Scripts/ICC: include missing call from UnitAI::JustExitedCombat override in npc_green_dragon_combat_trigger

This commit is contained in:
ccrs
2020-01-12 00:14:45 +01:00
parent f656ffd7d0
commit 330cbb55fb

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@@ -535,7 +535,10 @@ class npc_green_dragon_combat_trigger : public CreatureScript
void JustExitedCombat() override
{
EngagementOver();
me->setActive(false);
// JustExitedCombat is called on death too, so if creature is dead, avoid "respawn" event
if (!me->IsAlive())
return;