Core/Build: Enable Clang PCH support and OS X specific features

Core: Fix warnings here and there
This commit is contained in:
Spp
2012-11-09 13:13:45 +01:00
parent 90c95806a7
commit 333b8e5159
53 changed files with 506 additions and 941 deletions

4
.gitignore vendored
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@@ -7,10 +7,12 @@ build*/
*~
.hg/
*.kdev*
.DS_Store
CMakeLists.txt.user
*.bak
*.patch
*.diff
*.REMOTE.*
*.BACKUP.*
*.BASE.*
*.LOCAL.*
*.LOCAL.*

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@@ -0,0 +1,15 @@
# Set build-directive (used in core to tell which buildtype we used)
add_definitions(-D_BUILD_DIRECTIVE='"$(CONFIGURATION)"')
if(WITH_WARNINGS)
set(WARNING_FLAGS "-W -Wall -Wextra -Wwrite-strings -Winit-self -Woverloaded-virtual -Wfatal-errors")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${WARNING_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${WARNING_FLAGS}")
message(STATUS "Clang: All warnings enabled")
endif()
if(WITH_COREDEBUG)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g3")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g3")
message(STATUS "Clang: Debug-flags set (-g3)")
endif()

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@@ -1,24 +1,24 @@
# Set build-directive (used in core to tell which buildtype we used)
add_definitions(-D_BUILD_DIRECTIVE='"${CMAKE_BUILD_TYPE}"')
add_definitions(-fno-delete-null-pointer-checks)
if(PLATFORM EQUAL 32)
# Required on 32-bit systems to enable SSE2 (standard on x64)
add_definitions(-msse2 -mfpmath=sse)
set(SSE_FLAGS "-msse2 -mfpmath=sse")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${SSE_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${SSE_FLAGS}")
endif()
add_definitions(-DHAVE_SSE2 -D__SSE2__)
message(STATUS "GCC: SSE2 flags forced")
message(STATUS "GCC: SFMT enabled, SSE2 flags forced")
if( WITH_WARNINGS )
add_definitions(-Wall -Wfatal-errors -Wextra)
set(WARNING_FLAGS "-W -Wall -Wextra -Wwrite-strings -Winit-self -Woverloaded-virtual -Winvalid-pch -Wfatal-errors")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${WARNING_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${WARNING_FLAGS}")
message(STATUS "GCC: All warnings enabled")
else()
add_definitions(--no-warnings)
message(STATUS "GCC: All warnings disabled")
endif()
if( WITH_COREDEBUG )
add_definitions(-ggdb3)
message(STATUS "GCC: Debug-flags set (-ggdb3)")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g3")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g3")
message(STATUS "GCC: Debug-flags set (-g3)")
endif()

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@@ -1,2 +0,0 @@
# Set build-directive (used in core to tell which buildtype we used)
add_definitions(-D_BUILD_DIRECTIVE='"$(CONFIGURATION)"')

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@@ -1,180 +0,0 @@
# - Try to find the OpenSSL encryption library
# Once done this will define
#
# OPENSSL_ROOT_DIR - Set this variable to the root installation of OpenSSL
#
# Read-Only variables:
# OPENSSL_FOUND - system has the OpenSSL library
# OPENSSL_INCLUDE_DIR - the OpenSSL include directory
# OPENSSL_LIBRARIES - The libraries needed to use OpenSSL
#=============================================================================
# Copyright 2006-2009 Kitware, Inc.
# Copyright 2006 Alexander Neundorf <neundorf@kde.org>
# Copyright 2009-2010 Mathieu Malaterre <mathieu.malaterre@gmail.com>
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distributed this file outside of CMake, substitute the full
# License text for the above reference.)
# http://www.slproweb.com/products/Win32OpenSSL.html
SET(_OPENSSL_ROOT_HINTS
"[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\OpenSSL (32-bit)_is1;Inno Setup: App Path]"
"[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\OpenSSL (64-bit)_is1;Inno Setup: App Path]"
)
IF(PLATFORM EQUAL 64)
SET(_OPENSSL_ROOT_PATHS
"[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\OpenSSL (64-bit)_is1;InstallLocation]"
"C:/OpenSSL-Win64/"
"C:/OpenSSL/"
)
ELSE()
SET(_OPENSSL_ROOT_PATHS
"[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\OpenSSL (32-bit)_is1;InstallLocation]"
"[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\OpenSSL (32-bit)_is1;InstallLocation]"
"C:/OpenSSL/"
)
ENDIF()
FIND_PATH(OPENSSL_ROOT_DIR
NAMES
include/openssl/ssl.h
HINTS
${_OPENSSL_ROOT_HINTS}
PATHS
${_OPENSSL_ROOT_PATHS}
)
MARK_AS_ADVANCED(OPENSSL_ROOT_DIR)
# Re-use the previous path:
FIND_PATH(OPENSSL_INCLUDE_DIR openssl/ssl.h
${OPENSSL_ROOT_DIR}/include
)
IF(WIN32 AND NOT CYGWIN)
# MINGW should go here too
IF(MSVC)
# /MD and /MDd are the standard values - if someone wants to use
# others, the libnames have to change here too
# use also ssl and ssleay32 in debug as fallback for openssl < 0.9.8b
# TODO: handle /MT and static lib
# In Visual C++ naming convention each of these four kinds of Windows libraries has it's standard suffix:
# * MD for dynamic-release
# * MDd for dynamic-debug
# * MT for static-release
# * MTd for static-debug
# Implementation details:
# We are using the libraries located in the VC subdir instead of the parent directory eventhough :
# libeay32MD.lib is identical to ../libeay32.lib, and
# ssleay32MD.lib is identical to ../ssleay32.lib
FIND_LIBRARY(LIB_EAY_DEBUG
NAMES
libeay32MDd libeay32
PATHS
${OPENSSL_ROOT_DIR}/lib/VC
)
FIND_LIBRARY(LIB_EAY_RELEASE
NAMES
libeay32MD libeay32
PATHS
${OPENSSL_ROOT_DIR}/lib/VC
)
FIND_LIBRARY(SSL_EAY_DEBUG
NAMES
ssleay32MDd ssleay32 ssl
PATHS
${OPENSSL_ROOT_DIR}/lib/VC
)
FIND_LIBRARY(SSL_EAY_RELEASE
NAMES
ssleay32MD ssleay32 ssl
PATHS
${OPENSSL_ROOT_DIR}/lib/VC
)
if( CMAKE_CONFIGURATION_TYPES OR CMAKE_BUILD_TYPE )
set( OPENSSL_LIBRARIES
optimized ${SSL_EAY_RELEASE} ${LIB_EAY_RELEASE}
debug ${SSL_EAY_DEBUG} ${LIB_EAY_DEBUG}
)
else()
set( OPENSSL_LIBRARIES
${SSL_EAY_RELEASE}
${LIB_EAY_RELEASE}
)
endif()
MARK_AS_ADVANCED(SSL_EAY_DEBUG SSL_EAY_RELEASE LIB_EAY_DEBUG LIB_EAY_RELEASE)
ELSEIF(MINGW)
# same player, for MingW
FIND_LIBRARY(LIB_EAY
NAMES
libeay32
PATHS
${OPENSSL_ROOT_DIR}/lib/MinGW
)
FIND_LIBRARY(SSL_EAY NAMES
NAMES
ssleay32
PATHS
${OPENSSL_ROOT_DIR}/lib/MinGW
)
MARK_AS_ADVANCED(SSL_EAY LIB_EAY)
set( OPENSSL_LIBRARIES
${SSL_EAY}
${LIB_EAY}
)
ELSE(MSVC)
# Not sure what to pick for -say- intel, let's use the toplevel ones and hope someone report issues:
FIND_LIBRARY(LIB_EAY
NAMES
libeay32
PATHS
${OPENSSL_ROOT_DIR}/lib
${OPENSSL_ROOT_DIR}/lib/VC
)
FIND_LIBRARY(SSL_EAY
NAMES
ssleay32
PATHS
${OPENSSL_ROOT_DIR}/lib
${OPENSSL_ROOT_DIR}/lib/VC
)
MARK_AS_ADVANCED(SSL_EAY LIB_EAY)
SET( OPENSSL_LIBRARIES ${SSL_EAY} ${LIB_EAY} )
ENDIF(MSVC)
ELSE(WIN32 AND NOT CYGWIN)
FIND_LIBRARY(OPENSSL_SSL_LIBRARIES NAMES ssl ssleay32 ssleay32MD)
FIND_LIBRARY(OPENSSL_CRYPTO_LIBRARIES NAMES crypto)
MARK_AS_ADVANCED(OPENSSL_CRYPTO_LIBRARIES OPENSSL_SSL_LIBRARIES)
SET(OPENSSL_LIBRARIES ${OPENSSL_SSL_LIBRARIES} ${OPENSSL_CRYPTO_LIBRARIES})
ENDIF(WIN32 AND NOT CYGWIN)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(OpenSSL DEFAULT_MSG
OPENSSL_LIBRARIES
OPENSSL_INCLUDE_DIR
)
MARK_AS_ADVANCED(OPENSSL_INCLUDE_DIR OPENSSL_LIBRARIES)

