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Scripts/Ulduar: Remove a silly coordinate based reset condition in Ignis script
--HG-- branch : trunk
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@@ -182,14 +182,6 @@ public:
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if (!UpdateVictim())
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return;
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if(me->GetPositionY() < 150 || me->GetPositionX() < 450 || me->getVictim()->GetTypeId() == !TYPEID_PLAYER)
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{
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me->RemoveAllAuras();
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me->DeleteThreatList();
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me->CombatStop(false);
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me->GetMotionMaster()->MoveTargetedHome();
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}
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events.Update(diff);
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if (me->HasUnitState(UNIT_STAT_CASTING))
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