Scripts/Molten Core: Update remaining scripts to new register model (1/2) (#26709)

(cherry picked from commit 09da8dae0e)
This commit is contained in:
offl
2021-07-17 02:37:43 +03:00
committed by Shauren
parent bdae746106
commit 31cbd3b467
5 changed files with 332 additions and 398 deletions

View File

@@ -49,115 +49,93 @@ enum Events
EVENT_LIVING_BOMB = 3,
};
class boss_baron_geddon : public CreatureScript
struct boss_baron_geddon : public BossAI
{
public:
boss_baron_geddon() : CreatureScript("boss_baron_geddon") { }
boss_baron_geddon(Creature* creature) : BossAI(creature, BOSS_BARON_GEDDON)
{
}
struct boss_baron_geddonAI : public BossAI
void JustEngagedWith(Unit* victim) override
{
BossAI::JustEngagedWith(victim);
events.ScheduleEvent(EVENT_INFERNO, 45s);
events.ScheduleEvent(EVENT_IGNITE_MANA, 30s);
events.ScheduleEvent(EVENT_LIVING_BOMB, 35s);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
// If we are <2% hp cast Armageddon
if (!HealthAbovePct(2))
{
boss_baron_geddonAI(Creature* creature) : BossAI(creature, BOSS_BARON_GEDDON)
{
}
void JustEngagedWith(Unit* victim) override
{
BossAI::JustEngagedWith(victim);
events.ScheduleEvent(EVENT_INFERNO, 45s);
events.ScheduleEvent(EVENT_IGNITE_MANA, 30s);
events.ScheduleEvent(EVENT_LIVING_BOMB, 35s);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
// If we are <2% hp cast Armageddon
if (!HealthAbovePct(2))
{
me->InterruptNonMeleeSpells(true);
DoCast(me, SPELL_ARMAGEDDON);
Talk(EMOTE_SERVICE);
return;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_INFERNO:
DoCast(me, SPELL_INFERNO);
events.ScheduleEvent(EVENT_INFERNO, 45s);
break;
case EVENT_IGNITE_MANA:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true, -SPELL_IGNITE_MANA))
DoCast(target, SPELL_IGNITE_MANA);
events.ScheduleEvent(EVENT_IGNITE_MANA, 30s);
break;
case EVENT_LIVING_BOMB:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
DoCast(target, SPELL_LIVING_BOMB);
events.ScheduleEvent(EVENT_LIVING_BOMB, 35s);
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetMoltenCoreAI<boss_baron_geddonAI>(creature);
me->InterruptNonMeleeSpells(true);
DoCast(me, SPELL_ARMAGEDDON);
Talk(EMOTE_SERVICE);
return;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_INFERNO:
DoCast(me, SPELL_INFERNO);
events.ScheduleEvent(EVENT_INFERNO, 45s);
break;
case EVENT_IGNITE_MANA:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true, -SPELL_IGNITE_MANA))
DoCast(target, SPELL_IGNITE_MANA);
events.ScheduleEvent(EVENT_IGNITE_MANA, 30s);
break;
case EVENT_LIVING_BOMB:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
DoCast(target, SPELL_LIVING_BOMB);
events.ScheduleEvent(EVENT_LIVING_BOMB, 35s);
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
};
// 19695 - Inferno
class spell_baron_geddon_inferno : public SpellScriptLoader
class spell_baron_geddon_inferno : public AuraScript
{
public:
spell_baron_geddon_inferno() : SpellScriptLoader("spell_baron_geddon_inferno") { }
PrepareAuraScript(spell_baron_geddon_inferno);
class spell_baron_geddon_inferno_AuraScript : public AuraScript
{
PrepareAuraScript(spell_baron_geddon_inferno_AuraScript);
void OnPeriodic(AuraEffect const* aurEff)
{
PreventDefaultAction();
static const int32 damageForTick[8] = { 500, 500, 1000, 1000, 2000, 2000, 3000, 5000 };
CastSpellExtraArgs args;
args.TriggerFlags = TRIGGERED_FULL_MASK;
args.TriggeringAura = aurEff;
args.AddSpellMod(SPELLVALUE_BASE_POINT0, damageForTick[aurEff->GetTickNumber() - 1]);
GetTarget()->CastSpell(nullptr, SPELL_INFERNO_DMG, args);
}
void OnPeriodic(AuraEffect const* aurEff)
{
PreventDefaultAction();
int32 const damageForTick[8] = { 500, 500, 1000, 1000, 2000, 2000, 3000, 5000 };
CastSpellExtraArgs args;
args.TriggerFlags = TRIGGERED_FULL_MASK;
args.TriggeringAura = aurEff;
args.AddSpellMod(SPELLVALUE_BASE_POINT0, damageForTick[aurEff->GetTickNumber() - 1]);
GetTarget()->CastSpell(nullptr, SPELL_INFERNO_DMG, args);
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_baron_geddon_inferno_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_baron_geddon_inferno_AuraScript();
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_baron_geddon_inferno::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
void AddSC_boss_baron_geddon()
{
new boss_baron_geddon();
new spell_baron_geddon_inferno();
RegisterMoltenCoreCreatureAI(boss_baron_geddon);
RegisterSpellScript(spell_baron_geddon_inferno);
}

