Scripts/TotT: consider Neptulon's gate as passage so it gets opened after Commander Ulthok's defeat

This commit is contained in:
Ovahlord
2018-08-14 16:36:10 +02:00
parent 8b6fc14cf9
commit 2e3559362c
2 changed files with 3 additions and 0 deletions

View File

@@ -50,6 +50,7 @@ DoorData const doorData[] =
{
{ GO_DOODAD_ABYSSAL_MAW_DOOR_1, DATA_COMMANDER_ULTHOK, DOOR_TYPE_ROOM },
{ GO_DOODAD_ABYSSAL_MAW_DOOR_2, DATA_COMMANDER_ULTHOK, DOOR_TYPE_ROOM },
{ GO_DOODAD_ABYSSAL_MAW_DOOR_4, DATA_COMMANDER_ULTHOK, DOOR_TYPE_PASSAGE },
{ 0, 0, DOOR_TYPE_ROOM } // END
};

View File

@@ -84,6 +84,8 @@ enum TotTGameObjectIds
GO_TEMP_FALLING_ROCKS = 202742,
GO_DOODAD_ABYSSAL_MAW_DOOR_1 = 204338,
GO_DOODAD_ABYSSAL_MAW_DOOR_2 = 204339,
GO_DOODAD_ABYSSAL_MAW_DOOR_4 = 204341,
GO_THRONE_OF_THE_TIDES_DEFENSE_SYSTEM = 203199,
GO_DOODAD_INVISIBLE_DOOR_1 = 207997,
GO_DOODAD_INVISIBLE_DOOR_2 = 207998,