Core/SmartAI: Tiny tiny optimization in an if

This commit is contained in:
Nay
2012-09-06 19:09:02 +01:00
parent c66d254a39
commit 334c078184

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@@ -634,7 +634,7 @@ void SmartAI::SpellHitTarget(Unit* target, const SpellInfo* spellInfo)
void SmartAI::DamageTaken(Unit* doneBy, uint32& damage)
{
GetScript()->ProcessEventsFor(SMART_EVENT_DAMAGED, doneBy, damage);
if ((damage >= me->GetHealth() - mInvincibilityHpLevel) && (mInvincibilityHpLevel > 0))
if (mInvincibilityHpLevel && (damage >= me->GetHealth() - mInvincibilityHpLevel))
{
damage = 0;
me->SetHealth(mInvincibilityHpLevel);