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@@ -1,315 +1,104 @@
# - Try to find precompiled headers support for GCC 3.4 and 4.x (and MSVC)
# Once done this will define:
#
# Variable:
# PCHSupport_FOUND
#
# Macro:
# ADD_PRECOMPILED_HEADER _targetName _input _dowarn
# ADD_PRECOMPILED_HEADER_TO_TARGET _targetName _input _pch_output_to_use _dowarn
# ADD_NATIVE_PRECOMPILED_HEADER _targetName _input _dowarn
# GET_NATIVE_PRECOMPILED_HEADER _targetName _input
FUNCTION(GET_COMMON_PCH_PARAMS PCH_HEADER PCH_FE INCLUDE_PREFIX)
GET_FILENAME_COMPONENT(PCH_HEADER_N ${PCH_HEADER} NAME)
GET_DIRECTORY_PROPERTY(TARGET_INCLUDES INCLUDE_DIRECTORIES)
IF(CMAKE_COMPILER_IS_GNUCXX)
FOREACH(ITEM ${TARGET_INCLUDES})
LIST(APPEND INCLUDE_FLAGS_LIST "${INCLUDE_PREFIX}${ITEM} ")
ENDFOREACH(ITEM)
EXEC_PROGRAM(
${CMAKE_CXX_COMPILER}
ARGS ${CMAKE_CXX_COMPILER_ARG1} -dumpversion
OUTPUT_VARIABLE gcc_compiler_version
)
#MESSAGE("GCC Version: ${gcc_compiler_version}")
IF(gcc_compiler_version MATCHES "4\\.[0-9]\\.[0-9]")
SET(PCHSupport_FOUND TRUE)
ELSE(gcc_compiler_version MATCHES "4\\.[0-9]\\.[0-9]")
IF(gcc_compiler_version MATCHES "3\\.4\\.[0-9]")
SET(PCHSupport_FOUND TRUE)
ENDIF(gcc_compiler_version MATCHES "3\\.4\\.[0-9]")
ENDIF(gcc_compiler_version MATCHES "4\\.[0-9]\\.[0-9]")
SET(PCH_HEADER_NAME ${PCH_HEADER_N} PARENT_SCOPE)
SET(PCH_HEADER_OUT ${CMAKE_CURRENT_BINARY_DIR}/${PCH_HEADER_N}.${PCH_FE} PARENT_SCOPE)
SET(INCLUDE_FLAGS ${INCLUDE_FLAGS_LIST} PARENT_SCOPE)
ENDFUNCTION(GET_COMMON_PCH_PARAMS)
SET(_PCH_include_prefix "-I")
FUNCTION(GENERATE_CXX_PCH_COMMAND TARGET_NAME INCLUDE_FLAGS IN PCH_SRC OUT)
IF (CMAKE_BUILD_TYPE)
STRING(TOUPPER _${CMAKE_BUILD_TYPE} CURRENT_BUILD_TYPE)
ENDIF ()
ELSE(CMAKE_COMPILER_IS_GNUCXX)
SET(COMPILE_FLAGS ${CMAKE_CXX_FLAGS${CURRENT_BUILD_TYPE}})
LIST(APPEND COMPILE_FLAGS ${CMAKE_CXX_FLAGS})
IF(WIN32)
SET(PCHSupport_FOUND TRUE) # for experimental msvc support
SET(_PCH_include_prefix "/I")
ELSE(WIN32)
SET(PCHSupport_FOUND FALSE)
ENDIF(WIN32)
IF ("${CMAKE_SYSTEM_NAME}" MATCHES "Darwin")
IF (NOT "${CMAKE_OSX_ARCHITECTURES}" STREQUAL "")
LIST(APPEND COMPILE_FLAGS "-arch ${CMAKE_OSX_ARCHITECTURES}")
ENDIF ()
IF (NOT "${CMAKE_OSX_SYSROOT}" STREQUAL "")
LIST(APPEND COMPILE_FLAGS "-isysroot ${CMAKE_OSX_SYSROOT}")
ENDIF ()
IF (NOT "${CMAKE_OSX_DEPLOYMENT_TARGET}" STREQUAL "")
LIST(APPEND COMPILE_FLAGS "-mmacosx-version-min=${CMAKE_OSX_DEPLOYMENT_TARGET}")
ENDIF ()
ENDIF ()
ENDIF(CMAKE_COMPILER_IS_GNUCXX)
GET_DIRECTORY_PROPERTY(TARGET_DEFINITIONS COMPILE_DEFINITIONS)
FOREACH(ITEM ${TARGET_DEFINITIONS})
LIST(APPEND DEFINITION_FLAGS "-D${ITEM} ")
ENDFOREACH(ITEM)
MACRO(_PCH_GET_COMPILE_FLAGS _out_compile_flags)
SEPARATE_ARGUMENTS(COMPILE_FLAGS)
SEPARATE_ARGUMENTS(INCLUDE_FLAGS)
SEPARATE_ARGUMENTS(DEFINITION_FLAGS)
STRING(TOUPPER "CMAKE_CXX_FLAGS_${CMAKE_BUILD_TYPE}" _flags_var_name)
SET(${_out_compile_flags} ${${_flags_var_name}} )
IF(CMAKE_COMPILER_IS_GNUCXX)
GET_TARGET_PROPERTY(_targetType ${_PCH_current_target} TYPE)
IF(${_targetType} STREQUAL SHARED_LIBRARY AND NOT WIN32)
LIST(APPEND ${_out_compile_flags} -fPIC)
ENDIF()
ELSE(CMAKE_COMPILER_IS_GNUCXX)
## TODO ... ? or does it work out of the box
ENDIF(CMAKE_COMPILER_IS_GNUCXX)
GET_DIRECTORY_PROPERTY(DIRINC INCLUDE_DIRECTORIES )
FOREACH(item ${DIRINC})
LIST(APPEND ${_out_compile_flags} "${_PCH_include_prefix}${item}")
ENDFOREACH(item)
GET_DIRECTORY_PROPERTY(_directory_flags DEFINITIONS)
GET_DIRECTORY_PROPERTY(_global_definitions DIRECTORY ${CMAKE_SOURCE_DIR} DEFINITIONS)
#MESSAGE("_directory_flags ${_directory_flags} ${_global_definitions}" )
LIST(APPEND ${_out_compile_flags} ${_directory_flags})
LIST(APPEND ${_out_compile_flags} ${_global_definitions})
LIST(APPEND ${_out_compile_flags} ${CMAKE_CXX_FLAGS} )
SEPARATE_ARGUMENTS(${_out_compile_flags})
ENDMACRO(_PCH_GET_COMPILE_FLAGS)
MACRO(_PCH_WRITE_PCHDEP_CXX _targetName _include_file _dephelp)
SET(${_dephelp} ${CMAKE_CURRENT_BINARY_DIR}/${_targetName}_pch_dephelp.cxx)
FILE(WRITE ${${_dephelp}}
"#include \"${_include_file}\"
int testfunction()
{
return 0;
}
"
)
ENDMACRO(_PCH_WRITE_PCHDEP_CXX )
MACRO(_PCH_GET_COMPILE_COMMAND out_command _input _output)
FILE(TO_NATIVE_PATH ${_input} _native_input)
FILE(TO_NATIVE_PATH ${_output} _native_output)
IF(CMAKE_COMPILER_IS_GNUCXX)
IF(CMAKE_CXX_COMPILER_ARG1)
# remove leading space in compiler argument
STRING(REGEX REPLACE "^ +" "" pchsupport_compiler_cxx_arg1 ${CMAKE_CXX_COMPILER_ARG1})
SET(${out_command}
${CMAKE_CXX_COMPILER} ${pchsupport_compiler_cxx_arg1} ${_compile_FLAGS} -x c++-header -o ${_output} ${_input}
)
ELSE(CMAKE_CXX_COMPILER_ARG1)
SET(${out_command}
${CMAKE_CXX_COMPILER} ${_compile_FLAGS} -x c++-header -o ${_output} ${_input}
)
ENDIF(CMAKE_CXX_COMPILER_ARG1)
ELSE(CMAKE_COMPILER_IS_GNUCXX)
SET(_dummy_str "#include <${_input}>")
FILE(WRITE ${CMAKE_CURRENT_BINARY_DIR}/pch_dummy.cpp ${_dummy_str})
SET(${out_command}
${CMAKE_CXX_COMPILER} ${_compile_FLAGS} /c /Fp${_native_output} /Yc${_native_input} pch_dummy.cpp
)
#/out:${_output}
ENDIF(CMAKE_COMPILER_IS_GNUCXX)
ENDMACRO(_PCH_GET_COMPILE_COMMAND )
MACRO(_PCH_GET_TARGET_COMPILE_FLAGS _cflags _header_name _pch_path _dowarn )
FILE(TO_NATIVE_PATH ${_pch_path} _native_pch_path)
IF(CMAKE_COMPILER_IS_GNUCXX)
# for use with distcc and gcc >4.0.1 if preprocessed files are accessible
# on all remote machines set
# PCH_ADDITIONAL_COMPILER_FLAGS to -fpch-preprocess
# if you want warnings for invalid header files (which is very inconvenient
# if you have different versions of the headers for different build types
# you may set _pch_dowarn
IF (_dowarn)
SET(${_cflags} "${PCH_ADDITIONAL_COMPILER_FLAGS} -include ${CMAKE_CURRENT_BINARY_DIR}/${_header_name} -Winvalid-pch " )
ELSE (_dowarn)
SET(${_cflags} "${PCH_ADDITIONAL_COMPILER_FLAGS} -include ${CMAKE_CURRENT_BINARY_DIR}/${_header_name} " )
ENDIF (_dowarn)
ELSE(CMAKE_COMPILER_IS_GNUCXX)
set(${_cflags} "/Fp${_native_pch_path} /Yu${_header_name}" )
ENDIF(CMAKE_COMPILER_IS_GNUCXX)
ENDMACRO(_PCH_GET_TARGET_COMPILE_FLAGS )
MACRO(GET_PRECOMPILED_HEADER_OUTPUT _targetName _input _output)
GET_FILENAME_COMPONENT(_name ${_input} NAME)
GET_FILENAME_COMPONENT(_path ${_input} PATH)
SET(_output "${CMAKE_CURRENT_BINARY_DIR}/${_name}.gch/${_targetName}_${CMAKE_BUILD_TYPE}.gch")
ENDMACRO(GET_PRECOMPILED_HEADER_OUTPUT _targetName _input)
MACRO(ADD_PRECOMPILED_HEADER_TO_TARGET _targetName _input _pch_output_to_use )
# to do: test whether compiler flags match between target _targetName
# and _pch_output_to_use
GET_FILENAME_COMPONENT(_name ${_input} NAME)
IF( "${ARGN}" STREQUAL "0")
SET(_dowarn 0)
ELSE( "${ARGN}" STREQUAL "0")
SET(_dowarn 1)
ENDIF("${ARGN}" STREQUAL "0")
_PCH_GET_TARGET_COMPILE_FLAGS(_target_cflags ${_name} ${_pch_output_to_use} ${_dowarn})
# MESSAGE("Add flags ${_target_cflags} to ${_targetName} " )
SET_TARGET_PROPERTIES(${_targetName}
PROPERTIES
COMPILE_FLAGS ${_target_cflags}
)
ADD_CUSTOM_TARGET(pch_Generate_${_targetName}
DEPENDS ${_pch_output_to_use}
)
ADD_DEPENDENCIES(${_targetName} pch_Generate_${_targetName} )
ENDMACRO(ADD_PRECOMPILED_HEADER_TO_TARGET)
MACRO(ADD_PRECOMPILED_HEADER _targetName _input)
SET(_PCH_current_target ${_targetName})
IF(NOT CMAKE_BUILD_TYPE)
MESSAGE(FATAL_ERROR
"This is the ADD_PRECOMPILED_HEADER macro. "
"You must set CMAKE_BUILD_TYPE!"
)
ENDIF(NOT CMAKE_BUILD_TYPE)
IF( "${ARGN}" STREQUAL "0")
SET(_dowarn 0)
ELSE( "${ARGN}" STREQUAL "0")
SET(_dowarn 1)
ENDIF("${ARGN}" STREQUAL "0")
GET_FILENAME_COMPONENT(_name ${_input} NAME)
GET_FILENAME_COMPONENT(_path ${_input} PATH)
GET_PRECOMPILED_HEADER_OUTPUT( ${_targetName} ${_input} _output)
GET_FILENAME_COMPONENT(_outdir ${_output} PATH )
GET_TARGET_PROPERTY(_targetType ${_PCH_current_target} TYPE)
_PCH_WRITE_PCHDEP_CXX(${_targetName} ${_input} _pch_dephelp_cxx)
IF(${_targetType} STREQUAL SHARED_LIBRARY)
ADD_LIBRARY(${_targetName}_pch_dephelp STATIC ${_pch_dephelp_cxx} )
ELSE(${_targetType} STREQUAL SHARED_LIBRARY)
ADD_LIBRARY(${_targetName}_pch_dephelp STATIC ${_pch_dephelp_cxx})
ENDIF(${_targetType} STREQUAL SHARED_LIBRARY)
FILE(MAKE_DIRECTORY ${_outdir})
_PCH_GET_COMPILE_FLAGS(_compile_FLAGS)
#MESSAGE("_compile_FLAGS: ${_compile_FLAGS}")
#message("COMMAND ${CMAKE_CXX_COMPILER} ${_compile_FLAGS} -x c++-header -o ${_output} ${_input}")
SET_SOURCE_FILES_PROPERTIES(${CMAKE_CURRENT_BINARY_DIR}/${_name} PROPERTIES GENERATED 1)
ADD_CUSTOM_COMMAND(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${_name}
COMMAND ${CMAKE_COMMAND} -E copy ${_input} ${CMAKE_CURRENT_BINARY_DIR}/${_name} # ensure same directory! Required by gcc
DEPENDS ${_input}
)
#message("_command ${_input} ${_output}")
_PCH_GET_COMPILE_COMMAND(_command ${CMAKE_CURRENT_BINARY_DIR}/${_name} ${_output} )
#message(${_input} )
#message("_output ${_output}")
GET_FILENAME_COMPONENT(PCH_SRC_N ${PCH_SRC} NAME)
ADD_LIBRARY(${PCH_SRC_N}_dephelp MODULE ${PCH_SRC})
ADD_CUSTOM_COMMAND(
OUTPUT ${_output}
COMMAND ${_command}
DEPENDS ${_input} ${CMAKE_CURRENT_BINARY_DIR}/${_name} ${_targetName}_pch_dephelp
OUTPUT ${OUT}
COMMAND ${CMAKE_CXX_COMPILER}
ARGS ${DEFINITION_FLAGS} ${COMPILE_FLAGS} ${INCLUDE_FLAGS} -x c++-header ${IN} -o ${OUT}
DEPENDS ${IN} ${PCH_SRC_N}_dephelp
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
)
ADD_PRECOMPILED_HEADER_TO_TARGET(${_targetName} ${_input} ${_output} ${_dowarn})
ENDMACRO(ADD_PRECOMPILED_HEADER)
ADD_CUSTOM_TARGET(generate_${PCH_SRC_N}
DEPENDS ${OUT}
)
# Generates the use of precompiled in a target,
# without using depency targets (2 extra for each target)
# Using Visual, must also add ${_targetName}_pch to sources
# Not needed by Xcode
ADD_DEPENDENCIES(${TARGET_NAME} generate_${PCH_SRC_N})
ENDFUNCTION(GENERATE_CXX_PCH_COMMAND)
MACRO(GET_NATIVE_PRECOMPILED_HEADER _targetName _input)
FUNCTION(ADD_CXX_PCH_GCC TARGET_NAME PCH_HEADER PCH_SOURCE)
GET_COMMON_PCH_PARAMS(${PCH_HEADER} "gch" "-I")
GENERATE_CXX_PCH_COMMAND(${TARGET_NAME} "${INCLUDE_FLAGS}" ${PCH_HEADER} ${PCH_SOURCE} ${PCH_HEADER_OUT})
SET_TARGET_PROPERTIES(
${TARGET_NAME} PROPERTIES
COMPILE_FLAGS "-include ${CMAKE_CURRENT_BINARY_DIR}/${PCH_HEADER_NAME}"
)
ENDFUNCTION(ADD_CXX_PCH_GCC)
if(CMAKE_GENERATOR MATCHES Visual*)
FUNCTION(ADD_CXX_PCH_CLANG TARGET_NAME PCH_HEADER PCH_SOURCE)
GET_COMMON_PCH_PARAMS(${PCH_HEADER} "pch" "-I")
GENERATE_CXX_PCH_COMMAND(${TARGET_NAME} "${INCLUDE_FLAGS}" ${PCH_HEADER} ${PCH_SOURCE} ${PCH_HEADER_OUT})
SET_TARGET_PROPERTIES(
${TARGET_NAME} PROPERTIES
COMPILE_FLAGS "-include-pch ${PCH_HEADER_OUT}"
)
ENDFUNCTION(ADD_CXX_PCH_CLANG)
SET(_dummy_str "#include \"${_input}\"\n"
"// This is required to suppress LNK4221. Very annoying.\n"
"void *g_${_targetName}Dummy = 0\;\n")
FUNCTION(ADD_CXX_PCH_MSVC TARGET_NAME PCH_HEADER PCH_SOURCE)
GET_COMMON_PCH_PARAMS(${PCH_HEADER} "pch" "/I")
SET_TARGET_PROPERTIES(
${TARGET_NAME} PROPERTIES
COMPILE_FLAGS "/FI${PCH_HEADER_NAME} /Yu${PCH_HEADER_NAME}"
)
SET_SOURCE_FILES_PROPERTIES(
${PCH_SOURCE} PROPERTIES
COMPILE_FLAGS "/Yc${PCH_HEADER_NAME}"
)
ENDFUNCTION(ADD_CXX_PCH_MSVC)
# Use of cxx extension for generated files (as Qt does)
SET(${_targetName}_pch ${CMAKE_CURRENT_BINARY_DIR}/${_targetName}_pch.cxx)
if(EXISTS ${${_targetName}_pch})
# Check if contents is the same, if not rewrite
# todo
else(EXISTS ${${_targetName}_pch})
FILE(WRITE ${${_targetName}_pch} ${_dummy_str})
endif(EXISTS ${${_targetName}_pch})
endif(CMAKE_GENERATOR MATCHES Visual*)
ENDMACRO(GET_NATIVE_PRECOMPILED_HEADER)
MACRO(ADD_NATIVE_PRECOMPILED_HEADER _targetName _input)
IF( "${ARGN}" STREQUAL "0")
SET(_dowarn 0)
ELSE( "${ARGN}" STREQUAL "0")
SET(_dowarn 1)
ENDIF("${ARGN}" STREQUAL "0")
if(CMAKE_GENERATOR MATCHES Visual*)
# Auto include the precompile (useful for moc processing, since the use of
# precompiled is specified at the target level
# and I don't want to specifiy /F- for each moc/res/ui generated files (using Qt)
GET_TARGET_PROPERTY(oldProps ${_targetName} COMPILE_FLAGS)
if (${oldProps} MATCHES NOTFOUND)
SET(oldProps "")
endif(${oldProps} MATCHES NOTFOUND)
SET(newProperties "${oldProps} /Yu\"${_input}.h\" /FI\"${_input}.h\"")
SET_TARGET_PROPERTIES(${_targetName} PROPERTIES COMPILE_FLAGS "${newProperties}")
#also inlude ${oldProps} to have the same compile options
SET_SOURCE_FILES_PROPERTIES(${_input}.cpp PROPERTIES COMPILE_FLAGS "${oldProps} /Yc\"${_input}.h\"")
else(CMAKE_GENERATOR MATCHES Visual*)
if (CMAKE_GENERATOR MATCHES Xcode)
# For Xcode, cmake needs my patch to process
# GCC_PREFIX_HEADER and GCC_PRECOMPILE_PREFIX_HEADER as target properties
GET_TARGET_PROPERTY(oldProps ${_targetName} COMPILE_FLAGS)
if (${oldProps} MATCHES NOTFOUND)
SET(oldProps "")
endif(${oldProps} MATCHES NOTFOUND)
# When buiding out of the tree, precompiled may not be located
# Use full path instead.
GET_FILENAME_COMPONENT(fullPath ${_input} ABSOLUTE)
SET_TARGET_PROPERTIES(${_targetName} PROPERTIES XCODE_ATTRIBUTE_GCC_PREFIX_HEADER "${fullPath}")
SET_TARGET_PROPERTIES(${_targetName} PROPERTIES XCODE_ATTRIBUTE_GCC_PRECOMPILE_PREFIX_HEADER "YES")
else (CMAKE_GENERATOR MATCHES Xcode)
#Fallback to the "old" precompiled suppport
#ADD_PRECOMPILED_HEADER(${_targetName} ${_input} ${_dowarn})
endif(CMAKE_GENERATOR MATCHES Xcode)
endif(CMAKE_GENERATOR MATCHES Visual*)
ENDMACRO(ADD_NATIVE_PRECOMPILED_HEADER)
FUNCTION(ADD_CXX_PCH TARGET_NAME PCH_HEADER PCH_SOURCE)
IF (MSVC)
ADD_CXX_PCH_MSVC(${TARGET_NAME} ${PCH_HEADER} ${PCH_SOURCE})
ELSEIF ("${CMAKE_GENERATOR}" MATCHES "Xcode")
SET_TARGET_PROPERTIES(${TARGET_NAME} PROPERTIES
XCODE_ATTRIBUTE_GCC_PRECOMPILE_PREFIX_HEADER YES
XCODE_ATTRIBUTE_GCC_PREFIX_HEADER "${CMAKE_CURRENT_SOURCE_DIR}/${PCH_HEADER}"
)
ELSEIF ("${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
ADD_CXX_PCH_CLANG(${TARGET_NAME} ${PCH_HEADER} ${PCH_SOURCE})
ELSEIF ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU")
ADD_CXX_PCH_GCC(${TARGET_NAME} ${PCH_HEADER} ${PCH_SOURCE})
ENDIF ()
ENDFUNCTION(ADD_CXX_PCH)

