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Core/Spells: Fixes Glyph of Victory Rush
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@@ -10836,6 +10836,16 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
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break;
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}
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break;
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case SPELLFAMILY_WARRIOR:
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// Victory Rush
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if (spellProto->SpellFamilyFlags[1] & 0x100)
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{
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// Glyph of Victory Rush
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if (AuraEffect const* aurEff = GetAuraEffect(58382, 0))
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crit_chance += aurEff->GetAmount();
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break;
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}
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break;
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case SPELLFAMILY_PALADIN:
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// Judgement of Command proc always crits on stunned target
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if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN)
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