DB/SAI: Convert Spore cpp script to SAI. Tnx malcrom for SAI

Closes #1630
This commit is contained in:
tobmaps
2011-05-28 16:51:36 +07:00
parent df20ba9956
commit 2de87eaaab
3 changed files with 7 additions and 29 deletions

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@@ -1044,7 +1044,6 @@ UPDATE `creature_template` SET `ScriptName`='mob_webwrap' WHERE `entry`=16486;
UPDATE `creature_template` SET `ScriptName`='boss_noth' WHERE `entry`=15954;
UPDATE `creature_template` SET `ScriptName`='boss_heigan' WHERE `entry`=15936;
UPDATE `creature_template` SET `ScriptName`='boss_loatheb' WHERE `entry`=16011;
UPDATE `creature_template` SET `ScriptName`='mob_loatheb_spore' WHERE `entry`=16286;
UPDATE `creature_template` SET `ScriptName`='boss_razuvious' WHERE `entry`=16061;
UPDATE `creature_template` SET `ScriptName`='boss_gothik' WHERE `entry`=16060;
UPDATE `creature_template` SET `ScriptName`='mob_gothik_minion' where `entry` IN (16124,16125,16126,16127,16148,16149,16150);

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@@ -0,0 +1,7 @@
-- SAI for Spore
SET @ENTRY := 16286;
SET @SPELL := 29232;
UPDATE `creature_template` SET `ScriptName`='',`AIName`='SmartAI' WHERE `entry`=@ENTRY;
DELETE FROM `smart_scripts` WHERE `source_type`=0 AND `entryorguid`=@ENTRY;
INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
(@ENTRY,0,0,0,6,0,100,1,0,0,0,0,11,@SPELL,3,0,0,0,0,0,0,0,0,0,0,0,0,'Spore - On Death - Cast Fungal Creep on Envoker');

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@@ -92,35 +92,7 @@ public:
};
enum SporeSpells
{
SPELL_FUNGAL_CREEP = 29232
};
class mob_loatheb_spore : public CreatureScript
{
public:
mob_loatheb_spore() : CreatureScript("mob_loatheb_spore") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new mob_loatheb_sporeAI (pCreature);
}
struct mob_loatheb_sporeAI : public ScriptedAI
{
mob_loatheb_sporeAI(Creature *c) : ScriptedAI(c) {}
void JustDied(Unit* killer)
{
DoCast(killer, SPELL_FUNGAL_CREEP);
}
};
};
void AddSC_boss_loatheb()
{
new boss_loatheb();
new mob_loatheb_spore();
}