View File

@@ -1,6 +1,4 @@
set(MACOSX 1)
set(OSX_LIBS /usr/lib/libcrypto.dylib)
add_definitions(-D__ASSERTMACROS__)
# set default configuration directory
if( NOT CONF_DIR )
@@ -28,4 +26,8 @@ add_custom_target(uninstall
)
message(STATUS "OSX: Created uninstall target")
include(${CMAKE_SOURCE_DIR}/cmake/compiler/xcode/settings.cmake)
if (CMAKE_COMPILER_IS_GNUCC)
include(${CMAKE_SOURCE_DIR}/cmake/compiler/gcc/settings.cmake)
elseif (${CMAKE_CXX_COMPILER_ID} MATCHES "Clang")
include(${CMAKE_SOURCE_DIR}/cmake/compiler/clang/settings.cmake)
endif()

View File

@@ -2,6 +2,7 @@
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
if (NOT NOJEM)
set(JEMALLOC_LIBRARY "jemalloc")
message(STATUS "UNIX: Using jemalloc")
endif()
endif()

View File

@@ -15,15 +15,9 @@ file(GLOB_RECURSE sources_realms Realms/*.cpp Realms/*.h)
file(GLOB_RECURSE sources_server Server/*.cpp Server/*.h)
file(GLOB sources_localdir *.cpp *.h)
if( USE_COREPCH )
include_directories(${CMAKE_CURRENT_BINARY_DIR})
endif()
if ( USE_COREPCH AND MSVC )
set(authserver_SRCS
PrecompiledHeaders/authPCH.cpp
PrecompiledHeaders/authPCH.h
)
if (USE_COREPCH)
set(authserver_PCH_HDR PrecompiledHeaders/authPCH.h)
set(authserver_PCH_SRC PrecompiledHeaders/authPCH.cpp)
endif()
set(authserver_SRCS
@@ -62,34 +56,23 @@ include_directories(
${OPENSSL_INCLUDE_DIR}
)
set(authserver_LINK_FLAGS "")
add_executable(authserver
${authserver_SRCS}
${authserver_PCH_SRC}
)
add_dependencies(authserver revision.h)
if( NOT WIN32 )
add_definitions(-D_TRINITY_REALM_CONFIG='"${CONF_DIR}/authserver.conf"')
set_target_properties(authserver PROPERTIES
COMPILE_DEFINITIONS _TRINITY_REALM_CONFIG="${CONF_DIR}/authserver.conf"
)
endif()
if( UNIX )
set(authserver_LINK_FLAGS "-pthread ${authserver_LINK_FLAGS}")
endif()
if( CMAKE_SYSTEM_NAME MATCHES "Darwin" )
set(authserver_LINK_FLAGS "-framework Carbon ${authserver_LINK_FLAGS}")
endif()
set_target_properties(authserver PROPERTIES LINK_FLAGS "${authserver_LINK_FLAGS}")
target_link_libraries(authserver
shared
${MYSQL_LIBRARY}
${OPENSSL_LIBRARIES}
${OPENSSL_EXTRA_LIBRARIES}
${OSX_LIBS}
)
if( WIN32 )
@@ -108,11 +91,6 @@ elseif( WIN32 )
endif()
# Generate precompiled header
if( USE_COREPCH )
if(CMAKE_COMPILER_IS_GNUCXX)
add_precompiled_header(authserver ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/authPCH.h)
elseif(MSVC)
add_native_precompiled_header(authserver ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/authPCH)
endif()
if (USE_COREPCH)
add_cxx_pch(authserver ${authserver_PCH_HDR} ${authserver_PCH_SRC})
endif()

View File

@@ -280,7 +280,7 @@ void AuthSocket::_SetVSFields(const std::string& rI)
v = g.ModExp(x, N);
// No SQL injection (username escaped)
const char *v_hex, *s_hex;
char *v_hex, *s_hex;
v_hex = v.AsHexStr();
s_hex = s.AsHexStr();
@@ -290,8 +290,8 @@ void AuthSocket::_SetVSFields(const std::string& rI)
stmt->setString(2, _login);
LoginDatabase.Execute(stmt);
OPENSSL_free((void*)v_hex);
OPENSSL_free((void*)s_hex);
OPENSSL_free(v_hex);
OPENSSL_free(s_hex);
}
// Logon Challenge command handler

View File

@@ -79,7 +79,7 @@ int RealmSocket::open(void * arg)
return 0;
}
int RealmSocket::close(int)
int RealmSocket::close(u_long)
{
shutdown();

View File

@@ -59,7 +59,7 @@ public:
virtual int open(void *);
virtual int close(int);
virtual int close(u_long);
virtual int handle_input(ACE_HANDLE = ACE_INVALID_HANDLE);
virtual int handle_output(ACE_HANDLE = ACE_INVALID_HANDLE);

