Scripts/Ulduar: Remove a silly coordinate based reset condition in Ignis script

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-12-21 13:53:29 +01:00
parent 0d947f260f
commit 30c55a4a97

View File

@@ -182,14 +182,6 @@ public:
if (!UpdateVictim())
return;
if(me->GetPositionY() < 150 || me->GetPositionX() < 450 || me->getVictim()->GetTypeId() == !TYPEID_PLAYER)
{
me->RemoveAllAuras();
me->DeleteThreatList();
me->CombatStop(false);
me->GetMotionMaster()->MoveTargetedHome();
}
events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))