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Core/GameObjects: Implemented data22 for chests (allow opening while immune)
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@@ -1017,7 +1017,7 @@ struct GameObjectTemplate
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case GAMEOBJECT_TYPE_DOOR: return door.noDamageImmune;
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case GAMEOBJECT_TYPE_BUTTON: return button.noDamageImmune;
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case GAMEOBJECT_TYPE_QUESTGIVER: return questgiver.noDamageImmune;
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case GAMEOBJECT_TYPE_CHEST: return 1;
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case GAMEOBJECT_TYPE_CHEST: return !chest.DamageImmuneOK;
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case GAMEOBJECT_TYPE_GOOBER: return goober.noDamageImmune;
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case GAMEOBJECT_TYPE_FLAGSTAND: return flagStand.noDamageImmune;
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case GAMEOBJECT_TYPE_FLAGDROP: return flagDrop.noDamageImmune;
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