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Core/Scripts: Fix quest The Totem of Kar'dash alliance version.
Remove some hungarian notation for horde side version. Closes #11035
This commit is contained in:
@@ -182,13 +182,11 @@ public:
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{
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if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_H)
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{
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if (npc_maghar_captiveAI* pEscortAI = dynamic_cast<npc_maghar_captiveAI*>(creature->AI()))
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if (npc_maghar_captiveAI* EscortAI = dynamic_cast<npc_maghar_captiveAI*>(creature->AI()))
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{
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creature->SetStandState(UNIT_STAND_STATE_STAND);
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creature->setFaction(232);
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pEscortAI->Start(true, false, player->GetGUID(), quest);
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EscortAI->Start(true, false, player->GetGUID(), quest);
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creature->AI()->Talk(SAY_MAG_START);
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creature->SummonCreature(NPC_MURK_RAIDER, m_afAmbushA[0]+2.5f, m_afAmbushA[1]-2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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@@ -208,15 +206,15 @@ public:
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{
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npc_maghar_captiveAI(Creature* creature) : npc_escortAI(creature) { Reset(); }
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uint32 m_uiChainLightningTimer;
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uint32 m_uiHealTimer;
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uint32 m_uiFrostShockTimer;
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uint32 ChainLightningTimer;
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uint32 HealTimer;
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uint32 FrostShockTimer;
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void Reset() OVERRIDE
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{
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m_uiChainLightningTimer = 1000;
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m_uiHealTimer = 0;
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m_uiFrostShockTimer = 6000;
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ChainLightningTimer = 1000;
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HealTimer = 0;
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FrostShockTimer = 6000;
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}
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void EnterCombat(Unit* /*who*/) OVERRIDE
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@@ -224,6 +222,18 @@ public:
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DoCast(me, SPELL_EARTHBIND_TOTEM, false);
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}
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void JustDied(Unit* /*killer*/) OVERRIDE
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{
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if (!HasEscortState(STATE_ESCORT_ESCORTING))
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return;
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if (Player* player = GetPlayerForEscort())
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{
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if (player->GetQuestStatus(QUEST_TOTEM_KARDASH_H) != QUEST_STATUS_COMPLETE)
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player->FailQuest(QUEST_TOTEM_KARDASH_H);
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}
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}
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void WaypointReached(uint32 waypointId) OVERRIDE
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{
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switch (waypointId)
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@@ -263,9 +273,9 @@ public:
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}
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void SpellHitTarget(Unit* /*target*/, const SpellInfo* pSpell) OVERRIDE
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void SpellHitTarget(Unit* /*target*/, const SpellInfo* spell) OVERRIDE
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{
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if (pSpell->Id == SPELL_CHAIN_LIGHTNING)
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if (spell->Id == SPELL_CHAIN_LIGHTNING)
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{
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if (rand()%10)
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return;
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@@ -274,38 +284,42 @@ public:
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}
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}
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void UpdateAI(uint32 uiDiff) OVERRIDE
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void UpdateAI(uint32 diff) OVERRIDE
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{
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npc_escortAI::UpdateAI(uiDiff);
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if (!me->GetVictim())
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npc_escortAI::UpdateAI(diff);
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if (!UpdateVictim())
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return;
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if (m_uiChainLightningTimer <= uiDiff)
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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if (ChainLightningTimer <= diff)
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{
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DoCastVictim(SPELL_CHAIN_LIGHTNING);
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m_uiChainLightningTimer = urand(7000, 14000);
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ChainLightningTimer = urand(7000, 14000);
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}
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else
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m_uiChainLightningTimer -= uiDiff;
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ChainLightningTimer -= diff;
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if (HealthBelowPct(30))
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{
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if (m_uiHealTimer <= uiDiff)
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if (HealTimer <= diff)
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{
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DoCast(me, SPELL_HEALING_WAVE);
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m_uiHealTimer = 5000;
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HealTimer = 5000;
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}
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else
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m_uiHealTimer -= uiDiff;
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HealTimer -= diff;
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}
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if (m_uiFrostShockTimer <= uiDiff)
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if (FrostShockTimer <= diff)
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{
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DoCastVictim(SPELL_FROST_SHOCK);
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m_uiFrostShockTimer = urand(7500, 15000);
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FrostShockTimer = urand(7500, 15000);
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}
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else
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m_uiFrostShockTimer -= uiDiff;
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FrostShockTimer -= diff;
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DoMeleeAttackIfReady();
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}
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@@ -517,6 +531,7 @@ public:
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if (npc_kurenai_captiveAI* EscortAI = dynamic_cast<npc_kurenai_captiveAI*>(creature->AI()))
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{
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creature->SetStandState(UNIT_STAND_STATE_STAND);
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creature->setFaction(231);
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EscortAI->Start(true, false, player->GetGUID(), quest);
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creature->AI()->Talk(SAY_KUR_START);
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@@ -629,6 +644,8 @@ public:
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void UpdateAI(uint32 diff) OVERRIDE
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{
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npc_escortAI::UpdateAI(diff);
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if (!UpdateVictim())
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return;
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