Core/Items: Fixed item level bonus calculation

This commit is contained in:
Shauren
2016-11-16 17:15:50 +01:00
parent 7624c7cd95
commit 30cbb99399

View File

@@ -2162,7 +2162,7 @@ uint32 Item::GetItemLevel(Player const* owner) const
return MIN_ITEM_LEVEL;
uint32 itemLevel = stats->GetBaseItemLevel();
if (!_bonusData.HasItemLevelBonus && !_bonusData.ItemLevelOverride)
if (_bonusData.HasItemLevelBonus || !_bonusData.ItemLevelOverride)
{
if (ScalingStatDistributionEntry const* ssd = sScalingStatDistributionStore.LookupEntry(GetScalingStatDistribution()))
{