Core/Scripts: Fix quest The Totem of Kar'dash alliance version.

Remove some hungarian notation for horde side version.

Closes #11035
This commit is contained in:
w1sht0l1v3
2014-02-01 19:07:48 +02:00
parent 822092ea15
commit 2df3fe3a00

View File

@@ -182,13 +182,11 @@ public:
{
if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_H)
{
if (npc_maghar_captiveAI* pEscortAI = dynamic_cast<npc_maghar_captiveAI*>(creature->AI()))
if (npc_maghar_captiveAI* EscortAI = dynamic_cast<npc_maghar_captiveAI*>(creature->AI()))
{
creature->SetStandState(UNIT_STAND_STATE_STAND);
creature->setFaction(232);
pEscortAI->Start(true, false, player->GetGUID(), quest);
EscortAI->Start(true, false, player->GetGUID(), quest);
creature->AI()->Talk(SAY_MAG_START);
creature->SummonCreature(NPC_MURK_RAIDER, m_afAmbushA[0]+2.5f, m_afAmbushA[1]-2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
@@ -208,15 +206,15 @@ public:
{
npc_maghar_captiveAI(Creature* creature) : npc_escortAI(creature) { Reset(); }
uint32 m_uiChainLightningTimer;
uint32 m_uiHealTimer;
uint32 m_uiFrostShockTimer;
uint32 ChainLightningTimer;
uint32 HealTimer;
uint32 FrostShockTimer;
void Reset() OVERRIDE
{
m_uiChainLightningTimer = 1000;
m_uiHealTimer = 0;
m_uiFrostShockTimer = 6000;
ChainLightningTimer = 1000;
HealTimer = 0;
FrostShockTimer = 6000;
}
void EnterCombat(Unit* /*who*/) OVERRIDE
@@ -224,6 +222,18 @@ public:
DoCast(me, SPELL_EARTHBIND_TOTEM, false);
}
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (!HasEscortState(STATE_ESCORT_ESCORTING))
return;
if (Player* player = GetPlayerForEscort())
{
if (player->GetQuestStatus(QUEST_TOTEM_KARDASH_H) != QUEST_STATUS_COMPLETE)
player->FailQuest(QUEST_TOTEM_KARDASH_H);
}
}
void WaypointReached(uint32 waypointId) OVERRIDE
{
switch (waypointId)
@@ -263,9 +273,9 @@ public:
}
void SpellHitTarget(Unit* /*target*/, const SpellInfo* pSpell) OVERRIDE
void SpellHitTarget(Unit* /*target*/, const SpellInfo* spell) OVERRIDE
{
if (pSpell->Id == SPELL_CHAIN_LIGHTNING)
if (spell->Id == SPELL_CHAIN_LIGHTNING)
{
if (rand()%10)
return;
@@ -274,38 +284,42 @@ public:
}
}
void UpdateAI(uint32 uiDiff) OVERRIDE
void UpdateAI(uint32 diff) OVERRIDE
{
npc_escortAI::UpdateAI(uiDiff);
if (!me->GetVictim())
npc_escortAI::UpdateAI(diff);
if (!UpdateVictim())
return;
if (m_uiChainLightningTimer <= uiDiff)
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (ChainLightningTimer <= diff)
{
DoCastVictim(SPELL_CHAIN_LIGHTNING);
m_uiChainLightningTimer = urand(7000, 14000);
ChainLightningTimer = urand(7000, 14000);
}
else
m_uiChainLightningTimer -= uiDiff;
ChainLightningTimer -= diff;
if (HealthBelowPct(30))
{
if (m_uiHealTimer <= uiDiff)
if (HealTimer <= diff)
{
DoCast(me, SPELL_HEALING_WAVE);
m_uiHealTimer = 5000;
HealTimer = 5000;
}
else
m_uiHealTimer -= uiDiff;
HealTimer -= diff;
}
if (m_uiFrostShockTimer <= uiDiff)
if (FrostShockTimer <= diff)
{
DoCastVictim(SPELL_FROST_SHOCK);
m_uiFrostShockTimer = urand(7500, 15000);
FrostShockTimer = urand(7500, 15000);
}
else
m_uiFrostShockTimer -= uiDiff;
FrostShockTimer -= diff;
DoMeleeAttackIfReady();
}
@@ -517,6 +531,7 @@ public:
if (npc_kurenai_captiveAI* EscortAI = dynamic_cast<npc_kurenai_captiveAI*>(creature->AI()))
{
creature->SetStandState(UNIT_STAND_STATE_STAND);
creature->setFaction(231);
EscortAI->Start(true, false, player->GetGUID(), quest);
creature->AI()->Talk(SAY_KUR_START);
@@ -629,6 +644,8 @@ public:
void UpdateAI(uint32 diff) OVERRIDE
{
npc_escortAI::UpdateAI(diff);
if (!UpdateVictim())
return;