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Core/Game: Move singleton instances into compilation units
* Fixes issues when building shared libraries (prevents gcc and clang from providing several instance)
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@@ -23,6 +23,12 @@
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ScriptPointVector const SystemMgr::_empty;
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SystemMgr* SystemMgr::instance()
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{
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static SystemMgr instance;
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return &instance;
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}
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void SystemMgr::LoadScriptWaypoints()
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{
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uint32 oldMSTime = getMSTime();
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