Scripts/ICC: cleanup ReadSaveDataMore definition

(cherry picked from commit 4c398743b9)
This commit is contained in:
ccrs
2019-07-01 01:08:21 +02:00
committed by Shauren
parent 3bc4fc65b9
commit 2e4f38d949

View File

@@ -22,7 +22,6 @@
#include "InstanceScript.h"
#include "Map.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "Player.h"
#include "PoolMgr.h"
#include "TemporarySummon.h"
@@ -1323,21 +1322,20 @@ class instance_icecrown_citadel : public InstanceMapScript
void ReadSaveDataMore(std::istringstream& data) override
{
uint32 temp = 0;
data >> HeroicAttempts;
uint32 temp = 0;
data >> temp;
if (temp == IN_PROGRESS)
ColdflameJetsState = NOT_STARTED;
else
ColdflameJetsState = temp ? DONE : NOT_STARTED;
ColdflameJetsState = temp == DONE ? DONE : NOT_STARTED;
data >> temp;
BloodQuickeningState = temp ? DONE : NOT_STARTED; // DONE means finished (not success/fail)
BloodQuickeningState = temp == DONE ? DONE : NOT_STARTED;
data >> BloodQuickeningMinutes;
data >> temp;
UpperSpireTeleporterActiveState = temp ? DONE : NOT_STARTED;
UpperSpireTeleporterActiveState = temp == DONE ? DONE : NOT_STARTED;
}
void Update(uint32 diff) override