*Fix a bug in 307. Only the trigger effect should be applied but not the whole spell.

*Restore build in Linux.
*Change "Added aura" log to level: detail.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-11-23 14:42:32 -06:00
parent 8d687761bc
commit 32b78f767c
3 changed files with 16 additions and 12 deletions

View File

@@ -14292,7 +14292,7 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff)
damage = aura->GetModifier()->m_amount;
aura->SetLoadedState(caster_guid,damage,maxduration,remaintime,remaincharges);
AddAura(aura);
sLog.outString("Added aura spellid %u, effect %u", spellproto->Id, effindex);
sLog.outDetail("Added aura spellid %u, effect %u", spellproto->Id, effindex);
}
}
while( result->NextRow() );

View File

@@ -712,17 +712,11 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
target.processed = false; // Effects not apply on target
// Calculate hit result
if(m_spellInfo->Effect[effIndex] == SPELL_EFFECT_DUMMY)
target.missCondition = SPELL_MISS_NONE;
else if(m_originalCaster)
if(m_originalCaster)
target.missCondition = m_originalCaster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
else
target.missCondition = SPELL_MISS_EVADE; //SPELL_MISS_NONE;
if(target.missCondition == SPELL_MISS_IMMUNE // Mass Dispel
&& m_spellInfo->Effect[effIndex] == SPELL_EFFECT_TRIGGER_SPELL)
target.missCondition = SPELL_MISS_NONE;
if (target.missCondition == SPELL_MISS_NONE)
++m_countOfHit;
else
@@ -947,6 +941,16 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
DoSpellHitOnUnit(m_caster, mask);
}
else //TODO: This is a hack. need fix
{
uint32 tempMask = 0;
for(uint32 i = 0; i < 3; ++i)
if(m_spellInfo->Effect[i] == SPELL_EFFECT_DUMMY
|| m_spellInfo->Effect[i] == SPELL_EFFECT_TRIGGER_SPELL)
tempMask |= 1<<i;
if(tempMask &= mask)
DoSpellHitOnUnit(unit, tempMask);
}
// Do triggers only on miss/resist/parry/dodge
if (missInfo!=SPELL_MISS_NONE)

View File

@@ -179,9 +179,9 @@ void Totem::SetTypeBySummonSpell(SpellEntry const * spellProto)
m_type = TOTEM_STATUE; //Jewelery statue
}
/*bool Totem::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
bool Totem::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
{
for (int i=0;i<3;i++)
/* for (int i=0;i<3;i++)
{
switch(spellInfo->EffectApplyAuraName[i])
{
@@ -191,6 +191,6 @@ void Totem::SetTypeBySummonSpell(SpellEntry const * spellProto)
default:
continue;
}
}
}*/
return Creature::IsImmunedToSpell(spellInfo, useCharges);
}*/
}