View File

@@ -17,12 +17,10 @@ file(GLOB_RECURSE sources_Maps Maps/*.cpp Maps/*.h)
file(GLOB_RECURSE sources_Models Models/*.cpp Models/*.h)
file(GLOB sources_localdir *.cpp *.h)
if( USE_COREPCH AND MSVC )
set(collision_STAT_SRCS
PrecompiledHeaders/collisionPCH.cpp
PrecompiledHeaders/collisionPCH.h
)
endif()
if (USE_COREPCH)
set(collision_STAT_PCH_HDR PrecompiledHeaders/collisionPCH.h)
set(collision_STAT_PCH_SRC PrecompiledHeaders/collisionPCH.cpp)
endif ()
set(collision_STAT_SRCS
${collision_STAT_SRCS}
@@ -73,20 +71,16 @@ include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/Management
${CMAKE_CURRENT_SOURCE_DIR}/Maps
${CMAKE_CURRENT_SOURCE_DIR}/Models
${CMAKE_BINARY_DIR}
${ACE_INCLUDE_DIR}
${MYSQL_INCLUDE_DIR}
${OPENSSL_INCLUDE_DIR}
)
add_library(collision STATIC ${collision_STAT_SRCS})
add_library(collision STATIC
${collision_STAT_SRCS}
${collision_STAT_PCH_SRC}
)
# Generate precompiled header
if( USE_COREPCH )
if(CMAKE_COMPILER_IS_GNUCXX)
add_precompiled_header(collision ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/collisionPCH.h)
elseif(MSVC)
add_native_precompiled_header(collision ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/collisionPCH)
endif()
endif()
if (USE_COREPCH)
add_cxx_pch(collision ${collision_STAT_PCH_HDR} ${collision_STAT_PCH_SRC})
endif ()

View File

@@ -86,7 +86,7 @@ public:
static Cell ComputeCell(float fx, float fy)
{
Cell c = {fx * (1.f/CELL_SIZE) + (CELL_NUMBER/2), fy * (1.f/CELL_SIZE) + (CELL_NUMBER/2)};
Cell c = { int(fx * (1.f/CELL_SIZE) + (CELL_NUMBER/2)), int(fy * (1.f/CELL_SIZE) + (CELL_NUMBER/2)) };
return c;
}

View File

@@ -1617,7 +1617,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE:
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
break; // Not implemented yet :(
}

View File

@@ -79,6 +79,8 @@ class BfCapturePoint
public:
BfCapturePoint(Battlefield* bf);
virtual ~BfCapturePoint() { }
virtual void FillInitialWorldStates(WorldPacket& /*data*/) {}
// Send world state update to all players present

View File

@@ -153,10 +153,10 @@ class BfGraveyardWG : public BfGraveyard
public:
BfGraveyardWG(BattlefieldWG* Bf);
void SetTextId(uint32 textid) { m_GossipTextId = textid; }
uint32 GetTextId() { return m_GossipTextId; }
void SetTextId(int32 textid) { m_GossipTextId = textid; }
int32 GetTextId() { return m_GossipTextId; }
protected:
uint32 m_GossipTextId;
int32 m_GossipTextId;
};
enum WGGraveyardId
@@ -227,7 +227,7 @@ struct BfWGCoordGY
float o;
uint32 gyid;
uint8 type;
uint32 textid; // for gossip menu
int32 textid; // for gossip menu
TeamId startcontrol;
};

View File

@@ -8,10 +8,6 @@
# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
if( USE_COREPCH )
include_directories(${CMAKE_CURRENT_BINARY_DIR})
endif()
file(GLOB_RECURSE sources_Accounts Accounts/*.cpp Accounts/*.h)
file(GLOB_RECURSE sources_Achievements Achievements/*.cpp Achievements/*.h)
file(GLOB_RECURSE sources_Addons Addons/*.cpp Addons/*.h)
@@ -55,12 +51,10 @@ file(GLOB_RECURSE sources_World World/*.cpp World/*.h)
# Create game-libary
if( USE_COREPCH AND MSVC )
set(game_STAT_SRCS
PrecompiledHeaders/gamePCH.cpp
PrecompiledHeaders/gamePCH.h
)
endif()
if (USE_COREPCH)
set(game_STAT_PCH_HDR PrecompiledHeaders/gamePCH.h)
set(game_STAT_PCH_SRC PrecompiledHeaders/gamePCH.cpp)
endif ()
set(game_STAT_SRCS
${game_STAT_SRCS}
@@ -205,15 +199,14 @@ include_directories(
${OPENSSL_INCLUDE_DIR}
)
add_library(game STATIC ${game_STAT_SRCS})
add_library(game STATIC
${game_STAT_SRCS}
${game_STAT_PCH_SRC}
)
add_dependencies(game revision.h)
# Generate precompiled header
if( USE_COREPCH )
if(CMAKE_COMPILER_IS_GNUCXX)
add_precompiled_header(game ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/gamePCH.h)
elseif(MSVC)
add_native_precompiled_header(game ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/gamePCH)
endif()
endif()
if (USE_COREPCH)
add_cxx_pch(game ${game_STAT_PCH_HDR} ${game_STAT_PCH_SRC})
endif ()

View File

@@ -19,18 +19,21 @@
#ifndef DBCENUMS_H
#define DBCENUMS_H
// Client expected level limitation, like as used in DBC item max levels for "until max player level"
// use as default max player level, must be fit max level for used client
// also see MAX_LEVEL and STRONG_MAX_LEVEL define
#define DEFAULT_MAX_LEVEL 80
enum LevelLimit
{
// Client expected level limitation, like as used in DBC item max levels for "until max player level"
// use as default max player level, must be fit max level for used client
// also see MAX_LEVEL and STRONG_MAX_LEVEL define
DEFAULT_MAX_LEVEL = 80,
// client supported max level for player/pets/etc. Avoid overflow or client stability affected.
// also see GT_MAX_LEVEL define
#define MAX_LEVEL 100
// client supported max level for player/pets/etc. Avoid overflow or client stability affected.
// also see GT_MAX_LEVEL define
MAX_LEVEL = 100,
// Server side limitation. Base at used code requirements.
// also see MAX_LEVEL and GT_MAX_LEVEL define
#define STRONG_MAX_LEVEL 255
// Server side limitation. Base at used code requirements.
// also see MAX_LEVEL and GT_MAX_LEVEL define
STRONG_MAX_LEVEL = 255,
};
enum BattlegroundBracketId // bracketId for level ranges
{
@@ -58,16 +61,16 @@ enum AchievementFaction
enum AchievementFlags
{
ACHIEVEMENT_FLAG_COUNTER = 0x00000001, // Just count statistic (never stop and complete)
ACHIEVEMENT_FLAG_HIDDEN = 0x00000002, // Not sent to client - internal use only
ACHIEVEMENT_FLAG_STORE_MAX_VALUE = 0x00000004, // Store only max value? used only in "Reach level xx"
ACHIEVEMENT_FLAG_SUMM = 0x00000008, // Use summ criteria value from all reqirements (and calculate max value)
ACHIEVEMENT_FLAG_MAX_USED = 0x00000010, // Show max criteria (and calculate max value ??)
ACHIEVEMENT_FLAG_REQ_COUNT = 0x00000020, // Use not zero req count (and calculate max value)
ACHIEVEMENT_FLAG_AVERAGE = 0x00000040, // Show as average value (value / time_in_days) depend from other flag (by def use last criteria value)
ACHIEVEMENT_FLAG_BAR = 0x00000080, // Show as progress bar (value / max vale) depend from other flag (by def use last criteria value)
ACHIEVEMENT_FLAG_REALM_FIRST_REACH = 0x00000100, //
ACHIEVEMENT_FLAG_REALM_FIRST_KILL = 0x00000200 //
ACHIEVEMENT_FLAG_COUNTER = 0x00000001, // Just count statistic (never stop and complete)
ACHIEVEMENT_FLAG_HIDDEN = 0x00000002, // Not sent to client - internal use only
ACHIEVEMENT_FLAG_STORE_MAX_VALUE = 0x00000004, // Store only max value? used only in "Reach level xx"
ACHIEVEMENT_FLAG_SUMM = 0x00000008, // Use summ criteria value from all requirements (and calculate max value)
ACHIEVEMENT_FLAG_MAX_USED = 0x00000010, // Show max criteria (and calculate max value ??)
ACHIEVEMENT_FLAG_REQ_COUNT = 0x00000020, // Use not zero req count (and calculate max value)
ACHIEVEMENT_FLAG_AVERAGE = 0x00000040, // Show as average value (value / time_in_days) depend from other flag (by def use last criteria value)
ACHIEVEMENT_FLAG_BAR = 0x00000080, // Show as progress bar (value / max vale) depend from other flag (by def use last criteria value)
ACHIEVEMENT_FLAG_REALM_FIRST_REACH = 0x00000100, //
ACHIEVEMENT_FLAG_REALM_FIRST_KILL = 0x00000200 //
};
#define MAX_CRITERIA_REQUIREMENTS 2
@@ -108,124 +111,117 @@ enum AchievementCriteriaTimedTypes
enum AchievementCriteriaTypes
{
ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0,
ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1,
ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5,
ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7,
ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8,
ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9,
// you have to complete a daily quest x times in a row
ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10,
ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11,
ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13,
ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14,
ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND= 15,
ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP= 16,
ACHIEVEMENT_CRITERIA_TYPE_DEATH= 17,
ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18,
ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19,
ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20,
ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER = 23,
ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24,
ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26,
ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27,
ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28,
ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL= 29,
ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE = 30,
ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31,
ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32,
ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33,
ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34,
ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL = 35,
ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36,
// TODO: the archievements 1162 and 1163 requires a special rating which can't be found in the dbc
ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING = 39,
ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40,
ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41,
ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM= 42,
ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43,
ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK= 44,
ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT= 45,
ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION= 46,
ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION= 47,
// noted: rewarded as soon as the player payed, not at taking place at the seat
ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP= 48,
ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49,
// TODO: itemlevel is mentioned in text but not present in dbc
ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50,
ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT= 51,
ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52,
ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53,
ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54,
ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55,
// TODO: in some cases map not present, and in some cases need do without die
ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56,
ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57,
ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS = 59,
ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS = 60,
ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS = 61,
ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD = 62,
ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING = 63,
ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER = 65,
ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL = 66,
ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67,
ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68,
ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2= 69,
ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL= 70,
ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72,
// TODO: title id is not mentioned in dbc
ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE = 74,
ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS= 75,
ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76,
ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL = 77,
// TODO: creature type (demon, undead etc.) is not stored in dbc
ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE = 78,
ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS= 80,
ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION= 82,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID= 83,
ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS= 84,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD = 85,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED = 86,
ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION = 87,
ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION = 88,
ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS = 89,
ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM = 90,
ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM = 91,
ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED = 93,
ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED = 94,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH = 95,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR = 99,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT = 101,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED = 102,
ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED = 103,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED = 104,
ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED = 105,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED = 106,
ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED = 107,
ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN = 108,
ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109,
// TODO: target entry is missing
ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110,
ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE= 112,
ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113,
ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS = 114,
// 0..115 => 116 criteria types total
ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS = 115,
ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0,
ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1,
ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5,
ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7,
ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8,
ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9,
ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10, // you have to complete a daily quest x times in a row
ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11,
ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13,
ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14,
ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15,
ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16,
ACHIEVEMENT_CRITERIA_TYPE_DEATH = 17,
ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18,
ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19,
ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20,
ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER = 23,
ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24,
ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26,
ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27,
ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28,
ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29,
ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE = 30,
ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31,
ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32,
ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33,
ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34,
ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL = 35,
ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36,
ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37, // TODO: the archievements 1162 and 1163 requires a special rating which can't be found in the dbc
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING = 39,
ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40,
ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41,
ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42,
ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43,
ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44,
ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45,
ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46,
ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION = 47,
ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48,
ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49,
ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50, // TODO: itemlevel is mentioned in text but not present in dbc
ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51,
ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52,
ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53,
ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54,
ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55,
ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56, // TODO: in some cases map not present, and in some cases need do without die
ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57,
ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS = 59,
ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS = 60,
ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS = 61,
ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD = 62,
ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING = 63,
ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER = 65,
ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL = 66,
ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67,
ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68,
ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69,
ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70,
ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72,
// TODO 73: Achievements 1515, 1241, 1103 (Name: Mal'Ganis)
ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE = 74, // TODO: title id is not mentioned in dbc
ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75,
ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76,
ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL = 77,
ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE = 78,
ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS = 80,
ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION = 82,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID = 83,
ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS = 84,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD = 85,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED = 86,
ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION = 87,
ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION = 88,
ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS = 89,
ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM = 90,
ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM = 91,
ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED = 93,
ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED = 94,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH = 95,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR = 99,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT = 101,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED = 102,
ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED = 103,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED = 104,
ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED = 105,
ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED = 106,
ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED = 107,
ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN = 108,
ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109,
ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110, // TODO: target entry is missing
ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112,
ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113,
ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS = 114,
ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS = 115,
ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS = 119,
// 120
// 121
// 122
// 123
// 0..123 => 124 criteria types total
ACHIEVEMENT_CRITERIA_TYPE_TOTAL = 124
};
#define ACHIEVEMENT_CRITERIA_TYPE_TOTAL 124
enum AchievementCategory
{
CATEGORY_CHILDRENS_WEEK = 163
@@ -286,7 +282,7 @@ enum Difficulty
enum SpawnMask
{
SPAWNMASK_CONTINENT = (1 << REGULAR_DIFFICULTY), // any any maps without spawn modes
SPAWNMASK_CONTINENT = (1 << REGULAR_DIFFICULTY), // any maps without spawn modes
SPAWNMASK_DUNGEON_NORMAL = (1 << DUNGEON_DIFFICULTY_NORMAL),
SPAWNMASK_DUNGEON_HEROIC = (1 << DUNGEON_DIFFICULTY_HEROIC),
@@ -349,19 +345,19 @@ enum ItemEnchantmentType
enum ItemLimitCategoryMode
{
ITEM_LIMIT_CATEGORY_MODE_HAVE = 0, // limit applied to amount items in inventory/bank
ITEM_LIMIT_CATEGORY_MODE_EQUIP = 1 // limit applied to amount equipped items (including used gems)
ITEM_LIMIT_CATEGORY_MODE_HAVE = 0, // limit applied to amount items in inventory/bank
ITEM_LIMIT_CATEGORY_MODE_EQUIP = 1 // limit applied to amount equipped items (including used gems)
};
enum TotemCategoryType
{
TOTEM_CATEGORY_TYPE_KNIFE = 1,
TOTEM_CATEGORY_TYPE_TOTEM = 2,
TOTEM_CATEGORY_TYPE_ROD = 3,
TOTEM_CATEGORY_TYPE_PICK = 21,
TOTEM_CATEGORY_TYPE_STONE = 22,
TOTEM_CATEGORY_TYPE_HAMMER = 23,
TOTEM_CATEGORY_TYPE_SPANNER = 24
TOTEM_CATEGORY_TYPE_KNIFE = 1,
TOTEM_CATEGORY_TYPE_TOTEM = 2,
TOTEM_CATEGORY_TYPE_ROD = 3,
TOTEM_CATEGORY_TYPE_PICK = 21,
TOTEM_CATEGORY_TYPE_STONE = 22,
TOTEM_CATEGORY_TYPE_HAMMER = 23,
TOTEM_CATEGORY_TYPE_SPANNER = 24
};
// SummonProperties.dbc, col 1

