Core/Spells: Implemented SPELL_AURA_MOD_FIXATE (#29488)

(cherry picked from commit 8b9eaf0bdf)
This commit is contained in:
ModoX
2023-12-15 09:57:52 +01:00
committed by funjoker
parent 31d79bae9c
commit 305ca7aa23
2 changed files with 19 additions and 1 deletions

View File

@@ -195,7 +195,7 @@ NonDefaultConstructible<pAuraEffectHandler> AuraEffectHandler[TOTAL_AURAS]=
&AuraEffect::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
&AuraEffect::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
&AuraEffect::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
&AuraEffect::HandleNULL, //128 SPELL_AURA_MOD_FIXATE
&AuraEffect::HandleAuraModFixate, //128 SPELL_AURA_MOD_FIXATE
&AuraEffect::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS
&AuraEffect::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
&AuraEffect::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
@@ -2877,6 +2877,23 @@ void AuraEffect::HandleModDetaunt(AuraApplication const* aurApp, uint8 mode, boo
caster->GetThreatManager().TauntUpdate();
}
void AuraEffect::HandleAuraModFixate(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* caster = GetCaster();
Unit* target = aurApp->GetTarget();
if (!caster || !caster->IsAlive() || !target->IsAlive() || !caster->CanHaveThreatList())
return;
if (apply)
caster->GetThreatManager().FixateTarget(target);
else
caster->GetThreatManager().ClearFixate();
}
/*****************************/
/*** CONTROL ***/
/*****************************/

View File

@@ -193,6 +193,7 @@ class TC_GAME_API AuraEffect
void HandleAuraModTotalThreat(AuraApplication const* aurApp, uint8 mode, bool apply) const;
void HandleModTaunt(AuraApplication const* aurApp, uint8 mode, bool apply) const;
void HandleModDetaunt(AuraApplication const* aurApp, uint8 mode, bool apply) const;
void HandleAuraModFixate(AuraApplication const* aurApp, uint8 mode, bool apply) const;
// control
void HandleModConfuse(AuraApplication const* aurApp, uint8 mode, bool apply) const;
void HandleModFear(AuraApplication const* aurApp, uint8 mode, bool apply) const;