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https://github.com/TrinityCore/TrinityCore.git
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Core/ScriptSystem: AfterHit hook can't modify damage/healing, so log it
- Also added const to getter members
This commit is contained in:
@@ -397,6 +397,22 @@ bool SpellScript::IsInTargetHook() const
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}
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return false;
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}
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bool SpellScript::IsInModifiableHook() const
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{
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// after hit hook executed after damage/healing is already done
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// modifying it at this point has no effect
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switch (m_currentScriptState)
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{
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case SPELL_SCRIPT_HOOK_EFFECT_LAUNCH_TARGET:
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case SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET:
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case SPELL_SCRIPT_HOOK_BEFORE_HIT:
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case SPELL_SCRIPT_HOOK_HIT:
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return true;
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}
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return false;
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}
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bool SpellScript::IsInHitPhase() const
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{
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return (m_currentScriptState >= HOOK_SPELL_HIT_START && m_currentScriptState < HOOK_SPELL_HIT_END);
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@@ -407,22 +423,22 @@ bool SpellScript::IsInEffectHook() const
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return (m_currentScriptState >= SPELL_SCRIPT_HOOK_EFFECT_LAUNCH && m_currentScriptState <= SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET);
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}
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Unit* SpellScript::GetCaster()
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Unit* SpellScript::GetCaster() const
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{
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return m_spell->GetCaster();
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}
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Unit* SpellScript::GetOriginalCaster()
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Unit* SpellScript::GetOriginalCaster() const
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{
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return m_spell->GetOriginalCaster();
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}
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SpellInfo const* SpellScript::GetSpellInfo()
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SpellInfo const* SpellScript::GetSpellInfo() const
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{
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return m_spell->GetSpellInfo();
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}
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WorldLocation const* SpellScript::GetExplTargetDest()
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WorldLocation const* SpellScript::GetExplTargetDest() const
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{
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if (m_spell->m_targets.HasDst())
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return m_spell->m_targets.GetDstPos();
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@@ -434,27 +450,27 @@ void SpellScript::SetExplTargetDest(WorldLocation& loc)
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m_spell->m_targets.SetDst(loc);
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}
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WorldObject* SpellScript::GetExplTargetWorldObject()
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WorldObject* SpellScript::GetExplTargetWorldObject() const
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{
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return m_spell->m_targets.GetObjectTarget();
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}
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Unit* SpellScript::GetExplTargetUnit()
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Unit* SpellScript::GetExplTargetUnit() const
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{
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return m_spell->m_targets.GetUnitTarget();
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}
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GameObject* SpellScript::GetExplTargetGObj()
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GameObject* SpellScript::GetExplTargetGObj() const
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{
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return m_spell->m_targets.GetGOTarget();
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}
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Item* SpellScript::GetExplTargetItem()
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Item* SpellScript::GetExplTargetItem() const
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{
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return m_spell->m_targets.GetItemTarget();
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}
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Unit* SpellScript::GetHitUnit()
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Unit* SpellScript::GetHitUnit() const
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{
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if (!IsInTargetHook())
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{
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@@ -464,7 +480,7 @@ Unit* SpellScript::GetHitUnit()
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return m_spell->unitTarget;
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}
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Creature* SpellScript::GetHitCreature()
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Creature* SpellScript::GetHitCreature() const
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{
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if (!IsInTargetHook())
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{
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@@ -477,7 +493,7 @@ Creature* SpellScript::GetHitCreature()
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return nullptr;
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}
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Player* SpellScript::GetHitPlayer()
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Player* SpellScript::GetHitPlayer() const
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{
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if (!IsInTargetHook())
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{
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@@ -490,7 +506,7 @@ Player* SpellScript::GetHitPlayer()
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return nullptr;
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}
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Item* SpellScript::GetHitItem()
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Item* SpellScript::GetHitItem() const
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{
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if (!IsInTargetHook())
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{
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@@ -500,7 +516,7 @@ Item* SpellScript::GetHitItem()
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return m_spell->itemTarget;
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}
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GameObject* SpellScript::GetHitGObj()
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GameObject* SpellScript::GetHitGObj() const
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{
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if (!IsInTargetHook())
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{
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@@ -510,7 +526,7 @@ GameObject* SpellScript::GetHitGObj()
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return m_spell->gameObjTarget;
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}
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WorldLocation* SpellScript::GetHitDest()
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WorldLocation* SpellScript::GetHitDest() const
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{
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if (!IsInEffectHook())
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{
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@@ -520,7 +536,7 @@ WorldLocation* SpellScript::GetHitDest()
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return m_spell->destTarget;
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}
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int32 SpellScript::GetHitDamage()
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int32 SpellScript::GetHitDamage() const
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{
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if (!IsInTargetHook())
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{
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@@ -532,7 +548,7 @@ int32 SpellScript::GetHitDamage()
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void SpellScript::SetHitDamage(int32 damage)
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{
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if (!IsInTargetHook())
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if (!IsInModifiableHook())
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{
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TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::SetHitDamage was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
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return;
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@@ -540,7 +556,7 @@ void SpellScript::SetHitDamage(int32 damage)
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m_spell->m_damage = damage;
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}
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int32 SpellScript::GetHitHeal()
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int32 SpellScript::GetHitHeal() const
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{
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if (!IsInTargetHook())
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{
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@@ -552,7 +568,7 @@ int32 SpellScript::GetHitHeal()
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void SpellScript::SetHitHeal(int32 heal)
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{
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if (!IsInTargetHook())
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if (!IsInModifiableHook())
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{