View File

@@ -561,8 +561,8 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket& recvData)
// Only allow text-emotes for "dead" entities (feign death included)
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
break;
GetPlayer()->HandleEmoteCommand(emote_anim);
break;
GetPlayer()->HandleEmoteCommand(emote_anim);
break;
}
Unit* unit = ObjectAccessor::GetUnit(*_player, guid);

View File

@@ -32,7 +32,7 @@
#include "Group.h"
#include "SpellInfo.h"
void WorldSession::HandleDismissCritter(WorldPacket &recvData)
void WorldSession::HandleDismissCritter(WorldPacket& recvData)
{
uint64 guid;
recvData >> guid;
@@ -138,7 +138,7 @@ void WorldSession::HandlePetStopAttack(WorldPacket &recvData)
pet->AttackStop();
}
void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2)
void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid, uint16 flag, uint64 guid2)
{
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
@@ -855,15 +855,15 @@ void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, Dec
SendPacket(&data);
}
void WorldSession::HandlePetLearnTalent(WorldPacket & recvData)
void WorldSession::HandlePetLearnTalent(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_LEARN_TALENT");
uint64 guid;
uint32 talent_id, requested_rank;
recvData >> guid >> talent_id >> requested_rank;
uint32 talentId, requestedRank;
recvData >> guid >> talentId >> requestedRank;
_player->LearnPetTalent(guid, talent_id, requested_rank);
_player->LearnPetTalent(guid, talentId, requestedRank);
_player->SendTalentsInfoData(true);
}

View File

@@ -69,7 +69,7 @@ MapUpdater::~MapUpdater()
int MapUpdater::activate(size_t num_threads)
{
return m_executor.activate((int)num_threads, new WDBThreadStartReq1, new WDBThreadEndReq1);
return m_executor.start((int)num_threads, new WDBThreadStartReq1, new WDBThreadEndReq1);
}
int MapUpdater::deactivate()

View File

@@ -52,29 +52,23 @@ class MovementGeneratorMedium : public MovementGenerator
void Initialize(Unit &u)
{
//u->AssertIsType<T>();
(static_cast<D*>(this))->Initialize(*((T*)&u));
(static_cast<D*>(this))->DoInitialize(*((T*)&u));
}
void Finalize(Unit &u)
{
//u->AssertIsType<T>();
(static_cast<D*>(this))->Finalize(*((T*)&u));
(static_cast<D*>(this))->DoFinalize(*((T*)&u));
}
void Reset(Unit &u)
{
//u->AssertIsType<T>();
(static_cast<D*>(this))->Reset(*((T*)&u));
(static_cast<D*>(this))->DoReset(*((T*)&u));
}
bool Update(Unit &u, const uint32& time_diff)
{
//u->AssertIsType<T>();
return (static_cast<D*>(this))->Update(*((T*)&u), time_diff);
return (static_cast<D*>(this))->DoUpdate(*((T*)&u), time_diff);
}
public:
// will not link if not overridden in the generators
void Initialize(T &u);
void Finalize(T &u);
void Reset(T &u);
bool Update(T &u, const uint32& time_diff);
};
struct SelectableMovement : public FactoryHolder<MovementGenerator, MovementGeneratorType>

View File

@@ -30,7 +30,7 @@
#endif
template<class T>
void ConfusedMovementGenerator<T>::Initialize(T &unit)
void ConfusedMovementGenerator<T>::DoInitialize(T &unit)
{
unit.StopMoving();
float const wander_distance = 4;
@@ -100,7 +100,7 @@ void ConfusedMovementGenerator<Player>::_InitSpecific(Player &, bool &is_water_o
}
template<class T>
void ConfusedMovementGenerator<T>::Reset(T &unit)
void ConfusedMovementGenerator<T>::DoReset(T &unit)
{
i_nextMove = 1;
i_nextMoveTime.Reset(0);
@@ -109,7 +109,7 @@ void ConfusedMovementGenerator<T>::Reset(T &unit)
}
template<class T>
bool ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff)
bool ConfusedMovementGenerator<T>::DoUpdate(T &unit, const uint32 &diff)
{
if (unit.HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED | UNIT_STATE_DISTRACTED))
return true;
@@ -149,14 +149,14 @@ bool ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff)
}
template<>
void ConfusedMovementGenerator<Player>::Finalize(Player &unit)
void ConfusedMovementGenerator<Player>::DoFinalize(Player &unit)
{
unit.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
unit.ClearUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_CONFUSED_MOVE);
}
template<>
void ConfusedMovementGenerator<Creature>::Finalize(Creature &unit)
void ConfusedMovementGenerator<Creature>::DoFinalize(Creature &unit)
{
unit.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
unit.ClearUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_CONFUSED_MOVE);
@@ -164,10 +164,10 @@ void ConfusedMovementGenerator<Creature>::Finalize(Creature &unit)
unit.SetTarget(unit.getVictim()->GetGUID());
}
template void ConfusedMovementGenerator<Player>::Initialize(Player &player);
template void ConfusedMovementGenerator<Creature>::Initialize(Creature &creature);
template void ConfusedMovementGenerator<Player>::Reset(Player &player);
template void ConfusedMovementGenerator<Creature>::Reset(Creature &creature);
template bool ConfusedMovementGenerator<Player>::Update(Player &player, const uint32 &diff);
template bool ConfusedMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff);
template void ConfusedMovementGenerator<Player>::DoInitialize(Player &player);
template void ConfusedMovementGenerator<Creature>::DoInitialize(Creature &creature);
template void ConfusedMovementGenerator<Player>::DoReset(Player &player);
template void ConfusedMovementGenerator<Creature>::DoReset(Creature &creature);
template bool ConfusedMovementGenerator<Player>::DoUpdate(Player &player, const uint32 &diff);
template bool ConfusedMovementGenerator<Creature>::DoUpdate(Creature &creature, const uint32 &diff);

View File

@@ -30,10 +30,10 @@ class ConfusedMovementGenerator : public MovementGeneratorMedium< T, ConfusedMov
public:
explicit ConfusedMovementGenerator() : i_nextMoveTime(0) {}
void Initialize(T &);
void Finalize(T &);
void Reset(T &);
bool Update(T &, const uint32 &);
void DoInitialize(T &);
void DoFinalize(T &);
void DoReset(T &);
bool DoUpdate(T &, const uint32 &);
MovementGeneratorType GetMovementGeneratorType() { return CONFUSED_MOTION_TYPE; }
private:

View File

@@ -282,7 +282,7 @@ bool FleeingMovementGenerator<T>::_setMoveData(T &owner)
}
template<class T>
void FleeingMovementGenerator<T>::Initialize(T &owner)
void FleeingMovementGenerator<T>::DoInitialize(T &owner)
{
if (!&owner)
return;
@@ -331,7 +331,7 @@ void FleeingMovementGenerator<Player>::_Init(Player &)
}
template<>
void FleeingMovementGenerator<Player>::Finalize(Player &owner)
void FleeingMovementGenerator<Player>::DoFinalize(Player &owner)
{
owner.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
owner.ClearUnitState(UNIT_STATE_FLEEING|UNIT_STATE_FLEEING_MOVE);
@@ -339,7 +339,7 @@ void FleeingMovementGenerator<Player>::Finalize(Player &owner)
}
template<>
void FleeingMovementGenerator<Creature>::Finalize(Creature &owner)
void FleeingMovementGenerator<Creature>::DoFinalize(Creature &owner)
{
owner.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
owner.ClearUnitState(UNIT_STATE_FLEEING|UNIT_STATE_FLEEING_MOVE);
@@ -348,13 +348,13 @@ void FleeingMovementGenerator<Creature>::Finalize(Creature &owner)
}
template<class T>
void FleeingMovementGenerator<T>::Reset(T &owner)
void FleeingMovementGenerator<T>::DoReset(T &owner)
{
Initialize(owner);
DoInitialize(owner);
}
template<class T>
bool FleeingMovementGenerator<T>::Update(T &owner, const uint32 &time_diff)
bool FleeingMovementGenerator<T>::DoUpdate(T &owner, const uint32 &time_diff)
{
if (!&owner || !owner.isAlive())
return false;
@@ -371,18 +371,18 @@ bool FleeingMovementGenerator<T>::Update(T &owner, const uint32 &time_diff)
return true;
}
template void FleeingMovementGenerator<Player>::Initialize(Player &);
template void FleeingMovementGenerator<Creature>::Initialize(Creature &);
template void FleeingMovementGenerator<Player>::DoInitialize(Player &);
template void FleeingMovementGenerator<Creature>::DoInitialize(Creature &);
template bool FleeingMovementGenerator<Player>::_setMoveData(Player &);
template bool FleeingMovementGenerator<Creature>::_setMoveData(Creature &);
template bool FleeingMovementGenerator<Player>::_getPoint(Player &, float &, float &, float &);
template bool FleeingMovementGenerator<Creature>::_getPoint(Creature &, float &, float &, float &);
template void FleeingMovementGenerator<Player>::_setTargetLocation(Player &);
template void FleeingMovementGenerator<Creature>::_setTargetLocation(Creature &);
template void FleeingMovementGenerator<Player>::Reset(Player &);
template void FleeingMovementGenerator<Creature>::Reset(Creature &);
template bool FleeingMovementGenerator<Player>::Update(Player &, const uint32 &);
template bool FleeingMovementGenerator<Creature>::Update(Creature &, const uint32 &);
template void FleeingMovementGenerator<Player>::DoReset(Player &);
template void FleeingMovementGenerator<Creature>::DoReset(Creature &);
template bool FleeingMovementGenerator<Player>::DoUpdate(Player &, const uint32 &);
template bool FleeingMovementGenerator<Creature>::DoUpdate(Creature &, const uint32 &);
void TimedFleeingMovementGenerator::Finalize(Unit &owner)
{

