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Scripts/ICC: include missing call from UnitAI::JustExitedCombat override in npc_green_dragon_combat_trigger
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@@ -535,7 +535,10 @@ class npc_green_dragon_combat_trigger : public CreatureScript
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void JustExitedCombat() override
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{
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EngagementOver();
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me->setActive(false);
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// JustExitedCombat is called on death too, so if creature is dead, avoid "respawn" event
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if (!me->IsAlive())
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return;
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