Core/Scripts: Fixed ENSURE_AI assertion failures when used in Reset()/InitializeAI() hooks with hotswap

Updates #20727
This commit is contained in:
Shauren
2018-02-05 20:52:19 +01:00
parent ed931cfa19
commit 2fd9dc2edb
3 changed files with 16 additions and 2 deletions

View File

@@ -421,7 +421,7 @@ class CreatureGameObjectScriptRegistrySwapHooks
if (creature->IsAlive())
creature->ClearUnitState(UNIT_STATE_EVADE);
bool const created = creature->AIM_Initialize();
bool const created = creature->AIM_Create();
ASSERT(created,
"Creating the AI should never fail here!");
(void)created;
@@ -432,6 +432,7 @@ class CreatureGameObjectScriptRegistrySwapHooks
if (!creature->IsAlive())
return;
creature->AI_InitializeAndEnable();
creature->AI()->EnterEvadeMode();
// Cast a dummy visual spell asynchronously here to signal