View File

@@ -27,10 +27,10 @@ class FleeingMovementGenerator : public MovementGeneratorMedium< T, FleeingMovem
public:
FleeingMovementGenerator(uint64 fright) : i_frightGUID(fright), i_nextCheckTime(0) {}
void Initialize(T &);
void Finalize(T &);
void Reset(T &);
bool Update(T &, const uint32 &);
void DoInitialize(T &);
void DoFinalize(T &);
void DoReset(T &);
bool DoUpdate(T &, const uint32 &);
MovementGeneratorType GetMovementGeneratorType() { return FLEEING_MOTION_TYPE; }

View File

@@ -23,12 +23,12 @@
#include "MoveSplineInit.h"
#include "MoveSpline.h"
void HomeMovementGenerator<Creature>::Initialize(Creature & owner)
void HomeMovementGenerator<Creature>::DoInitialize(Creature & owner)
{
_setTargetLocation(owner);
}
void HomeMovementGenerator<Creature>::Reset(Creature &)
void HomeMovementGenerator<Creature>::DoReset(Creature &)
{
}
@@ -53,13 +53,13 @@ void HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner)
owner.ClearUnitState(UNIT_STATE_ALL_STATE & ~UNIT_STATE_EVADE);
}
bool HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32 /*time_diff*/)
bool HomeMovementGenerator<Creature>::DoUpdate(Creature &owner, const uint32 /*time_diff*/)
{
arrived = owner.movespline->Finalized();
return !arrived;
}
void HomeMovementGenerator<Creature>::Finalize(Creature& owner)
void HomeMovementGenerator<Creature>::DoFinalize(Creature& owner)
{
if (arrived)
{

View File

@@ -34,10 +34,10 @@ class HomeMovementGenerator<Creature> : public MovementGeneratorMedium< Creature
HomeMovementGenerator() : arrived(false) {}
~HomeMovementGenerator() {}
void Initialize(Creature &);
void Finalize(Creature &);
void Reset(Creature &);
bool Update(Creature &, const uint32);
void DoInitialize(Creature &);
void DoFinalize(Creature &);
void DoReset(Creature &);
bool DoUpdate(Creature &, const uint32);
MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; }
private:

View File

@@ -27,7 +27,7 @@
//----- Point Movement Generator
template<class T>
void PointMovementGenerator<T>::Initialize(T &unit)
void PointMovementGenerator<T>::DoInitialize(T &unit)
{
if (!unit.IsStopped())
unit.StopMoving();
@@ -42,7 +42,7 @@ void PointMovementGenerator<T>::Initialize(T &unit)
}
template<class T>
bool PointMovementGenerator<T>::Update(T &unit, const uint32 & /*diff*/)
bool PointMovementGenerator<T>::DoUpdate(T &unit, const uint32 & /*diff*/)
{
if (!&unit)
return false;
@@ -69,7 +69,7 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 & /*diff*/)
}
template<class T>
void PointMovementGenerator<T>::Finalize(T &unit)
void PointMovementGenerator<T>::DoFinalize(T &unit)
{
unit.ClearUnitState(UNIT_STATE_ROAMING|UNIT_STATE_ROAMING_MOVE);
@@ -78,7 +78,7 @@ void PointMovementGenerator<T>::Finalize(T &unit)
}
template<class T>
void PointMovementGenerator<T>::Reset(T &unit)
void PointMovementGenerator<T>::DoReset(T &unit)
{
if (!unit.IsStopped())
unit.StopMoving();
@@ -97,14 +97,14 @@ template <> void PointMovementGenerator<Creature>::MovementInform(Creature &unit
unit.AI()->MovementInform(POINT_MOTION_TYPE, id);
}
template void PointMovementGenerator<Player>::Initialize(Player&);
template void PointMovementGenerator<Creature>::Initialize(Creature&);
template void PointMovementGenerator<Player>::Finalize(Player&);
template void PointMovementGenerator<Creature>::Finalize(Creature&);
template void PointMovementGenerator<Player>::Reset(Player&);
template void PointMovementGenerator<Creature>::Reset(Creature&);
template bool PointMovementGenerator<Player>::Update(Player &, const uint32 &);
template bool PointMovementGenerator<Creature>::Update(Creature&, const uint32 &);
template void PointMovementGenerator<Player>::DoInitialize(Player&);
template void PointMovementGenerator<Creature>::DoInitialize(Creature&);
template void PointMovementGenerator<Player>::DoFinalize(Player&);
template void PointMovementGenerator<Creature>::DoFinalize(Creature&);
template void PointMovementGenerator<Player>::DoReset(Player&);
template void PointMovementGenerator<Creature>::DoReset(Creature&);
template bool PointMovementGenerator<Player>::DoUpdate(Player &, const uint32 &);
template bool PointMovementGenerator<Creature>::DoUpdate(Creature&, const uint32 &);
void AssistanceMovementGenerator::Finalize(Unit &unit)
{

View File

@@ -29,10 +29,10 @@ class PointMovementGenerator : public MovementGeneratorMedium< T, PointMovementG
PointMovementGenerator(uint32 _id, float _x, float _y, float _z, float _speed = 0.0f) : id(_id),
i_x(_x), i_y(_y), i_z(_z), speed(_speed) {}
void Initialize(T &);
void Finalize(T &);
void Reset(T &);
bool Update(T &, const uint32 &);
void DoInitialize(T &);
void DoFinalize(T &);
void DoReset(T &);
bool DoUpdate(T &, const uint32 &);
void MovementInform(T &);

View File

@@ -114,7 +114,7 @@ void RandomMovementGenerator<Creature>::_setRandomLocation(Creature& creature)
}
template<>
void RandomMovementGenerator<Creature>::Initialize(Creature &creature)
void RandomMovementGenerator<Creature>::DoInitialize(Creature &creature)
{
if (!creature.isAlive())
return;
@@ -127,20 +127,20 @@ void RandomMovementGenerator<Creature>::Initialize(Creature &creature)
}
template<>
void RandomMovementGenerator<Creature>::Reset(Creature &creature)
void RandomMovementGenerator<Creature>::DoReset(Creature &creature)
{
Initialize(creature);
DoInitialize(creature);
}
template<>
void RandomMovementGenerator<Creature>::Finalize(Creature &creature)
void RandomMovementGenerator<Creature>::DoFinalize(Creature &creature)
{
creature.ClearUnitState(UNIT_STATE_ROAMING|UNIT_STATE_ROAMING_MOVE);
creature.SetWalk(false);
}
template<>
bool RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 diff)
bool RandomMovementGenerator<Creature>::DoUpdate(Creature &creature, const uint32 diff)
{
if (creature.HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED | UNIT_STATE_DISTRACTED))
{

View File

@@ -28,10 +28,10 @@ class RandomMovementGenerator : public MovementGeneratorMedium< T, RandomMovemen
RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {}
void _setRandomLocation(T &);
void Initialize(T &);
void Finalize(T &);
void Reset(T &);
bool Update(T &, const uint32);
void DoInitialize(T &);
void DoFinalize(T &);
void DoReset(T &);
bool DoUpdate(T &, const uint32);
bool GetResetPosition(T&, float& x, float& y, float& z);
MovementGeneratorType GetMovementGeneratorType() { return RANDOM_MOTION_TYPE; }
private:

View File

@@ -120,7 +120,7 @@ void TargetedMovementGeneratorMedium<Creature,FollowMovementGenerator<Creature>
}
template<class T, typename D>
bool TargetedMovementGeneratorMedium<T,D>::Update(T &owner, const uint32 & time_diff)
bool TargetedMovementGeneratorMedium<T,D>::DoUpdate(T &owner, const uint32 & time_diff)
{
if (!i_target.isValid() || !i_target->IsInWorld())
return false;
@@ -189,14 +189,14 @@ void ChaseMovementGenerator<T>::_reachTarget(T &owner)
}
template<>
void ChaseMovementGenerator<Player>::Initialize(Player &owner)
void ChaseMovementGenerator<Player>::DoInitialize(Player &owner)
{
owner.AddUnitState(UNIT_STATE_CHASE|UNIT_STATE_CHASE_MOVE);
_setTargetLocation(owner);
}
template<>
void ChaseMovementGenerator<Creature>::Initialize(Creature &owner)
void ChaseMovementGenerator<Creature>::DoInitialize(Creature &owner)
{
owner.SetWalk(false);
owner.AddUnitState(UNIT_STATE_CHASE|UNIT_STATE_CHASE_MOVE);
@@ -204,15 +204,15 @@ void ChaseMovementGenerator<Creature>::Initialize(Creature &owner)
}
template<class T>
void ChaseMovementGenerator<T>::Finalize(T &owner)
void ChaseMovementGenerator<T>::DoFinalize(T &owner)
{
owner.ClearUnitState(UNIT_STATE_CHASE|UNIT_STATE_CHASE_MOVE);
}
template<class T>
void ChaseMovementGenerator<T>::Reset(T &owner)
void ChaseMovementGenerator<T>::DoReset(T &owner)
{
Initialize(owner);
DoInitialize(owner);
}
template<class T>
@@ -260,7 +260,7 @@ void FollowMovementGenerator<Creature>::_updateSpeed(Creature &u)
}
template<>
void FollowMovementGenerator<Player>::Initialize(Player &owner)
void FollowMovementGenerator<Player>::DoInitialize(Player &owner)
{
owner.AddUnitState(UNIT_STATE_FOLLOW|UNIT_STATE_FOLLOW_MOVE);
_updateSpeed(owner);
@@ -268,7 +268,7 @@ void FollowMovementGenerator<Player>::Initialize(Player &owner)
}
template<>
void FollowMovementGenerator<Creature>::Initialize(Creature &owner)
void FollowMovementGenerator<Creature>::DoInitialize(Creature &owner)
{
owner.AddUnitState(UNIT_STATE_FOLLOW|UNIT_STATE_FOLLOW_MOVE);
_updateSpeed(owner);
@@ -276,16 +276,16 @@ void FollowMovementGenerator<Creature>::Initialize(Creature &owner)
}
template<class T>
void FollowMovementGenerator<T>::Finalize(T &owner)
void FollowMovementGenerator<T>::DoFinalize(T &owner)
{
owner.ClearUnitState(UNIT_STATE_FOLLOW|UNIT_STATE_FOLLOW_MOVE);
_updateSpeed(owner);
}
template<class T>
void FollowMovementGenerator<T>::Reset(T &owner)
void FollowMovementGenerator<T>::DoReset(T &owner)
{
Initialize(owner);
DoInitialize(owner);
}
template<class T>
@@ -306,21 +306,21 @@ template void TargetedMovementGeneratorMedium<Player,ChaseMovementGenerator<Play
template void TargetedMovementGeneratorMedium<Player,FollowMovementGenerator<Player> >::_setTargetLocation(Player &);
template void TargetedMovementGeneratorMedium<Creature,ChaseMovementGenerator<Creature> >::_setTargetLocation(Creature &);
template void TargetedMovementGeneratorMedium<Creature,FollowMovementGenerator<Creature> >::_setTargetLocation(Creature &);
template bool TargetedMovementGeneratorMedium<Player,ChaseMovementGenerator<Player> >::Update(Player &, const uint32 &);
template bool TargetedMovementGeneratorMedium<Player,FollowMovementGenerator<Player> >::Update(Player &, const uint32 &);
template bool TargetedMovementGeneratorMedium<Creature,ChaseMovementGenerator<Creature> >::Update(Creature &, const uint32 &);
template bool TargetedMovementGeneratorMedium<Creature,FollowMovementGenerator<Creature> >::Update(Creature &, const uint32 &);
template bool TargetedMovementGeneratorMedium<Player,ChaseMovementGenerator<Player> >::DoUpdate(Player &, const uint32 &);
template bool TargetedMovementGeneratorMedium<Player,FollowMovementGenerator<Player> >::DoUpdate(Player &, const uint32 &);
template bool TargetedMovementGeneratorMedium<Creature,ChaseMovementGenerator<Creature> >::DoUpdate(Creature &, const uint32 &);
template bool TargetedMovementGeneratorMedium<Creature,FollowMovementGenerator<Creature> >::DoUpdate(Creature &, const uint32 &);
template void ChaseMovementGenerator<Player>::_reachTarget(Player &);
template void ChaseMovementGenerator<Creature>::_reachTarget(Creature &);
template void ChaseMovementGenerator<Player>::Finalize(Player &);
template void ChaseMovementGenerator<Creature>::Finalize(Creature &);
template void ChaseMovementGenerator<Player>::Reset(Player &);
template void ChaseMovementGenerator<Creature>::Reset(Creature &);
template void ChaseMovementGenerator<Player>::DoFinalize(Player &);
template void ChaseMovementGenerator<Creature>::DoFinalize(Creature &);
template void ChaseMovementGenerator<Player>::DoReset(Player &);
template void ChaseMovementGenerator<Creature>::DoReset(Creature &);
template void ChaseMovementGenerator<Player>::MovementInform(Player &unit);
template void FollowMovementGenerator<Player>::Finalize(Player &);
template void FollowMovementGenerator<Creature>::Finalize(Creature &);
template void FollowMovementGenerator<Player>::Reset(Player &);
template void FollowMovementGenerator<Creature>::Reset(Creature &);
template void FollowMovementGenerator<Player>::DoFinalize(Player &);
template void FollowMovementGenerator<Creature>::DoFinalize(Creature &);
template void FollowMovementGenerator<Player>::DoReset(Player &);
template void FollowMovementGenerator<Creature>::DoReset(Creature &);
template void FollowMovementGenerator<Player>::MovementInform(Player &unit);

