,
NPC_ATTUMEN_MOUNTED = 16152,
NPC_MIDNIGHT = 16151,
@@ -102,7 +104,8 @@ enum KZGameObjectIds
GO_MASTERS_TERRACE_DOOR = 184274,
GO_MASTERS_TERRACE_DOOR2 = 184280,
GO_SIDE_ENTRANCE_DOOR = 184275,
GO_DUST_COVERED_CHEST = 185119
GO_DUST_COVERED_CHEST = 185119,
GO_BLACKENED_URN = 194092
};
enum KZMisc