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Core/Movement: add optional velocity argument for MoveLand and MoveTakeoff (PR #25516)
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@@ -671,23 +671,27 @@ void MotionMaster::MoveCloserAndStop(uint32 id, Unit* target, float distance)
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}
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}
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void MotionMaster::MoveLand(uint32 id, Position const& pos)
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void MotionMaster::MoveLand(uint32 id, Position const& pos, Optional<float> velocity /*= {}*/)
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{
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveLand: '%s', landing point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
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Movement::MoveSplineInit init(_owner);
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init.MoveTo(PositionToVector3(pos), false);
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init.SetAnimation(AnimationTier::Ground);
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if (velocity)
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init.SetVelocity(*velocity);
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Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id));
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}
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void MotionMaster::MoveTakeoff(uint32 id, Position const& pos)
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void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, Optional<float> velocity /*= {}*/)
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{
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveTakeoff: '%s', landing point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
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Movement::MoveSplineInit init(_owner);
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init.MoveTo(PositionToVector3(pos));
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init.MoveTo(PositionToVector3(pos), false);
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init.SetAnimation(AnimationTier::Hover);
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if (velocity)
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init.SetVelocity(*velocity);
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Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id));
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}
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@@ -168,8 +168,8 @@ class TC_GAME_API MotionMaster
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*/
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void MoveCloserAndStop(uint32 id, Unit* target, float distance);
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// These two movement types should only be used with creatures having landing/takeoff animations
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void MoveLand(uint32 id, Position const& pos);
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void MoveTakeoff(uint32 id, Position const& pos);
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void MoveLand(uint32 id, Position const& pos, Optional<float> velocity = {});
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void MoveTakeoff(uint32 id, Position const& pos, Optional<float> velocity = {});
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void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE, bool generatePath = false);
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void MoveCharge(PathGenerator const& path, float speed = SPEED_CHARGE);
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void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ);
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