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Scripts/TotT: consider Neptulon's gate as passage so it gets opened after Commander Ulthok's defeat
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@@ -50,6 +50,7 @@ DoorData const doorData[] =
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{
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{ GO_DOODAD_ABYSSAL_MAW_DOOR_1, DATA_COMMANDER_ULTHOK, DOOR_TYPE_ROOM },
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{ GO_DOODAD_ABYSSAL_MAW_DOOR_2, DATA_COMMANDER_ULTHOK, DOOR_TYPE_ROOM },
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{ GO_DOODAD_ABYSSAL_MAW_DOOR_4, DATA_COMMANDER_ULTHOK, DOOR_TYPE_PASSAGE },
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{ 0, 0, DOOR_TYPE_ROOM } // END
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};
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@@ -84,6 +84,8 @@ enum TotTGameObjectIds
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GO_TEMP_FALLING_ROCKS = 202742,
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GO_DOODAD_ABYSSAL_MAW_DOOR_1 = 204338,
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GO_DOODAD_ABYSSAL_MAW_DOOR_2 = 204339,
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GO_DOODAD_ABYSSAL_MAW_DOOR_4 = 204341,
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GO_THRONE_OF_THE_TIDES_DEFENSE_SYSTEM = 203199,
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GO_DOODAD_INVISIBLE_DOOR_1 = 207997,
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GO_DOODAD_INVISIBLE_DOOR_2 = 207998,
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