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Core/Game: Move singleton instances into compilation units
* Fixes issues when building shared libraries (prevents gcc and clang from providing several instance)
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@@ -66,11 +66,7 @@ class SystemMgr
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~SystemMgr() { }
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public:
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static SystemMgr* instance()
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{
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static SystemMgr instance;
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return &instance;
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}
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static SystemMgr* instance();
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typedef std::unordered_map<uint32, ScriptPointVector> PointMoveMap;
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