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TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::SetHitHeal was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
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return;
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@@ -560,7 +576,7 @@ void SpellScript::SetHitHeal(int32 heal)
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m_spell->m_healing = heal;
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}
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Aura* SpellScript::GetHitAura()
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Aura* SpellScript::GetHitAura() const
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{
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if (!IsInTargetHook())
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{
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@@ -628,7 +644,7 @@ void SpellScript::SetEffectValue(int32 value)
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m_spell->damage = value;
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}
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Item* SpellScript::GetCastItem()
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Item* SpellScript::GetCastItem() const
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{
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return m_spell->m_CastItem;
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}
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@@ -638,7 +654,7 @@ void SpellScript::CreateItem(uint32 effIndex, uint32 itemId)
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m_spell->DoCreateItem(effIndex, itemId);
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}
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SpellInfo const* SpellScript::GetTriggeringSpell()
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SpellInfo const* SpellScript::GetTriggeringSpell() const
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{
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return m_spell->m_triggeredByAuraSpell;
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}
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@@ -660,7 +676,7 @@ void SpellScript::SetCustomCastResultMessage(SpellCustomErrors result)
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m_spell->m_customError = result;
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}
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SpellValue const* SpellScript::GetSpellValue()
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SpellValue const* SpellScript::GetSpellValue() const
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{
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return m_spell->m_spellValue;
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}
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@@ -295,6 +295,7 @@ class TC_GAME_API SpellScript : public _SpellScript
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void _FinishScriptCall();
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bool IsInCheckCastHook() const;
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bool IsInTargetHook() const;
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bool IsInModifiableHook() const;
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bool IsInHitPhase() const;
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bool IsInEffectHook() const;
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private:
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@@ -375,10 +376,10 @@ class TC_GAME_API SpellScript : public _SpellScript
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// methods allowing interaction with Spell object
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//
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// methods useable during all spell handling phases
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Unit* GetCaster();
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Unit* GetOriginalCaster();
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SpellInfo const* GetSpellInfo();
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SpellValue const* GetSpellValue();
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Unit* GetCaster() const;
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Unit* GetOriginalCaster() const;
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SpellInfo const* GetSpellInfo() const;
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SpellValue const* GetSpellValue() const;
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// methods useable after spell is prepared
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// accessors to the explicit targets of the spell
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@@ -392,48 +393,48 @@ class TC_GAME_API SpellScript : public _SpellScript
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// - ImplicitTargetXX set to TARGET_XXX_TARGET_YYY, _TARGET_ here means that explicit target is used by the effect, so spell needs one too
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// returns: WorldLocation which was selected as a spell destination or NULL
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WorldLocation const* GetExplTargetDest();
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WorldLocation const* GetExplTargetDest() const;
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void SetExplTargetDest(WorldLocation& loc);
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// returns: WorldObject which was selected as an explicit spell target or NULL if there's no target
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WorldObject* GetExplTargetWorldObject();
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WorldObject* GetExplTargetWorldObject() const;
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// returns: Unit which was selected as an explicit spell target or NULL if there's no target
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Unit* GetExplTargetUnit();
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Unit* GetExplTargetUnit() const;
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// returns: GameObject which was selected as an explicit spell target or NULL if there's no target
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GameObject* GetExplTargetGObj();
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GameObject* GetExplTargetGObj() const;
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// returns: Item which was selected as an explicit spell target or NULL if there's no target
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Item* GetExplTargetItem();
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Item* GetExplTargetItem() const;
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// methods useable only during spell hit on target, or during spell launch on target:
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// returns: target of current effect if it was Unit otherwise NULL
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Unit* GetHitUnit();
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Unit* GetHitUnit() const;
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// returns: target of current effect if it was Creature otherwise NULL
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Creature* GetHitCreature();
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Creature* GetHitCreature() const;
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// returns: target of current effect if it was Player otherwise NULL
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Player* GetHitPlayer();
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Player* GetHitPlayer() const;
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// returns: target of current effect if it was Item otherwise NULL
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Item* GetHitItem();
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Item* GetHitItem() const;
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// returns: target of current effect if it was GameObject otherwise NULL
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GameObject* GetHitGObj();
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GameObject* GetHitGObj() const;
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// returns: destination of current effect
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WorldLocation* GetHitDest();
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WorldLocation* GetHitDest() const;
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// setter/getter for for damage done by spell to target of spell hit
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// returns damage calculated before hit, and real dmg done after hit
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int32 GetHitDamage();
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int32 GetHitDamage() const;
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void SetHitDamage(int32 damage);
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void PreventHitDamage() { SetHitDamage(0); }
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// setter/getter for for heal done by spell to target of spell hit
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// returns healing calculated before hit, and real dmg done after hit
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int32 GetHitHeal();
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int32 GetHitHeal() const;
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void SetHitHeal(int32 heal);
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void PreventHitHeal() { SetHitHeal(0); }
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Spell* GetSpell() { return m_spell; }
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Spell* GetSpell() const { return m_spell; }
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// returns current spell hit target aura
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Aura* GetHitAura();
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Aura* GetHitAura() const;
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// prevents applying aura on current spell hit target
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void PreventHitAura();
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@@ -453,13 +454,13 @@ class TC_GAME_API SpellScript : public _SpellScript
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void SetEffectValue(int32 value);
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// returns: cast item if present.
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Item* GetCastItem();
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Item* GetCastItem() const;
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// Creates item. Calls Spell::DoCreateItem method.
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void CreateItem(uint32 effIndex, uint32 itemId);
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// Returns SpellInfo from the spell that triggered the current one
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SpellInfo const* GetTriggeringSpell();
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SpellInfo const* GetTriggeringSpell() const;
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// finishes spellcast prematurely with selected error message
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void FinishCast(SpellCastResult result, uint32* param1 = nullptr, uint32* param2 = nullptr);
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