View File

@@ -40,72 +40,61 @@ enum Events
EVENT_SHADOW_BOLT = 3,
};
class boss_gehennas : public CreatureScript
struct boss_gehennas : public BossAI
{
public:
boss_gehennas() : CreatureScript("boss_gehennas") { }
boss_gehennas(Creature* creature) : BossAI(creature, BOSS_GEHENNAS)
{
}
struct boss_gehennasAI : public BossAI
void JustEngagedWith(Unit* victim) override
{
BossAI::JustEngagedWith(victim);
events.ScheduleEvent(EVENT_GEHENNAS_CURSE, 12s);
events.ScheduleEvent(EVENT_RAIN_OF_FIRE, 10s);
events.ScheduleEvent(EVENT_SHADOW_BOLT, 6s);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
boss_gehennasAI(Creature* creature) : BossAI(creature, BOSS_GEHENNAS)
switch (eventId)
{
case EVENT_GEHENNAS_CURSE:
DoCastVictim(SPELL_GEHENNAS_CURSE);
events.ScheduleEvent(EVENT_GEHENNAS_CURSE, 22s, 30s);
break;
case EVENT_RAIN_OF_FIRE:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
DoCast(target, SPELL_RAIN_OF_FIRE);
events.ScheduleEvent(EVENT_RAIN_OF_FIRE, 4s, 12s);
break;
case EVENT_SHADOW_BOLT:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
DoCast(target, SPELL_SHADOW_BOLT);
events.ScheduleEvent(EVENT_SHADOW_BOLT, 7s);
break;
default:
break;
}
void JustEngagedWith(Unit* victim) override
{
BossAI::JustEngagedWith(victim);
events.ScheduleEvent(EVENT_GEHENNAS_CURSE, 12s);
events.ScheduleEvent(EVENT_RAIN_OF_FIRE, 10s);
events.ScheduleEvent(EVENT_SHADOW_BOLT, 6s);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_GEHENNAS_CURSE:
DoCastVictim(SPELL_GEHENNAS_CURSE);
events.ScheduleEvent(EVENT_GEHENNAS_CURSE, 22s, 30s);
break;
case EVENT_RAIN_OF_FIRE:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
DoCast(target, SPELL_RAIN_OF_FIRE);
events.ScheduleEvent(EVENT_RAIN_OF_FIRE, 4s, 12s);
break;
case EVENT_SHADOW_BOLT:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
DoCast(target, SPELL_SHADOW_BOLT);
events.ScheduleEvent(EVENT_SHADOW_BOLT, 7s);
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetMoltenCoreAI<boss_gehennasAI>(creature);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
};
void AddSC_boss_gehennas()
{
new boss_gehennas();
RegisterMoltenCoreCreatureAI(boss_gehennas);
}

