Core/Entities: Readded check removed in d7460887c8, caused flying ghost players to not move if they died during a root effect, root flag was never cleared clientside and impeded movement.

(cherry picked from commit ef85d01746)

# Conflicts:
#	src/server/game/Server/WorldSession.cpp
This commit is contained in:
ariel-
2016-07-19 02:27:36 -03:00
committed by joschiwald
parent 635ea3258b
commit 32fd993dd7
2 changed files with 6 additions and 1 deletions

View File

@@ -98,6 +98,7 @@
#include "UpdateData.h"
#include "UpdateFieldFlags.h"
#include "Util.h"
#include "Vehicle.h"
#include "VehiclePackets.h"
#include "Weather.h"
#include "WeatherMgr.h"
@@ -26968,6 +26969,9 @@ void Player::ValidateMovementInfo(MovementInfo* mi)
mi->RemoveMovementFlag((maskToRemove));
#endif
if (!GetVehicleBase() || !(GetVehicle()->GetVehicleInfo()->m_flags & VEHICLE_FLAG_FIXED_POSITION))
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_ROOT), MOVEMENTFLAG_ROOT);
/*! This must be a packet spoofing attempt. MOVEMENTFLAG_ROOT sent from the client is not valid
in conjunction with any of the moving movement flags such as MOVEMENTFLAG_FORWARD.
It will freeze clients that receive this player's movement info.

View File

@@ -66,7 +66,8 @@ enum VehicleFlags
VEHICLE_FLAG_FULLSPEEDPITCHING = 0x00000020, // Sets MOVEFLAG2_FULLSPEEDPITCHING
VEHICLE_FLAG_CUSTOM_PITCH = 0x00000040, // If set use pitchMin and pitchMax from DBC, otherwise pitchMin = -pi/2, pitchMax = pi/2
VEHICLE_FLAG_ADJUST_AIM_ANGLE = 0x00000400, // Lua_IsVehicleAimAngleAdjustable
VEHICLE_FLAG_ADJUST_AIM_POWER = 0x00000800 // Lua_IsVehicleAimPowerAdjustable
VEHICLE_FLAG_ADJUST_AIM_POWER = 0x00000800, // Lua_IsVehicleAimPowerAdjustable
VEHICLE_FLAG_FIXED_POSITION = 0x00200000 // Used for cannons, when they should be rooted
};
enum VehicleSpells