View File

@@ -46,7 +46,7 @@ class TargetedMovementGeneratorMedium : public MovementGeneratorMedium< T, D >,
~TargetedMovementGeneratorMedium() {}
public:
bool Update(T &, const uint32 &);
bool DoUpdate(T &, const uint32 &);
Unit* GetTarget() const { return i_target.getTarget(); }
void unitSpeedChanged() { i_recalculateTravel=true; }
@@ -74,9 +74,9 @@ class ChaseMovementGenerator : public TargetedMovementGeneratorMedium<T, ChaseMo
MovementGeneratorType GetMovementGeneratorType() { return CHASE_MOTION_TYPE; }
void Initialize(T &);
void Finalize(T &);
void Reset(T &);
void DoInitialize(T &);
void DoFinalize(T &);
void DoReset(T &);
void MovementInform(T &);
static void _clearUnitStateMove(T &u) { u.ClearUnitState(UNIT_STATE_CHASE_MOVE); }
@@ -98,9 +98,9 @@ class FollowMovementGenerator : public TargetedMovementGeneratorMedium<T, Follow
MovementGeneratorType GetMovementGeneratorType() { return FOLLOW_MOTION_TYPE; }
void Initialize(T &);
void Finalize(T &);
void Reset(T &);
void DoInitialize(T &);
void DoFinalize(T &);
void DoReset(T &);
void MovementInform(T &);
static void _clearUnitStateMove(T &u) { u.ClearUnitState(UNIT_STATE_FOLLOW_MOVE); }

View File

@@ -48,19 +48,19 @@ void WaypointMovementGenerator<Creature>::LoadPath(Creature &creature)
StartMoveNow(creature);
}
void WaypointMovementGenerator<Creature>::Initialize(Creature &creature)
void WaypointMovementGenerator<Creature>::DoInitialize(Creature &creature)
{
LoadPath(creature);
creature.AddUnitState(UNIT_STATE_ROAMING|UNIT_STATE_ROAMING_MOVE);
}
void WaypointMovementGenerator<Creature>::Finalize(Creature &creature)
void WaypointMovementGenerator<Creature>::DoFinalize(Creature &creature)
{
creature.ClearUnitState(UNIT_STATE_ROAMING|UNIT_STATE_ROAMING_MOVE);
creature.SetWalk(false);
}
void WaypointMovementGenerator<Creature>::Reset(Creature &creature)
void WaypointMovementGenerator<Creature>::DoReset(Creature &creature)
{
creature.AddUnitState(UNIT_STATE_ROAMING|UNIT_STATE_ROAMING_MOVE);
StartMoveNow(creature);
@@ -130,7 +130,7 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature &creature)
return true;
}
bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff)
bool WaypointMovementGenerator<Creature>::DoUpdate(Creature &creature, const uint32 &diff)
{
// Waypoint movement can be switched on/off
// This is quite handy for escort quests and other stuff
@@ -196,13 +196,13 @@ uint32 FlightPathMovementGenerator::GetPathAtMapEnd() const
return i_path->size();
}
void FlightPathMovementGenerator::Initialize(Player &player)
void FlightPathMovementGenerator::DoInitialize(Player &player)
{
Reset(player);
DoReset(player);
InitEndGridInfo();
}
void FlightPathMovementGenerator::Finalize(Player& player)
void FlightPathMovementGenerator::DoFinalize(Player& player)
{
// remove flag to prevent send object build movement packets for flight state and crash (movement generator already not at top of stack)
player.ClearUnitState(UNIT_STATE_IN_FLIGHT);
@@ -222,7 +222,7 @@ void FlightPathMovementGenerator::Finalize(Player& player)
#define PLAYER_FLIGHT_SPEED 32.0f
void FlightPathMovementGenerator::Reset(Player & player)
void FlightPathMovementGenerator::DoReset(Player & player)
{
player.getHostileRefManager().setOnlineOfflineState(false);
player.AddUnitState(UNIT_STATE_IN_FLIGHT);
@@ -241,7 +241,7 @@ void FlightPathMovementGenerator::Reset(Player & player)
init.Launch();
}
bool FlightPathMovementGenerator::Update(Player &player, const uint32& /*diff*/)
bool FlightPathMovementGenerator::DoUpdate(Player &player, const uint32& /*diff*/)
{
uint32 pointId = (uint32)player.movespline->currentPathIdx();
if (pointId > i_currentNode)

View File

@@ -65,10 +65,10 @@ class WaypointMovementGenerator<Creature> : public MovementGeneratorMedium< Crea
WaypointMovementGenerator(uint32 _path_id = 0, bool _repeating = true)
: i_nextMoveTime(0), m_isArrivalDone(false), path_id(_path_id), repeating(_repeating) {}
~WaypointMovementGenerator() { i_path = NULL; }
void Initialize(Creature &);
void Finalize(Creature &);
void Reset(Creature &);
bool Update(Creature &, const uint32 &diff);
void DoInitialize(Creature &);
void DoFinalize(Creature &);
void DoReset(Creature &);
bool DoUpdate(Creature &, const uint32 &diff);
void MovementInform(Creature &);
@@ -118,10 +118,10 @@ class FlightPathMovementGenerator : public MovementGeneratorMedium< Player, Flig
i_path = &pathnodes;
i_currentNode = startNode;
}
void Initialize(Player &);
void Reset(Player &);
void Finalize(Player &);
bool Update(Player &, const uint32&);
void DoInitialize(Player &);
void DoReset(Player &);
void DoFinalize(Player &);
bool DoUpdate(Player &, const uint32&);
MovementGeneratorType GetMovementGeneratorType() { return FLIGHT_MOTION_TYPE; }
TaxiPathNodeList const& GetPath() { return *i_path; }

View File

@@ -750,7 +750,7 @@ class WorldSession
//Pet
void HandlePetAction(WorldPacket& recvData);
void HandlePetStopAttack(WorldPacket& recvData);
void HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2);
void HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid, uint16 flag, uint64 guid2);
void HandlePetNameQuery(WorldPacket& recvData);
void HandlePetSetAction(WorldPacket& recvData);
void HandlePetAbandon(WorldPacket& recvData);

View File

@@ -170,7 +170,7 @@ void CreatureTextMgr::LoadCreatureTextLocales()
}
uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, uint64 whisperGuid /*= 0*/, ChatMsg msgType /*= CHAT_MSG_ADDON*/, Language language /*= LANG_ADDON*/, TextRange range /*= TEXT_RANGE_NORMAL*/, uint32 sound /*= 0*/, Team team /*= TEAM_OTHER*/, bool gmOnly /*= false*/, Player* srcPlr /*= NULL*/)
uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, uint64 whisperGuid /*= 0*/, ChatMsg msgType /*= CHAT_MSG_ADDON*/, Language language /*= LANG_ADDON*/, CreatureTextRange range /*= TEXT_RANGE_NORMAL*/, uint32 sound /*= 0*/, Team team /*= TEAM_OTHER*/, bool gmOnly /*= false*/, Player* srcPlr /*= NULL*/)
{
if (!source)
return 0;
@@ -288,7 +288,7 @@ float CreatureTextMgr::GetRangeForChatType(ChatMsg msgType) const
return dist;
}
void CreatureTextMgr::SendSound(Creature* source, uint32 sound, ChatMsg msgType, uint64 whisperGuid, TextRange range, Team team, bool gmOnly)
void CreatureTextMgr::SendSound(Creature* source, uint32 sound, ChatMsg msgType, uint64 whisperGuid, CreatureTextRange range, Team team, bool gmOnly)
{
if (!sound || !source)
return;
@@ -298,7 +298,7 @@ void CreatureTextMgr::SendSound(Creature* source, uint32 sound, ChatMsg msgType,
SendNonChatPacket(source, &data, msgType, whisperGuid, range, team, gmOnly);
}
void CreatureTextMgr::SendNonChatPacket(WorldObject* source, WorldPacket* data, ChatMsg msgType, uint64 whisperGuid, TextRange range, Team team, bool gmOnly) const
void CreatureTextMgr::SendNonChatPacket(WorldObject* source, WorldPacket* data, ChatMsg msgType, uint64 whisperGuid, CreatureTextRange range, Team team, bool gmOnly) const
{
float dist = GetRangeForChatType(msgType);

View File

@@ -37,7 +37,7 @@ struct CreatureTextEntry
uint32 sound;
};
enum TextRange
enum CreatureTextRange
{
TEXT_RANGE_NORMAL = 0,
TEXT_RANGE_AREA = 1,
@@ -89,21 +89,21 @@ class CreatureTextMgr
void LoadCreatureTextLocales();
CreatureTextMap const& GetTextMap() const { return mTextMap; }
void SendSound(Creature* source, uint32 sound, ChatMsg msgType, uint64 whisperGuid, TextRange range, Team team, bool gmOnly);
void SendSound(Creature* source, uint32 sound, ChatMsg msgType, uint64 whisperGuid, CreatureTextRange range, Team team, bool gmOnly);
void SendEmote(Unit* source, uint32 emote);
//if sent, returns the 'duration' of the text else 0 if error
uint32 SendChat(Creature* source, uint8 textGroup, uint64 whisperGuid = 0, ChatMsg msgType = CHAT_MSG_ADDON, Language language = LANG_ADDON, TextRange range = TEXT_RANGE_NORMAL, uint32 sound = 0, Team team = TEAM_OTHER, bool gmOnly = false, Player* srcPlr = NULL);
uint32 SendChat(Creature* source, uint8 textGroup, uint64 whisperGuid = 0, ChatMsg msgType = CHAT_MSG_ADDON, Language language = LANG_ADDON, CreatureTextRange range = TEXT_RANGE_NORMAL, uint32 sound = 0, Team team = TEAM_OTHER, bool gmOnly = false, Player* srcPlr = NULL);
bool TextExist(uint32 sourceEntry, uint8 textGroup);
std::string GetLocalizedChatString(uint32 entry, uint8 textGroup, uint32 id, LocaleConstant locale) const;
template<class Builder>
void SendChatPacket(WorldObject* source, Builder const& builder, ChatMsg msgType, uint64 whisperGuid = 0, TextRange range = TEXT_RANGE_NORMAL, Team team = TEAM_OTHER, bool gmOnly = false) const;
void SendChatPacket(WorldObject* source, Builder const& builder, ChatMsg msgType, uint64 whisperGuid = 0, CreatureTextRange range = TEXT_RANGE_NORMAL, Team team = TEAM_OTHER, bool gmOnly = false) const;
private:
CreatureTextRepeatIds GetRepeatGroup(Creature* source, uint8 textGroup);
void SetRepeatId(Creature* source, uint8 textGroup, uint8 id);
void SendNonChatPacket(WorldObject* source, WorldPacket* data, ChatMsg msgType, uint64 whisperGuid, TextRange range, Team team, bool gmOnly) const;
void SendNonChatPacket(WorldObject* source, WorldPacket* data, ChatMsg msgType, uint64 whisperGuid, CreatureTextRange range, Team team, bool gmOnly) const;
float GetRangeForChatType(ChatMsg msgType) const;
CreatureTextMap mTextMap;
@@ -172,7 +172,7 @@ class CreatureTextLocalizer
};
template<class Builder>
void CreatureTextMgr::SendChatPacket(WorldObject* source, Builder const& builder, ChatMsg msgType, uint64 whisperGuid, TextRange range, Team team, bool gmOnly) const
void CreatureTextMgr::SendChatPacket(WorldObject* source, Builder const& builder, ChatMsg msgType, uint64 whisperGuid, CreatureTextRange range, Team team, bool gmOnly) const
{
if (!source)
return;

