Buildsystem/GCC: Fixed release linking errors

This commit is contained in:
Shauren
2014-07-16 13:09:56 +02:00
parent b5cb3da857
commit 3249986ba8
2 changed files with 4 additions and 14 deletions

View File

@@ -560,7 +560,7 @@ inline void Battleground::_ProcessLeave(uint32 diff)
}
}
inline Player* Battleground::_GetPlayer(uint64 guid, bool offlineRemove, char const* context) const
Player* Battleground::_GetPlayer(uint64 guid, bool offlineRemove, char const* context) const
{
Player* player = NULL;
if (!offlineRemove)
@@ -573,17 +573,7 @@ inline Player* Battleground::_GetPlayer(uint64 guid, bool offlineRemove, char co
return player;
}
inline Player* Battleground::_GetPlayer(BattlegroundPlayerMap::iterator itr, char const* context)
{
return _GetPlayer(itr->first, itr->second.OfflineRemoveTime, context);
}
inline Player* Battleground::_GetPlayer(BattlegroundPlayerMap::const_iterator itr, char const* context) const
{
return _GetPlayer(itr->first, itr->second.OfflineRemoveTime, context);
}
inline Player* Battleground::_GetPlayerForTeam(uint32 teamId, BattlegroundPlayerMap::const_iterator itr, char const* context) const
Player* Battleground::_GetPlayerForTeam(uint32 teamId, BattlegroundPlayerMap::const_iterator itr, char const* context) const
{
Player* player = _GetPlayer(itr, context);
if (player)

View File

@@ -476,8 +476,8 @@ class Battleground
void PlayerAddedToBGCheckIfBGIsRunning(Player* player);
Player* _GetPlayer(uint64 guid, bool offlineRemove, const char* context) const;
Player* _GetPlayer(BattlegroundPlayerMap::iterator itr, const char* context);
Player* _GetPlayer(BattlegroundPlayerMap::const_iterator itr, const char* context) const;
Player* _GetPlayer(BattlegroundPlayerMap::iterator itr, const char* context) { return _GetPlayer(itr->first, itr->second.OfflineRemoveTime, context); }
Player* _GetPlayer(BattlegroundPlayerMap::const_iterator itr, const char* context) const { return _GetPlayer(itr->first, itr->second.OfflineRemoveTime, context); }
Player* _GetPlayerForTeam(uint32 teamId, BattlegroundPlayerMap::const_iterator itr, const char* context) const;
void _ProcessOfflineQueue();