View File

@@ -40,70 +40,59 @@ enum Events
EVENT_SHADOW_SHOCK = 3,
};
class boss_lucifron : public CreatureScript
struct boss_lucifron : public BossAI
{
public:
boss_lucifron() : CreatureScript("boss_lucifron") { }
boss_lucifron(Creature* creature) : BossAI(creature, BOSS_LUCIFRON)
{
}
struct boss_lucifronAI : public BossAI
void JustEngagedWith(Unit* victim) override
{
BossAI::JustEngagedWith(victim);
events.ScheduleEvent(EVENT_IMPENDING_DOOM, 10s);
events.ScheduleEvent(EVENT_LUCIFRON_CURSE, 20s);
events.ScheduleEvent(EVENT_SHADOW_SHOCK, 6s);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
boss_lucifronAI(Creature* creature) : BossAI(creature, BOSS_LUCIFRON)
switch (eventId)
{
case EVENT_IMPENDING_DOOM:
DoCastVictim(SPELL_IMPENDING_DOOM);
events.ScheduleEvent(EVENT_IMPENDING_DOOM, 20s);
break;
case EVENT_LUCIFRON_CURSE:
DoCastVictim(SPELL_LUCIFRON_CURSE);
events.ScheduleEvent(EVENT_LUCIFRON_CURSE, 15s);
break;
case EVENT_SHADOW_SHOCK:
DoCastVictim(SPELL_SHADOW_SHOCK);
events.ScheduleEvent(EVENT_SHADOW_SHOCK, 6s);
break;
default:
break;
}
void JustEngagedWith(Unit* victim) override
{
BossAI::JustEngagedWith(victim);
events.ScheduleEvent(EVENT_IMPENDING_DOOM, 10s);
events.ScheduleEvent(EVENT_LUCIFRON_CURSE, 20s);
events.ScheduleEvent(EVENT_SHADOW_SHOCK, 6s);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_IMPENDING_DOOM:
DoCastVictim(SPELL_IMPENDING_DOOM);
events.ScheduleEvent(EVENT_IMPENDING_DOOM, 20s);
break;
case EVENT_LUCIFRON_CURSE:
DoCastVictim(SPELL_LUCIFRON_CURSE);
events.ScheduleEvent(EVENT_LUCIFRON_CURSE, 15s);
break;
case EVENT_SHADOW_SHOCK:
DoCastVictim(SPELL_SHADOW_SHOCK);
events.ScheduleEvent(EVENT_SHADOW_SHOCK, 6s);
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetMoltenCoreAI<boss_lucifronAI>(creature);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
};
void AddSC_boss_lucifron()
{
new boss_lucifron();
RegisterMoltenCoreCreatureAI(boss_lucifron);
}

View File

@@ -46,78 +46,67 @@ enum Events
EVENT_LAVA_BOMB = 3,
};
class boss_magmadar : public CreatureScript
struct boss_magmadar : public BossAI
{
public:
boss_magmadar() : CreatureScript("boss_magmadar") { }
boss_magmadar(Creature* creature) : BossAI(creature, BOSS_MAGMADAR)
{
}
struct boss_magmadarAI : public BossAI
void Reset() override
{
BossAI::Reset();
DoCast(me, SPELL_MAGMA_SPIT, true);
}
void JustEngagedWith(Unit* victim) override
{
BossAI::JustEngagedWith(victim);
events.ScheduleEvent(EVENT_FRENZY, 30s);
events.ScheduleEvent(EVENT_PANIC, 20s);
events.ScheduleEvent(EVENT_LAVA_BOMB, 12s);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
boss_magmadarAI(Creature* creature) : BossAI(creature, BOSS_MAGMADAR)
switch (eventId)
{
case EVENT_FRENZY:
Talk(EMOTE_FRENZY);
DoCast(me, SPELL_FRENZY);
events.ScheduleEvent(EVENT_FRENZY, 15s);
break;
case EVENT_PANIC:
DoCastVictim(SPELL_PANIC);
events.ScheduleEvent(EVENT_PANIC, 35s);
break;
case EVENT_LAVA_BOMB:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true, -SPELL_LAVA_BOMB))
DoCast(target, SPELL_LAVA_BOMB);
events.ScheduleEvent(EVENT_LAVA_BOMB, 12s);
break;
default:
break;
}
void Reset() override
{
BossAI::Reset();
DoCast(me, SPELL_MAGMA_SPIT, true);
}
void JustEngagedWith(Unit* victim) override
{
BossAI::JustEngagedWith(victim);
events.ScheduleEvent(EVENT_FRENZY, 30s);
events.ScheduleEvent(EVENT_PANIC, 20s);
events.ScheduleEvent(EVENT_LAVA_BOMB, 12s);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_FRENZY:
Talk(EMOTE_FRENZY);
DoCast(me, SPELL_FRENZY);
events.ScheduleEvent(EVENT_FRENZY, 15s);
break;
case EVENT_PANIC:
DoCastVictim(SPELL_PANIC);
events.ScheduleEvent(EVENT_PANIC, 35s);
break;
case EVENT_LAVA_BOMB:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true, -SPELL_LAVA_BOMB))
DoCast(target, SPELL_LAVA_BOMB);
events.ScheduleEvent(EVENT_LAVA_BOMB, 12s);
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetMoltenCoreAI<boss_magmadarAI>(creature);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
};
void AddSC_boss_magmadar()
{
new boss_magmadar();
RegisterMoltenCoreCreatureAI(boss_magmadar);
}