View File

@@ -9,18 +9,11 @@
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# Enable precompiled headers when using the GCC compiler.
if( USE_SCRIPTPCH )
include_directories(
${CMAKE_CURRENT_BINARY_DIR}
)
endif()
if( USE_SCRIPTPCH AND MSVC )
set(scripts_STAT_SRCS
PrecompiledHeaders/ScriptPCH.cpp
PrecompiledHeaders/ScriptPCH.h
)
endif()
if (USE_SCRIPTPCH)
set(scripts_STAT_PCH_HDR PrecompiledHeaders/ScriptPCH.h)
set(scripts_STAT_PCH_SRC PrecompiledHeaders/ScriptPCH.cpp)
endif ()
message(STATUS "SCRIPT PREPARATIONS")
include(Spells/CMakeLists.txt)
@@ -148,15 +141,14 @@ include_directories(
${MYSQL_INCLUDE_DIR}
)
add_library(scripts STATIC ${scripts_STAT_SRCS})
add_library(scripts STATIC
${scripts_STAT_SRCS}
${scripts_STAT_PCH_SRC}
)
add_dependencies(scripts revision.h)
# Generate precompiled header
if( USE_SCRIPTPCH )
if(CMAKE_COMPILER_IS_GNUCXX)
add_precompiled_header(scripts ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/ScriptPCH.h)
elseif(MSVC)
add_native_precompiled_header(scripts ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/ScriptPCH)
endif()
if (USE_SCRIPTPCH)
add_cxx_pch(scripts ${scripts_STAT_PCH_HDR} ${scripts_STAT_PCH_SRC})
endif()

View File

@@ -941,7 +941,7 @@ public:
{
wpCreature->SetDisplayId(target->GetDisplayId());
wpCreature->SetObjectScale(0.5f);
wpCreature->SetLevel(point > STRONG_MAX_LEVEL ? STRONG_MAX_LEVEL : point);
wpCreature->SetLevel(std::min<uint32>(point, STRONG_MAX_LEVEL));
}
}
while (result->NextRow());

View File

@@ -1375,7 +1375,7 @@ class spell_halion_combustion_consumption : public SpellScriptLoader
public:
spell_halion_combustion_consumption_AuraScript(uint32 spellID) : AuraScript(), _markSpell(spellID) { }
bool Validate(SpellEntry const* /*spell*/)
bool Validate(SpellInfo const* /*spell*/)
{
if (!sSpellMgr->GetSpellInfo(_markSpell))
return false;
@@ -1434,7 +1434,7 @@ class spell_halion_marks : public SpellScriptLoader
spell_halion_marks_AuraScript(uint32 summonSpell, uint32 removeSpell) : AuraScript(),
_summonSpellId(summonSpell), _removeSpellId(removeSpell) { }
bool Validate(SpellEntry const* /*spell*/)
bool Validate(SpellInfo const* /*spell*/)
{
if (!sSpellMgr->GetSpellInfo(_summonSpellId))
return false;

View File

@@ -560,7 +560,7 @@ public:
if (Battlefield* wg = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG))
if (Player* target = GetExplTargetUnit()->ToPlayer())
// check if we are in Wintergrasp at all, SotA uses same teleport spells
if ((target->GetZoneId() == 4197) && target->GetTeamId() != wg->GetDefenderTeam() || target->HasAura(SPELL_WINTERGRASP_TELEPORT_TRIGGER))
if ((target->GetZoneId() == 4197 && target->GetTeamId() != wg->GetDefenderTeam()) || target->HasAura(SPELL_WINTERGRASP_TELEPORT_TRIGGER))
return SPELL_FAILED_BAD_TARGETS;
return SPELL_CAST_OK;
}

View File

@@ -22,32 +22,32 @@
namespace Trinity
{
template <class Pointer, class Lock>
class AutoPtr : public ACE_Strong_Bound_Ptr<Pointer, Lock>
template <class Pointer, class Lock>
class AutoPtr : public ACE_Strong_Bound_Ptr<Pointer, Lock>
{
typedef ACE_Strong_Bound_Ptr<Pointer, Lock> Base;
public:
AutoPtr()
: Base()
{ }
AutoPtr(Pointer* x)
: Base(x)
{ }
operator bool() const
{
public:
AutoPtr() : ACE_Strong_Bound_Ptr<Pointer, Lock>() {}
return !Base::null();
}
AutoPtr(Pointer* x)
{
ACE_Strong_Bound_Ptr<Pointer, Lock>::reset(x);
}
bool operator !() const
{
return Base::null();
}
};
operator bool() const
{
return ACE_Strong_Bound_Ptr<Pointer, Lock>::get() != NULL;
}
bool operator !() const
{
return ACE_Strong_Bound_Ptr<Pointer, Lock>::get() == NULL;
}
bool operator !=(Pointer* x) const
{
return ACE_Strong_Bound_Ptr<Pointer, Lock>::get() != x;
}
};
}
} // namespace Trinity
#endif

View File

@@ -28,11 +28,9 @@ file(GLOB sources_localdir *.cpp *.h)
# Build shared sourcelist
#
if( USE_COREPCH AND MSVC )
set(shared_STAT_SRCS
PrecompiledHeaders/sharedPCH.cpp
PrecompiledHeaders/sharedPCH.h
)
if (USE_COREPCH)
set(shared_STAT_PCH_HDR PrecompiledHeaders/sharedPCH.h)
set(shared_STAT_PCH_SRC PrecompiledHeaders/sharedPCH.cpp)
endif()
set(shared_STAT_SRCS
@@ -51,7 +49,6 @@ set(shared_STAT_SRCS
)
include_directories(
${CMAKE_BINARY_DIR}
${CMAKE_SOURCE_DIR}/dep/SFMT
${CMAKE_SOURCE_DIR}/dep/sockets/include
${CMAKE_SOURCE_DIR}/dep/utf8cpp
@@ -73,18 +70,16 @@ include_directories(
${OPENSSL_INCLUDE_DIR}
)
add_library(shared STATIC ${shared_STAT_SRCS})
add_library(shared STATIC
${shared_STAT_SRCS}
${shared_STAT_PCH_SRC}
)
target_link_libraries(shared
${ACE_LIBRARY}
)
# Generate precompiled header
if( USE_COREPCH )
if(CMAKE_COMPILER_IS_GNUCXX)
add_precompiled_header(shared ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/sharedPCH.h)
elseif(MSVC)
add_native_precompiled_header(shared ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/sharedPCH)
endif()
endif()
if (USE_COREPCH)
add_cxx_pch(shared ${shared_STAT_PCH_HDR} ${shared_STAT_PCH_SRC})
endif ()

View File

@@ -192,12 +192,12 @@ uint8 *BigNumber::AsByteArray(int minSize, bool reverse)
return _array;
}
const char *BigNumber::AsHexStr()
char * BigNumber::AsHexStr() const
{
return BN_bn2hex(_bn);
}
const char *BigNumber::AsDecStr()
char * BigNumber::AsDecStr() const
{
return BN_bn2dec(_bn);
}

View File

@@ -84,8 +84,8 @@ class BigNumber
uint32 AsDword();
uint8* AsByteArray(int minSize = 0, bool reverse = true);
const char *AsHexStr();
const char *AsDecStr();
char * AsHexStr() const;
char * AsDecStr() const;
private:
struct bignum_st *_bn;

View File

@@ -21,6 +21,10 @@
#include "SQLOperation.h"
#include <ace/Future.h>
#ifdef __APPLE__
#undef TYPE_BOOL
#endif
//- Union for data buffer (upper-level bind -> queue -> lower-level bind)
union PreparedStatementDataUnion
{
@@ -157,4 +161,4 @@ class PreparedStatementTask : public SQLOperation
bool m_has_result;
PreparedQueryResultFuture m_result;
};
#endif
#endif

View File

@@ -23,7 +23,6 @@
#include <ace/Thread_Mutex.h>
#include "Field.h"
#include "Log.h"
#ifdef _WIN32
#include <winsock2.h>

View File

@@ -59,7 +59,7 @@ int DelayExecutor::svc()
return 0;
}
int DelayExecutor::activate(int num_threads, ACE_Method_Request* pre_svc_hook, ACE_Method_Request* post_svc_hook)
int DelayExecutor::start(int num_threads, ACE_Method_Request* pre_svc_hook, ACE_Method_Request* post_svc_hook)
{
if (activated())
return -1;

View File

@@ -16,7 +16,7 @@ class DelayExecutor : protected ACE_Task_Base
int execute(ACE_Method_Request* new_req);
int activate(int num_threads = 1, ACE_Method_Request* pre_svc_hook = NULL, ACE_Method_Request* post_svc_hook = NULL);
int start(int num_threads = 1, ACE_Method_Request* pre_svc_hook = NULL, ACE_Method_Request* post_svc_hook = NULL);
int deactivate();

View File

@@ -14,15 +14,9 @@ file(GLOB_RECURSE sources_TCSoap TCSoap/*.cpp TCSoap/*.h)
file(GLOB_RECURSE sources_WorldThread WorldThread/*.cpp WorldThread/*.h)
file(GLOB sources_localdir *.cpp *.h)
if( USE_COREPCH )
include_directories(${CMAKE_CURRENT_BINARY_DIR})
endif()
if ( USE_COREPCH AND MSVC )
set(worldserver_SRCS
PrecompiledHeaders/worldPCH.cpp
PrecompiledHeaders/worldPCH.h
)
if (USE_COREPCH)
set(worldserver_PCH_HDR PrecompiledHeaders/worldPCH.h)
set(worldserver_PCH_SRC PrecompiledHeaders/worldPCH.cpp)
endif()
set(worldserver_SRCS
@@ -143,17 +137,21 @@ include_directories(
${OPENSSL_INCLUDE_DIR}
)
set(worldserver_LINK_FLAGS "")
add_executable(worldserver ${worldserver_SRCS})
add_executable(worldserver
${worldserver_SRCS}
${worldserver_PCH_SRC}
)
if( NOT WIN32 )
add_definitions(-D_TRINITY_CORE_CONFIG='"${CONF_DIR}/worldserver.conf"')
set_target_properties(worldserver PROPERTIES
COMPILE_DEFINITIONS _TRINITY_CORE_CONFIG="${CONF_DIR}/worldserver.conf"
)
endif()
add_dependencies(worldserver revision.h)
if( UNIX )
if( UNIX AND NOT NOJEM )
set(worldserver_LINK_FLAGS "-pthread -lncurses ${worldserver_LINK_FLAGS}")
endif()
@@ -172,9 +170,7 @@ target_link_libraries(worldserver
${ACE_LIBRARY}
${MYSQL_LIBRARY}
${OPENSSL_LIBRARIES}
${OPENSSL_EXTRA_LIBRARIES}
${ZLIB_LIBRARIES}
${OSX_LIBS}
)
if( WIN32 )
@@ -194,9 +190,5 @@ endif()
# Generate precompiled header
if( USE_COREPCH )
if(CMAKE_COMPILER_IS_GNUCXX)
add_precompiled_header(worldserver ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/worldPCH.h)
elseif(MSVC)
add_native_precompiled_header(worldserver ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/worldPCH)
endif()
add_cxx_pch(worldserver ${worldserver_PCH_HDR} ${worldserver_PCH_SRC})
endif()