Scripts/Vortex Pinnacle: added base instance script and definitions

This commit is contained in:
Ovahlord
2023-12-22 14:53:52 +01:00
parent 6e7a4e733a
commit 32df6ee550
4 changed files with 121 additions and 0 deletions

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@@ -0,0 +1,3 @@
DELETE FROM `instance_template` WHERE `map`= 657;
INSERT INTO `instance_template` (`map`, `parent`, `script`) VALUES
(657, 1, 'instance_vortex_pinnacle');

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@@ -0,0 +1,62 @@
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "vortex_pinnacle.h"
#include "InstanceScript.h"
ObjectData const creatureData[] =
{
{ NPC_GRAND_VIZIER_ERTAN, BOSS_GRAND_VIZIER_ERTAN },
{ NPC_ALTAIRUS, BOSS_ALTAIRUS },
{ NPC_ASAAD, BOSS_ASAAD },
{ 0, 0 } // END
};
DungeonEncounterData const encounters[] =
{
{ BOSS_GRAND_VIZIER_ERTAN, {{ 1043 }} },
{ BOSS_ALTAIRUS, {{ 1041 }} },
{ BOSS_ASAAD, {{ 1042 }} }
};
class instance_vortex_pinnacle : public InstanceMapScript
{
public:
instance_vortex_pinnacle() : InstanceMapScript(VPScriptName, 657) { }
struct instance_vortex_pinnacle_InstanceMapScript : public InstanceScript
{
instance_vortex_pinnacle_InstanceMapScript(InstanceMap* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadObjectData(creatureData, nullptr);
LoadDungeonEncounterData(encounters);
}
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_vortex_pinnacle_InstanceMapScript(map);
}
};
void AddSC_instance_vortex_pinnacle()
{
new instance_vortex_pinnacle();
}

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@@ -0,0 +1,52 @@
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _Vortex_Pinnacle_h__
#define _Vortex_Pinnacle_h__
#include "CreatureAIImpl.h"
constexpr char const* DataHeader = "VP";
constexpr char const* VPScriptName = "instance_vortex_pinnacle";
constexpr uint32 const EncounterCount = 3;
enum TotFWDataTypes
{
// Encounters
BOSS_GRAND_VIZIER_ERTAN = 0,
BOSS_ALTAIRUS = 1,
BOSS_ASAAD = 2
};
enum TotFWCreatureIds
{
// Bosses
NPC_GRAND_VIZIER_ERTAN = 43878,
NPC_ALTAIRUS = 43873,
NPC_ASAAD = 43875
};
template <class AI, class T>
inline AI* GetVortexPinnacleAI(T* obj)
{
return GetInstanceAI<AI>(obj, VPScriptName);
}
#define RegisterVortexPinnacleCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetVortexPinnacleAI)
#endif // _Vortex_Pinnacle_h__

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@@ -109,6 +109,8 @@ void AddSC_instance_throne_of_the_four_winds();
void AddSC_boss_general_husam();
void AddSC_boss_lockmaw();
void AddSC_instance_lost_city_of_the_tolvir();
// The Vortex Pinnacle
void AddSC_instance_vortex_pinnacle();
// Wailing caverns
void AddSC_wailing_caverns();
void AddSC_instance_wailing_caverns();
@@ -244,6 +246,8 @@ void AddKalimdorScripts()
AddSC_boss_general_husam();
AddSC_boss_lockmaw();
AddSC_instance_lost_city_of_the_tolvir();
// The Vortex Pinnacle
AddSC_instance_vortex_pinnacle();
// Wailing caverns
AddSC_wailing_caverns();
AddSC_instance_wailing_caverns();