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*Freya's Pact Gossip Script by manuel
--HG-- branch : trunk
This commit is contained in:
@@ -845,6 +845,7 @@ UPDATE `creature_template` SET `ScriptName`='npc_khadgar' WHERE `entry`=18166;
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/* Sholazar Basin */
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UPDATE `creature_template` SET `ScriptName`='npc_injured_rainspeaker_oracle' WHERE `entry`=28217;
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UPDATE `creature_template` SET `ScriptName`='npc_vekjik' WHERE `entry`=28315;
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UPDATE `creature_template` SET `ScriptName`='npc_avatar_of_freya' WHERE `entry`=27801;
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/* SILITHUS */
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UPDATE `creature_template` SET `ScriptName`='npcs_rutgar_and_frankal' WHERE `entry` IN (15170,15171);
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@@ -1,4 +1,5 @@
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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/* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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@@ -17,13 +18,14 @@
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/* ScriptData
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SDName: Sholazar_Basin
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SD%Complete: 100
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SDComment: Quest support: 12570, 12573
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SDComment: Quest support: 12570, 12573, 12621.
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SDCategory: Sholazar_Basin
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EndScriptData */
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/* ContentData
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npc_injured_rainspeaker_oracle
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npc_vekjik
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avatar_of_freya
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EndContentData */
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#include "precompiled.h"
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@@ -213,6 +215,62 @@ bool GossipSelect_npc_vekjik(Player* pPlayer, Creature* pCreature, uint32 uiSend
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return true;
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}
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/*######
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## avatar_of_freya
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######*/
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#define GOSSIP_ITEM_AOF1 "I want to stop the Scourge as much as you do. How can I help?"
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#define GOSSIP_ITEM_AOF2 "You can trust me. I am no friend of the Lich King's."
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#define GOSSIP_ITEM_AOF3 "I will not fail."
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enum
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{
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QUEST_FREYA_PACT = 12621,
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SPELL_FREYA_CONVERSATION = 52045,
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GOSSIP_TEXTID_AVATAR1 = 13303,
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GOSSIP_TEXTID_AVATAR2 = 13304,
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GOSSIP_TEXTID_AVATAR3 = 13305
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};
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bool GossipHello_npc_avatar_of_freya(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pPlayer->GetQuestStatus(QUEST_FREYA_PACT) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AOF1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXTID_AVATAR1, pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_avatar_of_freya(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AOF2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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pPlayer->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXTID_AVATAR2, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AOF3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
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pPlayer->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXTID_AVATAR3, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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pPlayer->CastSpell(pPlayer, SPELL_FREYA_CONVERSATION, true);
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pPlayer->CLOSE_GOSSIP_MENU();
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break;
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}
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return true;
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}
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void AddSC_sholazar_basin()
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{
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Script *newscript;
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@@ -229,4 +287,10 @@ void AddSC_sholazar_basin()
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newscript->pGossipHello = &GossipHello_npc_vekjik;
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newscript->pGossipSelect = &GossipSelect_npc_vekjik;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_avatar_of_freya";
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newscript->pGossipHello = &GossipHello_npc_avatar_of_freya;
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newscript->pGossipSelect = &GossipSelect_npc_avatar_of_freya;
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newscript->RegisterSelf();
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}
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