View File

@@ -70,149 +70,138 @@ enum Events
EVENT_OUTRO_3 = 7
};
class boss_majordomo : public CreatureScript
struct boss_majordomo : public BossAI
{
public:
boss_majordomo() : CreatureScript("boss_majordomo") { }
boss_majordomo(Creature* creature) : BossAI(creature, BOSS_MAJORDOMO_EXECUTUS)
{
}
struct boss_majordomoAI : public BossAI
void KilledUnit(Unit* /*victim*/) override
{
if (urand(0, 99) < 25)
Talk(SAY_SLAY);
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_MAGIC_REFLECTION, 30s);
events.ScheduleEvent(EVENT_DAMAGE_REFLECTION, 15s);
events.ScheduleEvent(EVENT_BLAST_WAVE, 10s);
events.ScheduleEvent(EVENT_TELEPORT, 20s);
}
void UpdateAI(uint32 diff) override
{
if (instance->GetBossState(BOSS_MAJORDOMO_EXECUTUS) != DONE)
{
boss_majordomoAI(Creature* creature) : BossAI(creature, BOSS_MAJORDOMO_EXECUTUS)
if (!UpdateVictim())
return;
events.Update(diff);
if (!me->FindNearestCreature(NPC_FLAMEWAKER_HEALER, 100.0f) && !me->FindNearestCreature(NPC_FLAMEWAKER_ELITE, 100.0f))
{
instance->UpdateEncounterStateForKilledCreature(me->GetEntry(), me);
me->SetFaction(FACTION_FRIENDLY);
EnterEvadeMode();
Talk(SAY_DEFEAT);
_JustDied();
events.ScheduleEvent(EVENT_OUTRO_1, 32s);
return;
}
void KilledUnit(Unit* /*victim*/) override
{
if (urand(0, 99) < 25)
Talk(SAY_SLAY);
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_MAGIC_REFLECTION, 30s);
events.ScheduleEvent(EVENT_DAMAGE_REFLECTION, 15s);
events.ScheduleEvent(EVENT_BLAST_WAVE, 10s);
events.ScheduleEvent(EVENT_TELEPORT, 20s);
}
if (HealthBelowPct(50))
DoCast(me, SPELL_AEGIS_OF_RAGNAROS, true);
void UpdateAI(uint32 diff) override
while (uint32 eventId = events.ExecuteEvent())
{
if (instance->GetBossState(BOSS_MAJORDOMO_EXECUTUS) != DONE)
switch (eventId)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (!me->FindNearestCreature(NPC_FLAMEWAKER_HEALER, 100.0f) && !me->FindNearestCreature(NPC_FLAMEWAKER_ELITE, 100.0f))
{
instance->UpdateEncounterStateForKilledCreature(me->GetEntry(), me);
me->SetFaction(FACTION_FRIENDLY);
EnterEvadeMode();
Talk(SAY_DEFEAT);
_JustDied();
events.ScheduleEvent(EVENT_OUTRO_1, 32s);
return;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (HealthBelowPct(50))
DoCast(me, SPELL_AEGIS_OF_RAGNAROS, true);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_MAGIC_REFLECTION:
DoCast(me, SPELL_MAGIC_REFLECTION);
events.ScheduleEvent(EVENT_MAGIC_REFLECTION, 30s);
break;
case EVENT_DAMAGE_REFLECTION:
DoCast(me, SPELL_DAMAGE_REFLECTION);
events.ScheduleEvent(EVENT_DAMAGE_REFLECTION, 30s);
break;
case EVENT_BLAST_WAVE:
DoCastVictim(SPELL_BLAST_WAVE);
events.ScheduleEvent(EVENT_BLAST_WAVE, 10s);
break;
case EVENT_TELEPORT:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
DoCast(target, SPELL_TELEPORT);
events.ScheduleEvent(EVENT_TELEPORT, 20s);
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
case EVENT_MAGIC_REFLECTION:
DoCast(me, SPELL_MAGIC_REFLECTION);
