Scripts/Spells: Update Shadow Word: Death script and define new spell effect attribute related to one of its effects

This commit is contained in:
Shauren
2024-09-19 15:03:15 +02:00
parent 11a832fa8b
commit 33507e0107
2 changed files with 30 additions and 26 deletions

View File

@@ -2012,28 +2012,29 @@ enum SpellCategoryFlags
enum class SpellEffectAttributes
{
None = 0,
NoImmunity = 0x000001, // not cancelled by immunities
PositionIsFacingRelative = 0x000002, /*NYI*/
JumpChargeUnitMeleeRange = 0x000004, /*NYI*/
JumpChargeUnitStrictPathCheck = 0x000008, /*NYI*/
ExcludeOwnParty = 0x000010, /*NYI*/
AlwaysAoeLineOfSight = 0x000020,
SuppressPointsStacking = 0x000040,
ChainFromInitialTarget = 0x000080,
UncontrolledNoBackwards = 0x000100, /*NYI*/
AuraPointsStack = 0x000200, // refreshing auras with this attribute will add remaining amount to new aura
NoCopyDamageInterruptsOrProcs = 0x000400, /*NYI*/
AddTargetCombatReachToAOE = 0x000800, /*NYI*/
IsHarmful = 0x001000,
ForceScaleToOverrideCameraMinHeight = 0x002000, /*NYI*/
PlayersOnly = 0x004000,
ComputePointsOnlyAtCastTime = 0x008000, /*NYI*/
EnforceLineOfSightToChainTargets = 0x010000,
AreaEffectsUseTargetRadius = 0x020000, /*NYI*/
TeleportWithVehicle = 0x040000, /*NYI*/
ScalePointsByChallengeModeDamageScaler = 0x080000, /*NYI*/
DontFailSpellOnTargetingFailure = 0x100000, /*NYI*/
IgnoreDuringCooldownTimeRateCalculation = 0x800000, /*NYI*/
NoImmunity = 0x00000001, // not cancelled by immunities
PositionIsFacingRelative = 0x00000002, /*NYI*/
JumpChargeUnitMeleeRange = 0x00000004, /*NYI*/
JumpChargeUnitStrictPathCheck = 0x00000008, /*NYI*/
ExcludeOwnParty = 0x00000010, /*NYI*/
AlwaysAoeLineOfSight = 0x00000020,
SuppressPointsStacking = 0x00000040,
ChainFromInitialTarget = 0x00000080,
UncontrolledNoBackwards = 0x00000100, /*NYI*/
AuraPointsStack = 0x00000200, // refreshing auras with this attribute will add remaining amount to new aura
NoCopyDamageInterruptsOrProcs = 0x00000400, /*NYI*/
AddTargetCombatReachToAOE = 0x00000800, /*NYI*/
IsHarmful = 0x00001000,
ForceScaleToOverrideCameraMinHeight = 0x00002000, /*NYI*/
PlayersOnly = 0x00004000,
ComputePointsOnlyAtCastTime = 0x00008000, /*NYI*/
EnforceLineOfSightToChainTargets = 0x00010000,
AreaEffectsUseTargetRadius = 0x00020000, /*NYI*/
TeleportWithVehicle = 0x00040000, /*NYI*/
ScalePointsByChallengeModeDamageScaler = 0x00080000, /*NYI*/
DontFailSpellOnTargetingFailure = 0x00100000, /*NYI*/
IgnoreDuringCooldownTimeRateCalculation = 0x00800000, /*NYI*/
DamageOnlyAbsorbShields = 0x04000000, /*NYI*/ // Effects with this attribute only reduce absorbs on targets hit without actually dealing damage
};
DEFINE_ENUM_FLAG(SpellEffectAttributes);

View File

@@ -3088,13 +3088,16 @@ class spell_pri_shadow_word_death : public SpellScript
bool Validate(SpellInfo const* spellInfo) override
{
return ValidateSpellInfo({ SPELL_PRIEST_SHADOW_WORD_DEATH_DAMAGE })
&& ValidateSpellEffect({ { spellInfo->Id, EFFECT_4 } });
&& ValidateSpellEffect({ { spellInfo->Id, EFFECT_5 } })
&& spellInfo->GetEffect(EFFECT_2).IsEffect(SPELL_EFFECT_DUMMY)
&& spellInfo->GetEffect(EFFECT_3).IsEffect(SPELL_EFFECT_SCRIPT_EFFECT)
&& spellInfo->GetEffect(EFFECT_5).IsEffect(SPELL_EFFECT_DUMMY);
}
void HandleDamageCalculation(Unit const* victim, int32 const& /*damage*/, int32 const& /*flatMod*/, float& pctMod) const
{
if (victim->HealthBelowPct(GetEffectInfo(EFFECT_1).CalcValue(GetCaster())))
AddPct(pctMod, GetEffectInfo(EFFECT_2).CalcValue(GetCaster()));
if (victim->HealthBelowPct(GetEffectInfo(EFFECT_2).CalcValue(GetCaster())))
AddPct(pctMod, GetEffectInfo(EFFECT_3).CalcValue(GetCaster()));
}
void DetermineKillStatus(DamageInfo const& damageInfo, uint32& /*resistAmount*/, int32& /*absorbAmount*/) const
@@ -3103,7 +3106,7 @@ class spell_pri_shadow_word_death : public SpellScript
if (!killed)
{
Unit* caster = GetCaster();
int32 backlashDamage = caster->CountPctFromMaxHealth(GetEffectInfo(EFFECT_4).CalcValue(caster));
int32 backlashDamage = caster->CountPctFromMaxHealth(GetEffectInfo(EFFECT_5).CalcValue(caster));
caster->m_Events.AddEventAtOffset([caster, originalCastId = GetSpell()->m_castId, backlashDamage]
{
caster->CastSpell(caster, SPELL_PRIEST_SHADOW_WORD_DEATH_DAMAGE, CastSpellExtraArgs()