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*Fix critter AI.
*Some AI structure change. --HG-- branch : trunk
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@@ -33,7 +33,7 @@ int GuardAI::Permissible(const Creature *creature)
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return PERMIT_BASE_NO;
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}
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GuardAI::GuardAI(Creature &c) : i_creature(c), i_victimGuid(0), i_state(STATE_NORMAL), i_tracker(TIME_INTERVAL_LOOK)
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GuardAI::GuardAI(Creature *c) : i_creature(*c), i_victimGuid(0), i_state(STATE_NORMAL), i_tracker(TIME_INTERVAL_LOOK)
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{
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}
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