events.ScheduleEvent(EVENT_MAGIC_REFLECTION, 30s);
break;
case EVENT_DAMAGE_REFLECTION:
DoCast(me, SPELL_DAMAGE_REFLECTION);
events.ScheduleEvent(EVENT_DAMAGE_REFLECTION, 30s);
break;
case EVENT_BLAST_WAVE:
DoCastVictim(SPELL_BLAST_WAVE);
events.ScheduleEvent(EVENT_BLAST_WAVE, 10s);
break;
case EVENT_TELEPORT:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
DoCast(target, SPELL_TELEPORT);
events.ScheduleEvent(EVENT_TELEPORT, 20s);
break;
default:
break;
}
else
{
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_OUTRO_1:
me->NearTeleportTo(RagnarosTelePos.GetPositionX(), RagnarosTelePos.GetPositionY(), RagnarosTelePos.GetPositionZ(), RagnarosTelePos.GetOrientation());
me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
case EVENT_OUTRO_2:
instance->instance->SummonCreature(NPC_RAGNAROS, RagnarosSummonPos);
break;
case EVENT_OUTRO_3:
Talk(SAY_ARRIVAL2_MAJ);
break;
default:
break;
}
}
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
void DoAction(int32 action) override
{
if (action == ACTION_START_RAGNAROS)
{
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
Talk(SAY_SUMMON_MAJ);
events.ScheduleEvent(EVENT_OUTRO_2, 8s);
events.ScheduleEvent(EVENT_OUTRO_3, 24s);
}
else if (action == ACTION_START_RAGNAROS_ALT)
{
me->SetFaction(FACTION_FRIENDLY);
me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
}
bool OnGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
{
if (menuId == MENU_OPTION_YOU_CHALLENGED_US && gossipListId == OPTION_ID_YOU_CHALLENGED_US)
{
CloseGossipMenuFor(player);
DoAction(ACTION_START_RAGNAROS);
}
return false;
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetMoltenCoreAI<boss_majordomoAI>(creature);
DoMeleeAttackIfReady();
}
else
{
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_OUTRO_1:
me->NearTeleportTo(RagnarosTelePos.GetPositionX(), RagnarosTelePos.GetPositionY(), RagnarosTelePos.GetPositionZ(), RagnarosTelePos.GetOrientation());
me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
case EVENT_OUTRO_2:
instance->instance->SummonCreature(NPC_RAGNAROS, RagnarosSummonPos);
break;
case EVENT_OUTRO_3:
Talk(SAY_ARRIVAL2_MAJ);
break;
default:
break;
}
}
}
}
void DoAction(int32 action) override
{
if (action == ACTION_START_RAGNAROS)
{
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
Talk(SAY_SUMMON_MAJ);
events.ScheduleEvent(EVENT_OUTRO_2, 8s);
events.ScheduleEvent(EVENT_OUTRO_3, 24s);
}
else if (action == ACTION_START_RAGNAROS_ALT)
{
me->SetFaction(FACTION_FRIENDLY);
me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
}
bool OnGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
{
if (menuId == MENU_OPTION_YOU_CHALLENGED_US && gossipListId == OPTION_ID_YOU_CHALLENGED_US)
{
CloseGossipMenuFor(player);
DoAction(ACTION_START_RAGNAROS);
}
return false;
}
};
void AddSC_boss_majordomo()
{
new boss_majordomo();
RegisterMoltenCoreCreatureAI(boss_majordomo);
}