*Allow user to choose cell size. If there are many players, or the hardware of server is not good enough, you should comment the line "#define LARGE_CELL" in GridDefines.h otherwise you may experience high CPU usage and high lag.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-09 12:24:53 -06:00
parent a8a3d38cbb
commit 2f1b3f48c7

View File

@@ -33,6 +33,17 @@ class GameObject;
class Pet;
class Player;
//comment the next line if CPU usage is too high
#define LARGE_CELL
#ifdef LARGE_CELL
#define MAX_NUMBER_OF_CELLS 4
#define CENTER_GRID_CELL_ID 128
#else
#define MAX_NUMBER_OF_CELLS 8
#define CENTER_GRID_CELL_ID 256
#endif
#define MAX_NUMBER_OF_GRIDS 64
#define SIZE_OF_GRIDS 533.33333f
@@ -43,10 +54,8 @@ class Player;
#define MIN_GRID_DELAY MINUTE*1000
#define MIN_MAP_UPDATE_DELAY 50
#define MAX_NUMBER_OF_CELLS 4
#define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS)
#define CENTER_GRID_CELL_ID 128
#define CENTER_GRID_CELL_OFFSET (SIZE_OF_GRID_CELL/2)
#define TOTAL_NUMBER_OF_CELLS_PER_MAP (MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_CELLS)