Core/PacketIO: Removed handler for another opcode that doesn't exist anymore

This commit is contained in:
Shauren
2015-12-21 23:20:00 +01:00
parent ef91ba9517
commit 2ebf3fc44b
4 changed files with 1 additions and 28 deletions

View File

@@ -15310,18 +15310,6 @@ void Player::SetQuestSlotTimer(uint16 slot, uint32 timer)
SetUInt32Value(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer);
}
void Player::SwapQuestSlot(uint16 slot1, uint16 slot2)
{
for (int i = 0; i < MAX_QUEST_OFFSET; ++i)
{
uint32 temp1 = GetUInt32Value(PLAYER_QUEST_LOG + MAX_QUEST_OFFSET * slot1 + i);
uint32 temp2 = GetUInt32Value(PLAYER_QUEST_LOG + MAX_QUEST_OFFSET * slot2 + i);
SetUInt32Value(PLAYER_QUEST_LOG + MAX_QUEST_OFFSET * slot1 + i, temp2);
SetUInt32Value(PLAYER_QUEST_LOG + MAX_QUEST_OFFSET * slot2 + i, temp1);
}
}
void Player::SetQuestCompletedBit(uint32 questBit, bool completed)
{
if (!questBit)

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@@ -1542,7 +1542,6 @@ class Player : public Unit, public GridObject<Player>
void SetQuestSlotState(uint16 slot, uint32 state);
void RemoveQuestSlotState(uint16 slot, uint32 state);
void SetQuestSlotTimer(uint16 slot, uint32 timer);
void SwapQuestSlot(uint16 slot1, uint16 slot2);
void SetQuestCompletedBit(uint32 questBit, bool completed);
uint16 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry) const;
@@ -2772,7 +2771,7 @@ class Player : public Unit, public GridObject<Player>
bool IsHasDelayedTeleport() const { return m_bHasDelayedTeleport; }
void SetDelayedTeleportFlag(bool setting) { m_bHasDelayedTeleport = setting; }
void ScheduleDelayedOperation(uint32 operation) { if (operation < DELAYED_END) m_DelayedOperations |= operation; }
bool IsInstanceLoginGameMasterException() const;
MapReference m_mapRef;

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@@ -399,19 +399,6 @@ void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recvData*/)
_player->PlayerTalkClass->SendCloseGossip();
}
void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recvData)
{
uint8 slot1, slot2;
recvData >> slot1 >> slot2;
if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
return;
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2);
GetPlayer()->SwapQuestSlot(slot1, slot2);
}
void WorldSession::HandleQuestLogRemoveQuest(WorldPackets::Quest::QuestLogRemoveQuest& packet)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u", packet.Entry);

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@@ -1380,7 +1380,6 @@ class WorldSession
void HandleQuestgiverRequestRewardOpcode(WorldPackets::Quest::QuestGiverRequestReward& packet);
void HandleQuestQueryOpcode(WorldPackets::Quest::QueryQuestInfo& packet);
void HandleQuestgiverCancel(WorldPacket& recvData);
void HandleQuestLogSwapQuest(WorldPacket& recvData);
void HandleQuestLogRemoveQuest(WorldPackets::Quest::QuestLogRemoveQuest& packet);
void HandleQuestConfirmAccept(WorldPackets::Quest::QuestConfirmAccept& packet);
void HandleQuestgiverCompleteQuest(WorldPackets::Quest::QuestGiverCompleteQuest& packet);