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Core/Game: Move singleton instances into compilation units
* Fixes issues when building shared libraries (prevents gcc and clang from providing several instance)
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@@ -856,11 +856,7 @@ class ScriptMgr
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virtual ~ScriptMgr();
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public: /* Initialization */
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static ScriptMgr* instance()
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{
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static ScriptMgr instance;
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return &instance;
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}
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static ScriptMgr* instance();
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void Initialize();
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void LoadDatabase();
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