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Core/Items: Fixed item level bonus calculation
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@@ -2162,7 +2162,7 @@ uint32 Item::GetItemLevel(Player const* owner) const
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return MIN_ITEM_LEVEL;
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uint32 itemLevel = stats->GetBaseItemLevel();
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if (!_bonusData.HasItemLevelBonus && !_bonusData.ItemLevelOverride)
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if (_bonusData.HasItemLevelBonus || !_bonusData.ItemLevelOverride)
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{
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if (ScalingStatDistributionEntry const* ssd = sScalingStatDistributionStore.LookupEntry(GetScalingStatDistribution()))
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{
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