For check allowed in dead state auras apply use IsDeathPersistentSpell instead hack code. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-05 16:14:54 -05:00
parent df017667a5
commit 31f989fab9

View File

@@ -3778,8 +3778,10 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects)
return false;
}
SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
// ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
if( !isAlive() && Aur->GetId() != 20584 && Aur->GetId() != 8326 && Aur->GetId() != 2584 &&
if( !isAlive() && !IsDeathPersistentSpell(aurSpellInfo) &&
(GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
{
delete Aur;
@@ -3795,7 +3797,6 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects)
return false;
}
SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
uint32 aurId = aurSpellInfo->Id;
// passive and persistent and Incanter's Absorption auras can stack with themselves any number of times